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1361. How to fight outnumbered? - in General Discussions [original thread]
Surt gods end wrote: I also don't understand this. Strong team corps ZERG. they always do. (all japanes corps do, weak or strong) And do all of them run on foot? NO. So How is it, that teams don't prepare for this? As soon as match starts, you ...
- by Beren Hurin - at 2013.08.21 13:39:00
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1362. How to fight outnumbered? - in General Discussions [original thread]
Surt gods end wrote: That's where SCOUTS That play their role come in. ------------------------------> zerg <----------------------------- scout Hit and run tactics breaks up the blob to some degree. and before some one says it doesn'...
- by Beren Hurin - at 2013.08.21 13:29:00
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1363. How to fight outnumbered? - in General Discussions [original thread]
I'm thinking that remote explosives are underated. I'm thinking about experimenting with a sort of 'combat engineer' logi with 3 explosives in the lows, or 2 and a hive. I'll probably test this out in some pub matches tonight. The blob itself is ...
- by Beren Hurin - at 2013.08.21 13:19:00
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1364. How to fight outnumbered? - in General Discussions [original thread]
So there have been quite a few fights against Eon lately and I can't help but notice that most of their districts have/had a TON of clones in them. Most likely a few battles have to be fought in order for the districts to flip, and at great cost t...
- by Beren Hurin - at 2013.08.21 13:05:00
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1365. FALL OF EON.. - in General Discussions [original thread]
Mary Sedillo wrote: With a 2 percent success rate and very little territory of ours taken (while we took one of your last MassTerror districts EVEN when you fielded Nyain San to protect it) I see this assault "going places". To be completely...
- by Beren Hurin - at 2013.08.21 11:22:00
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1366. Looks like Dust isn't going to debut on PS4 - in General Discussions [original thread]
HYENAKILLER X wrote: I talked to the ceo and devs. Everything is fiing according to plan. Youre welcome for the insight and leadership that my high level connections have provided. So nothing special at their booth?
- by Beren Hurin - at 2013.08.20 18:49:00
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1367. Looks like Dust isn't going to debut on PS4 - in General Discussions [original thread]
If there would have been a time to announce shifting to PS4 it would have been during Sony's press conference this afternoon. It wasn't mentioned at all. So we may be able to surmise that that won't be a priority for 2014.
- by Beren Hurin - at 2013.08.20 18:34:00
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1368. Reactive Armor Skill (Balancing Armor) - in General Discussions [original thread]
reserved...
- by Beren Hurin - at 2013.08.20 16:10:00
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1369. Reactive Armor Skill (Balancing Armor) - in General Discussions [original thread]
A lot of people are frustrated with explosives and a lot of other OHK sorts of things things. This idea was initially for explosives, and maybe is best suited there, but I thought, why not apply it to all burst damage. The way they bleed into armo...
- by Beren Hurin - at 2013.08.20 16:09:00
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1370. Gamescom: Dust 514- "Most ambitious game of the show"? - in General Discussions [original thread]
Canari Elphus wrote: Beren Hurin wrote: xxwhitedevilxx M wrote: Beren Hurin wrote: Check it out ! The trailer is pretty sweet too. One of the best I've seen. Uh???? that trailer is not just old. I simply more than old. It woul...
- by Beren Hurin - at 2013.08.20 12:23:00
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1371. Gamescom: Dust 514- "Most ambitious game of the show"? - in General Discussions [original thread]
xxwhitedevilxx M wrote: Beren Hurin wrote: Check it out ! The trailer is pretty sweet too. One of the best I've seen. Uh???? that trailer is not just old. I simply more than old. It would be cool if its possible, but I'm told it isn...
- by Beren Hurin - at 2013.08.20 12:18:00
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1372. Gamescom: Dust 514- "Most ambitious game of the show"? - in General Discussions [original thread]
Canari Elphus wrote: Umm, thats 2011 before they actually saw what the game was like What are you talking about. The graphics are awesome, they are shooting out of dropships, and the firing looks incredible.
- by Beren Hurin - at 2013.08.20 12:16:00
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1373. Gamescom: Dust 514- "Most ambitious game of the show"? - in General Discussions [original thread]
Check it out ! The trailer is pretty sweet too. One of the best I've seen.
- by Beren Hurin - at 2013.08.20 12:13:00
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1374. New Toys Coming to Dust - in General Discussions [original thread]
Is this guy confirmed to only work on vehicle stuff? If not it could be some missing officer weapons or racial MCCs.
- by Beren Hurin - at 2013.08.20 11:19:00
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1375. ShotGun OP - in General Discussions [original thread]
HMGs Because their carriers are going to get aim assist, be more durable and mobile, and they will have more accuracy.
- by Beren Hurin - at 2013.08.19 23:20:00
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1376. Wait...Explain explosive (grenade) damage again...? - in General Discussions [original thread]
Bettie Boop 2100190003 wrote: Beren Hurin wrote: That makes me think...if flux grenades one hit all equipment...is all equipment ONLY shield HP? Or is there another 'class' of HP we don't know about...? How does the server see equipment HP? ...
- by Beren Hurin - at 2013.08.19 23:10:00
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1377. Wait...Explain explosive (grenade) damage again...? - in General Discussions [original thread]
Also did a test with max skilled Protosuits vs. Locus grenades with no mods equipped. Number after is remaining armor if it survives. Minmatar Light Frame mk.0DIES Scout mk.0------------------------DIES Quafe' Scout gk.0------------------DIES Gal...
- by Beren Hurin - at 2013.08.19 23:09:00
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1378. Wait...Explain explosive (grenade) damage again...? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Beren Hurin wrote: Arkena Wyrnspire wrote: The correct modifier appears to be 70/135. 500*0.70 = 350, overwhelming your shields with some damage to spare. That damage bleedover needs to be returned to its initia...
- by Beren Hurin - at 2013.08.19 22:49:00
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1379. Wait...Explain explosive (grenade) damage again...? - in General Discussions [original thread]
Arkena Wyrnspire wrote: The correct modifier appears to be 70/135. 500*0.70 = 350, overwhelming your shields with some damage to spare. That damage bleedover needs to be returned to its initial value and then multiplied by its effectiveness ...
- by Beren Hurin - at 2013.08.19 22:29:00
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1380. Wait...Explain explosive (grenade) damage again...? - in General Discussions [original thread]
Niuvo wrote: REs fail against these grenades. That makes me think...if flux grenades one hit all equipment...is all equipment ONLY shield HP? Or is there another 'class' of HP we don't know about...? How does the server see equipment HP?
- by Beren Hurin - at 2013.08.19 19:26:00
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