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21. Stat tracking 'Neo' suits? - in General Discussions [original thread]
We're getting 5x Gallente 'neo' suits that track telemetry for future suit iterations. Is this suit really obtaining info for CCP? Or is this just more story lore?
- by Beyobi - at 2013.07.24 16:51:00
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22. faction war plexing for mercs - in General Discussions [original thread]
Bumping
- by Beyobi - at 2013.06.30 02:29:00
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23. faction war plexing for mercs - in General Discussions [original thread]
Is there any info or plans from CCP regarding faction war progress? I know PC has been in a lot of discussion and am hoping they aren't focusing too hard on one aspect of the game. Maybe our new Community Representative CCP Mintchip can stir up a ...
- by Beyobi - at 2013.06.28 05:06:00
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24. faction war plexing for mercs - in General Discussions [original thread]
EvE side faction conflicts are 100% determined by players, some similar freedoms in Dust would be nice.
- by Beyobi - at 2013.06.27 21:01:00
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25. faction war plexing for mercs - in General Discussions [original thread]
5 terminals Terminal 'A' successful hack allows choice of Region, unlocks terminal 'B' Terminal 'B' successful hack allows choices of constellations inside chosen Region, unlocks terminal 'C' Terminal 'C' successful hack allows choice of Systems ...
- by Beyobi - at 2013.06.27 19:25:00
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26. CCP CEO on top 100 most influential people of...X B O X - in General Discussions [original thread]
Is that a new pic or old pic? Helmar ditched the beard? Say it isn't so!
- by Beyobi - at 2013.06.27 18:41:00
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27. faction war plexing for mercs - in General Discussions [original thread]
12 hours later, Odamia XI remains in Gallente hands while Caldari still hold 4 districts in the Odamia System. How do we force a battle on a particular district for Faction War?
- by Beyobi - at 2013.06.27 17:23:00
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28. faction war plexing for mercs - in General Discussions [original thread]
The ability to focus our side would be a nice addition. Maybe I want to spend the weekend taking 33% of Verge Vender region from the Caldari, or reclaiming some of the 67% in Essence region to help reinforce a Gallente blockade/last stand in Jeon....
- by Beyobi - at 2013.06.27 08:19:00
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29. faction war plexing for mercs - in General Discussions [original thread]
It sounds fun to me and would add a little little more player influence to Dust Faction War. I'd prefer a chance to organize a group and choose specific planets to plex into control, instead of just fighting randomly generated districts that poten...
- by Beyobi - at 2013.06.27 08:03:00
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30. faction war plexing for mercs - in General Discussions [original thread]
Where would these facilities be located? How many plexing sites? 1 per star, 1 per constellation? How often can a facility be used ? Constantly? Once per hour? Would it remain offline until the plexed district battle was finished?
- by Beyobi - at 2013.06.27 07:54:00
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31. faction war plexing for mercs - in General Discussions [original thread]
Hackable doors - these doors open/close vertically and have 1 control on each side operable by 1 player each. Doors open from the bottom and incrementally open/close with the control panel. The merc with the better hacking will win the 1v1 tug of ...
- by Beyobi - at 2013.06.27 07:31:00
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32. Do you have faith in Dust? - in General Discussions [original thread]
Yes and if I have to become an Amarr Zealot to prove it, I will.
- by Beyobi - at 2013.06.27 07:15:00
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33. faction war plexing for mercs - in General Discussions [original thread]
Faction war star map could show a plexing percentage on the district? Counter plexing? Maybe this requests a longer time before the district becomes available for attack?
- by Beyobi - at 2013.06.27 07:12:00
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34. faction war plexing for mercs - in General Discussions [original thread]
so the more I think of the subject, the more it turns into a new faction game mode. Earlier today I helped secure a victory for the Gallente on Odamia XI and pushed the remaining Caldari forces off the planet rendering 100% of Odamia XI to Gallent...
- by Beyobi - at 2013.06.27 07:07:00
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35. Why not just go ahead and make every weapon an explosive with a huge blast radius? - in General Discussions [original thread]
Answer to op question: Bomberman all ready did that
- by Beyobi - at 2013.06.26 06:22:00
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36. A Brand New CCP? - in General Discussions [original thread]
Patch notes out a full week previous to said patch. Kudos and Thank you. This is a great step in proving to the Debbie-doubters that you do listen and care about your game and it's community. Looking forward to all the new toys and terrains and data.
- by Beyobi - at 2013.06.26 06:14:00
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37. Mass D/C - in General Discussions [original thread]
Yeah, that was weird. I didn't get d/c'd, it kind of felt like The Rapture in local chat. It's pretty early in Iceland still. Might be a few more hours before we hear anything.
- by Beyobi - at 2013.06.02 02:54:00
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38. Webifiers: Vehicle or Dropsuits? - in General Discussions [original thread]
well, even booze couldn't loosen the lips of CCP tonight. I got a smidge of info about Webs, it sounds like it might be an anti-Vehicle AND Anti-Personnel item. CCP refused to answer if it was a vehicle or dropsuit penalty, which leads me to suspe...
- by Beyobi - at 2013.03.27 08:41:00
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39. Terminology - in General Discussions [original thread]
TLDR - Too Long, Didn't Read SMH - Shaking my head OP - Original Poster OP - Over Powered OPP- Just be down with it OS - Orbital Strike OB - Orbital Bombardment LFS - Looking for Squad RF# - Room for # in Squad
- by Beyobi - at 2013.03.22 19:29:00
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40. Weapon Damage % - in General Discussions [original thread]
IRuby Heart wrote: Beyobi wrote: I like the weapon damage indicator when you aim at an enemy, it is a very helpful tool in making quick decisions. But I have noticed something about Laser Rifle damage %. When I aim my A.R. at any vehicle my ...
- by Beyobi - at 2013.03.21 03:05:00
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