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2581. Gernade resupply should be removed completely - in General Discussions [original thread]
Vin Vicious wrote: This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the ...
- by Bethhy - at 2013.10.31 00:14:00
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2582. STUN LOCKING - in General Discussions [original thread]
Have replaced peripheral's previously thinking it was my end. Has been a persistent problem.. even more so now that movement is so limited compared to previous builds.
- by Bethhy - at 2013.10.30 05:45:00
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2583. Unmanned Turrets need to be thrown out. - in General Discussions [original thread]
Who is better?
- by Bethhy - at 2013.10.30 05:36:00
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2584. WTF Reduced kill points!!!??? - in General Discussions [original thread]
WTF????? Another lazy over complicated fix for a very small issue... Everyday I loose faith in the actual ability to fix real problems... Why did this issue ever warrant this kind of attention other then a VERY small amount of annoyance a pers...
- by Bethhy - at 2013.10.29 22:17:00
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2585. Lets all be honest here... - in General Discussions [original thread]
DJINN Marauder wrote: I want to get this off my chest. It's so blatantly obvious yet no ones says anything. The active scanner is over powered. Thank god I let that out... As for my reason? Well I did say it was obvious..and it is. It's a fr...
- by Bethhy - at 2013.10.29 17:55:00
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2586. Dream Team... Really ? - in General Discussions [original thread]
Taking bet's that they will just clone most of the team's out.
- by Bethhy - at 2013.10.29 17:48:00
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2587. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Maken Tosch wrote: Your logi will never be able to compete with the scout's passive scan range, and profile dampening. When you have to put down 3 shotgun direct hit's to a well fitted Logi... the whole element of surprise factor slowly goe...
- by Bethhy - at 2013.10.29 17:46:00
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2588. The real logi balance thread. - in General Discussions [original thread]
We need the Tri-Star in this game... That's kinda what everyone thought it was gonna be... The Healer The Tank The DPS -Logi's have so many slot's it just add's to their diversity to literally do anything. They built Logi's as tank's first and t...
- by Bethhy - at 2013.10.29 17:36:00
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2589. [Request] Radar Jammer's - in Feedback/Requests [original thread]
Scanners and radar are becoming ever more present in DUST and are extremely powerful in the delivery of kills and information. It would be nice to mix that sense of radar and scan reliance up for 30 seconds to a minute with possibly a squad warp...
- by Bethhy - at 2013.10.29 17:18:00
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2590. Tutorial on how to Call in an Orbital would be great - in General Discussions [original thread]
Aeon Amadi wrote: For real. When their entire enemy team is on the roof with a dozen uplinks and I'm talking into the mic on deaf ears (presumably because no-one is ever on voice comms in pub/FW) for the Squad Lead to call an Orbital and it nev...
- by Bethhy - at 2013.10.29 17:11:00
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2591. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: It doesn't matter how international the game is. If your ideas aren't communicated on at least a junior high level, then I'll have no idea what you're talking about. The distribution of a game doesn't change how language works...
- by Bethhy - at 2013.10.28 22:35:00
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2592. [FEEDBACK} goodbye and thanks for all the fish - in Feedback/Requests [original thread]
Most people are in the same boat... populating other games and checking in on forums and logging on for an hour... But there isn't a lot of point toughing this phase out... Even after dealing with Uprising 1.0... the random death's and one shot k...
- by Bethhy - at 2013.10.28 22:07:00
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2593. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Bethhy wrote: Zeylon Rho wrote: The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you thi...
- by Bethhy - at 2013.10.28 21:34:00
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2594. Roof forgers a problem in PC. - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: The Attorney General wrote: Canari Elphus wrote: Actually, I think you guys got it from us and we got the tactic from Zion I can confirm that Zion used rooftop forges from Day One of PC. Always fight from t...
- by Bethhy - at 2013.10.28 21:20:00
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2595. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you think it was taking to kill people in tha...
- by Bethhy - at 2013.10.28 20:55:00
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2596. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Kristoff Atruin wrote: I don't agree with Bethhny, because she's wrong. "Even hit detection is no different" Hit detection is very, very different. Anyone who played 1.3 would know that. It's very clearly not aim assist. I'm a mouse user, I d...
- by Bethhy - at 2013.10.28 20:39:00
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2597. Damage mods need to go. - in General Discussions [original thread]
Sinboto Simmons wrote: Pretty simple thread, damage mods have been a problem for a very long time by their very nature they upset infantry combat to the point weapons are balanced with them in mind leaving some weapons weakened without their us...
- by Bethhy - at 2013.10.28 20:26:00
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2598. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Why do we care what some "top 100" tryhards think? I don't care about their epeen, I want character customization to matter. Right now it doesn't. I have 19 million SP right now and if I suddenly dropped to 12 million, I ...
- by Bethhy - at 2013.10.28 20:05:00
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2599. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Bethhy wrote: And if they are basing the TTK from uprising launch? where they lost over half their active population in one patch... They need to go back to beta where everyone still lives... http://www.youtube.com/wat...
- by Bethhy - at 2013.10.28 19:41:00
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2600. How to make millions in a day - a short guide - in General Discussions [original thread]
John Demonsbane wrote: ReGnYuM wrote: Aisha Ctarl wrote: BPO's How to make +10 mill a day Play PC and be good This is how the huddled masses in non-PC corps fill their PC war chest. Not easy to build up a nice little future proto...
- by Bethhy - at 2013.10.28 19:28:00
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