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1521. 1.4 Scanning Change = Salvation for Armor and more? - in General Discussions [original thread]
And indirectly vehicle survivability buff...and mass driver nerf...and scout buff...? Currently... Any medium suit has to sacrifice a valuable lowslot (speed/PG/CPU/armor regen) in order to hide from an STD scanner (46dB) (or have dampening 'V...
- by Beren Hurin - at 2013.08.07 19:38:00
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1522. The AR Secret - in General Discussions [original thread]
What if ALL automatic hybrid weapons took a spool-up/charge time whenever you pushed the trigger? Or maybe this will be a function of all automatic projectile weapons.
- by Beren Hurin - at 2013.08.07 18:17:00
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1523. Active Scanners and "nearby teammates" minimap? Dev clarification needed! - in General Discussions [original thread]
Zendeal wrote: I believe the minimap radius is about 50m so if you scan and an enemy is more than 50m from your teammate then it will not be visible on their HUD. Wrong, the minimap has a 100m radius. The middile circle is 50m. I think the ...
- by Beren Hurin - at 2013.08.07 17:52:00
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1524. Active Scanners and "nearby teammates" minimap? Dev clarification needed! - in General Discussions [original thread]
In the post I linked, Wolfman suggested that if anything it should only be squad members right now. And we are only talking about active scanners, not the scanners on your suit. Eventually, only active scanners will reveal info to squad members....
- by Beren Hurin - at 2013.08.07 17:50:00
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1525. Active Scanners and "nearby teammates" minimap? Dev clarification needed! - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=97983 is where the latest comments for how it is going to be.
- by Beren Hurin - at 2013.08.07 17:45:00
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1526. Active Scanners and "nearby teammates" minimap? Dev clarification needed! - in General Discussions [original thread]
what wiki are you looking at?
- by Beren Hurin - at 2013.08.07 17:39:00
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1527. what a bad idea that was... - in General Discussions [original thread]
They are watching it closely. If it is negatively affecting player behavior they will change it. One person speaking up here isn't going to do much to change what data they are looking at.
- by Beren Hurin - at 2013.08.07 17:38:00
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1528. The invasion has begun! - in General Discussions [original thread]
Do they not know that they aren't getting extra SP from this event?
- by Beren Hurin - at 2013.08.07 16:36:00
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1529. This event is punishing us! - in General Discussions [original thread]
Why has nobody addressed the "remove the SP cap" elephant. They had that at one point, but it wasn't fair to people with a life. That is the plain reason. Now you can debate whether CCP should care whether that sense of fairness matters in this g...
- by Beren Hurin - at 2013.08.07 16:23:00
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1530. Passive SP Change? - in General Discussions [original thread]
semperfi1999 wrote: Might I add you obvious have no clue what it would take to program something like this into the game. Why would you think they would even consider something that will take them hours and hours and hours of time just to progr...
- by Beren Hurin - at 2013.08.07 16:10:00
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1531. Passive SP Change? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Rather than break the game trying to fix the symptoms, why not treat the cause? Create content that is enjoyable so I won't want to AFK. All content can only be so enjoyable. Min-maxers will alway try and find a...
- by Beren Hurin - at 2013.08.07 16:04:00
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1532. Passive SP Change? - in General Discussions [original thread]
Right now you get 5 SP/s. So in a 10 min game that's 3000 SP for just sitting in the MCC. I propose: Start with 2 SP/s. Then: Give +2 SP/s if out of red line. Give +2 SP/s if w/in 100m of any objective. Give +1 SP/s if w/in 100m of any enemy. ...
- by Beren Hurin - at 2013.08.07 15:58:00
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1533. This event is punishing us! - in General Discussions [original thread]
semperfi1999 wrote: LOL....they doubled the SP per WP.......... sounds great until your realize that means its 2 SP per WP...... LOL Let the AFKing begin..... CCP you dont push ppl out of the MCC until you lower the SP per second and raise t...
- by Beren Hurin - at 2013.08.07 15:44:00
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1534. This event is punishing us! - in General Discussions [original thread]
meri jin wrote: I earn 1700 WP in my first match today, and I was so happy to see my Skillpoints until the moment they show up. Only 6000 SP for earning 1700 WP? Are you ******* kidding my? I earn in regular matches around 5000 SP with less...
- by Beren Hurin - at 2013.08.07 15:37:00
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1535. Encourage weapon diversity - in General Discussions [original thread]
This gets at what I've mentioned/suggested before. Racial weapons need to come out pretty soon, then we can talk a lot more about balance and metas. After that they need to make sure the skill tree/advancement is set up correctly. When you invest...
- by Beren Hurin - at 2013.08.07 15:06:00
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1536. How many mass drivers . . . - in General Discussions [original thread]
pdiddy anfama wrote: Flyingconejo wrote: A lot. I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the...
- by Beren Hurin - at 2013.08.07 14:38:00
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1537. How many mass drivers . . . - in General Discussions [original thread]
BL4CKST4R wrote: Taeryn Frost wrote: BL4CKST4R wrote: Since we are all here, how do you counter a Mass driver? Getting destroyed by them. Get in a tank/dropship or avoid CQC...that's all I got Note: Being in a vehicle means you'll pr...
- by Beren Hurin - at 2013.08.07 14:33:00
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1538. Heavy Class. Running Out of Things to Skill Into - in General Discussions [original thread]
Big Popa Smurff wrote: not saying im bored with the class, definitely not. just my sp is now starting to build up cause iv got nothing to skill into anymore. Yeah it wouldn't hurt just to save. There are 2-3 more heavy weapons coming, and qu...
- by Beren Hurin - at 2013.08.07 13:30:00
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1539. Squad Comp: MD&AR vs. 100% AR vs. 100% MD? - in General Discussions [original thread]
Just judging on these first few posts, you can see that there is a conversation outside of the "this gun is OP, this dude when 25/3 with it!!". The context weapons should be balanced in is in squads. Outside of that context, analysis is skewed. ...
- by Beren Hurin - at 2013.08.07 13:28:00
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1540. Heavy Class. Running Out of Things to Skill Into - in General Discussions [original thread]
Big Popa Smurff wrote: Iv got 20.4 mil skill points and I'm finding it hard to skill into anything else that supports my class as a heavy. 90% of my skills are maxed out to level 5 and the other 10% just aren't worth the sp. I don't want to s...
- by Beren Hurin - at 2013.08.07 13:24:00
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