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Mobius Wyvern
Guardian Solutions
2909
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Posted - 2013.08.06 23:34:00 -
[31] - Quote
Oh wow.
I didn't look to see who posted before I posted that response.
ReGnYuM wrote: Standing still maybe
Somewhat, yes, but even while strafing using this technique can act to reduce the increased dispersion you would otherwise have. |
Iron Wolf Saber
Den of Swords
7019
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Posted - 2013.08.06 23:38:00 -
[32] - Quote
Feathering Assault Rifles is an age old skill I first learned in Halo with the main assault rifle. |
Mobius Wyvern
Guardian Solutions
2911
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Posted - 2013.08.06 23:42:00 -
[33] - Quote
Iron Wolf Saber wrote:Feathering Assault Rifles is an age old skill I first learned in Halo with the main assault rifle. Precisely!
However, many games these days have measures to prevent using this method to artificially enhance the specs of a gun.
This one doesn't, at the moment, but I'm hoping it will be addressed. |
hgghyujh
Expert Intervention Caldari State
60
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Posted - 2013.08.06 23:43:00 -
[34] - Quote
dispersion has to do with the natural random spread of the gun, it is the max precision it does not change.
recoil/kick this is a loss of precision/accuracy due to weapon movement and increases with fire rate and duration, so yes burst firing is useful but only if it brings your average fire rate down, "feathering" a rifle at 600RPM in real life would actually make you less accurate them just holding on at full auto 600RPM. recoil/kick can be sideways as well as vertical depending on gun design and the shooter.
and yes this is a silly mistake on CCPs part but really I'm not surprised, and all you AR defenders can stop being over aggressive @$Sholes, CCP can't seem to fix simple interface issues like this with out trying the stupidest of fixes first and they seem to like the AR even more then the caldari, so this will get fixed in about ten years, or a week before the servers are shut down which ever comes first.
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hgghyujh
Expert Intervention Caldari State
60
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Posted - 2013.08.06 23:45:00 -
[35] - Quote
Iron Wolf Saber wrote:Feathering Assault Rifles is an age old skill I first learned in Halo with the main assault rifle.
broken game is broken, |
Rogatien Merc
Red Star. EoN.
623
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Posted - 2013.08.06 23:45:00 -
[36] - Quote
King Kobrah wrote:spoiler: it works that way for every single gun, not just the AR
spoiler: you should be burst firing ADS and hipfire anyways Lies. Hold that ****** down until the walls bleed. |
Mobius Wyvern
Guardian Solutions
2912
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Posted - 2013.08.07 00:09:00 -
[37] - Quote
Rogatien Merc wrote:King Kobrah wrote:spoiler: it works that way for every single gun, not just the AR
spoiler: you should be burst firing ADS and hipfire anyways Lies. Hold that ****** down until the walls bleed. That does seem the go-to tactic with most full-auto weapons in this game. |
Beren Hurin
The Vanguardians
1017
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Posted - 2013.08.07 18:17:00 -
[38] - Quote
What if ALL automatic hybrid weapons took a spool-up/charge time whenever you pushed the trigger? Or maybe this will be a function of all automatic projectile weapons. |
Mobius Wyvern
Guardian Solutions
2921
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Posted - 2013.08.07 18:19:00 -
[39] - Quote
Beren Hurin wrote:What if ALL automatic hybrid weapons took a spool-up/charge time whenever you pushed the trigger? Or maybe this will be a function of all automatic projectile weapons. There's no need for anything like that. All that needs to be done is to have the kick/dispersion build have some kind of cooldown period such that you actually have to stop firing in order to reset it, rather than feather the trigger.
You do that, and instantly you have better balance. |
Nemo Bluntz
TeamPlayers EoN.
257
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Posted - 2013.08.07 18:20:00 -
[40] - Quote
BL4CKST4R wrote:You can do this in any FPS, You can and probably should.
Tap firing isn't some brand new 'secret'. |
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Mobius Wyvern
Guardian Solutions
2921
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Posted - 2013.08.07 18:26:00 -
[41] - Quote
Nemo Bluntz wrote:BL4CKST4R wrote:You can do this in any FPS, You can and probably should. Tap firing isn't some brand new 'secret'. Yeah, not even close. The only way it ISN'T in an FPS is if the designers specifically program against it. |
Bob Teller
Red Star. EoN.
55
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Posted - 2013.08.07 18:27:00 -
[42] - Quote
Mobius Wyvern wrote:
- Start firing
- Release pressure just enough that you stop
- Squeeze again immediately
Once you get the exact amount of pressure figured out, you can "feather" R1 to allow maximum rate of fire with little to no dispersion increase. There is no way that any adjustment of the Assault Rifle or any other weapon will have any real effect until they fix the fact that dispersion resets instantly upon releasing the trigger. Scrambler rifle have 0 spread,same for laser.This is not battlefield,if you increase the spread on ar then scrambler rifle and laser will own them.Scambler rifle beat ar in 1v1 gunfight every time if it's 20m or more btw. |
XxWarlordxX97
187.
4397
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Posted - 2013.08.07 18:28:00 -
[43] - Quote
Mobius Wyvern wrote:
- Start firing
- Release pressure just enough that you stop
- Squeeze again immediately
Once you get the exact amount of pressure figured out, you can "feather" R1 to allow maximum rate of fire with little to no dispersion increase. There is no way that any adjustment of the Assault Rifle or any other weapon will have any real effect until they fix the fact that dispersion resets instantly upon releasing the trigger. And nades |
Nemo Bluntz
TeamPlayers Eon.
258
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Posted - 2013.08.07 18:38:00 -
[44] - Quote
Mobius Wyvern wrote:Nemo Bluntz wrote:BL4CKST4R wrote:You can do this in any FPS, You can and probably should. Tap firing isn't some brand new 'secret'. Yeah, not even close. The only way it ISN'T in an FPS is if the designers specifically program against it.
The only real way against it is if there weren't full auto weapons. They can't force you to blow your load every time you click. I can't think of a game that it didn't work for. |
Mobius Wyvern
Guardian Solutions
2923
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Posted - 2013.08.07 19:13:00 -
[45] - Quote
Nemo Bluntz wrote:Mobius Wyvern wrote:Nemo Bluntz wrote:BL4CKST4R wrote:You can do this in any FPS, You can and probably should. Tap firing isn't some brand new 'secret'. Yeah, not even close. The only way it ISN'T in an FPS is if the designers specifically program against it. The only real way against it is if there weren't full auto weapons. They can't force you to blow your load every time you click. I can't think of a game that it didn't work for. It didn't work for Halo: Reach. The "recoil" in that game had a return time, so you had to actually let the reticle return completely in order to fire with full accuracy again. |
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