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1301. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
pegasis prime wrote: Another huge f@#k you to vehicle operatives. Coukd tge swarm buff not have waited untill the vehicle balance or dose ccp really want to turn this into cod514. 1.5 better bring some actual balance as far as vehicles are conc...
- by Beren Hurin - at 2013.08.23 14:00:00
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1302. Implications of Shared squad vision being OFF!! HELLS YEAH!!! - in General Discussions [original thread]
It just seems like suits with <3 slots wouldn't be wise to fit them, unless they already had some high base HP (amarr logi), or they had the speed already that sacrificing a slot for another kincat/stammod would be okay (scout). BTW for mediu...
- by Beren Hurin - at 2013.08.23 13:57:00
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1303. Implications of Shared squad vision being OFF!! HELLS YEAH!!! - in General Discussions [original thread]
Tech Ohm Eaven wrote: Beren Hurin wrote: Tech Ohm Eaven wrote: Knight Soiaire wrote: Beren Hurin wrote: -It also means that most vehicles unless scanned will be undetected. -If dampeners become important, than the suits with the mo...
- by Beren Hurin - at 2013.08.23 13:44:00
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1304. 1.4 Will more than DOUBLE Map combos - in General Discussions [original thread]
Ryder Azorria wrote: Delta 749 wrote: Since when was manus peak totally static? It isn't, but nor does it have a large socket - so the differences are more subtle. Yeah there are at least 6 medium sockets that I can think of that are ro...
- by Beren Hurin - at 2013.08.23 13:39:00
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1305. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Forlorn Destrier wrote: Beren Hurin wrote: If I've done my math right, that makes 6 maps with rotating sockets and 3 with static/no/ or medium sockets. And with 4 outposts/large sockets... In skirmish that's 27 different map combinations ...
- by Beren Hurin - at 2013.08.23 13:29:00
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1306. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Aleksander Black wrote: Putting it that way, it's just 0.5 seconds... Feels like forever, but still... Yeah, I think I can get used to this. Also, I noticed its easier to overheat the faster the charge is. Overall, it will be harder to overhea...
- by Beren Hurin - at 2013.08.23 13:28:00
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1307. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Robert JD Niewiadomski wrote: In that case it's ok. The only issue i have with HP/name tags nerf is change to sequential access to the info. Ie. instead to just do "passive" look around the screen with your eyes (faster) you will have to do an ...
- by Beren Hurin - at 2013.08.23 13:21:00
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1308. 1.4 Will more than DOUBLE Map combos - in General Discussions [original thread]
Aleksander Black wrote: And night mood. Hell yeah. Yeah, the dusk mood already screws me up. We'll have to use LAVs or something to compensate for how dark its going to be I think.
- by Beren Hurin - at 2013.08.23 13:17:00
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1309. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: GTA-V FTW wrote: Still no WP for using active scanner huh? So basically why use them? Just so your squad can see enemy now but you still are not rewarded for using them, booooo! WP changes are coming in 1.5, t...
- by Beren Hurin - at 2013.08.23 13:16:00
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1310. 1.4 Will more than DOUBLE Map combos - in General Discussions [original thread]
Now: 3 "socket dynamic" maps (Spine Crescent, Skim Junction, Iron Delta) 3 static maps (Manus peak, Ashland, line harvest) 3 large sockets (Biomass, Orbital Arty, Communications) 3x3 + 3 = 12 1.4 +3 "socket dynamic" maps +1 large socket = 27 m...
- by Beren Hurin - at 2013.08.23 13:15:00
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1311. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Robert JD Niewiadomski wrote: Uprising 1.4 Patch Notes wrote: (...)Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)(...) Does it mean less feedback from tacnet? Uprising 1.4 Patc...
- by Beren Hurin - at 2013.08.23 13:10:00
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1312. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
If I've done my math right, that makes 6 maps with rotating sockets and 3 with static/no/ or medium sockets. And with 4 outposts/large sockets... In skirmish that's 27 different map combinations if you don't count medium socket variety. This b...
- by Beren Hurin - at 2013.08.23 13:08:00
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1313. Implications of Shared squad vision being OFF!! HELLS YEAH!!! - in General Discussions [original thread]
Tech Ohm Eaven wrote: Knight Soiaire wrote: Beren Hurin wrote: -It also means that most vehicles unless scanned will be undetected. -If dampeners become important, than the suits with the most lowslots and ehp to spare equipping them (ga...
- by Beren Hurin - at 2013.08.23 13:01:00
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1314. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Can't wait for scanning changes. I think the clutter issue is going to be helped a lot. I'm wondering about friendly equipment though...will we be able to see all friendly deployed equipment or only scanned/LOS? IF only scanned/LOS, this could be...
- by Beren Hurin - at 2013.08.23 12:54:00
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1315. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Reav Hannari wrote: *Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 As a swarm user and rarely a vehicle driver I still feel this is HOLY BALLS THIS IS NOW OP! Except...
- by Beren Hurin - at 2013.08.23 12:52:00
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1316. Implications of Shared squad vision being OFF!! HELLS YEAH!!! - in General Discussions [original thread]
-It also means that most vehicles unless scanned will be undetected. -If dampeners become important, than the suits with the most lowslots and ehp to spare equipping them (gallente/amarr) will be the best suits for stealthiness.
- by Beren Hurin - at 2013.08.23 12:28:00
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1317. STD ASR/Laser? - in General Discussions [original thread]
Most light weapons, or most weapons in general have two standard variants. It lets you utilize the play styles of the different variants more widely at a basic level. It also means you can make standard fits more easily and cheaply. I'm wondering...
- by Beren Hurin - at 2013.08.23 03:43:00
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1318. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
Monkey MAC wrote: Charlotte O'Dell wrote: Be glad this weapon is hugely nerfed compared to its real life counterpart which has a 15m casualty radius, 5m kill radius, and warheads that can rip through lightly armored vehicles. And a faster...
- by Beren Hurin - at 2013.08.22 23:03:00
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1319. combat rifle what the hell - in General Discussions [original thread]
I could see the combat AR getting a short spool up time, with a medium low dispersion at hip fire and a rather smooth falloff outside of its generous optimal of 40m ish reaching effectively to 100m at 30% or something.
- by Beren Hurin - at 2013.08.22 22:06:00
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1320. New map called craters? - in General Discussions [original thread]
Iron Wolf Saber wrote: Okay, Maps are built into this big 5kmx5km area we call this the Terrain. We're getting a new one. Within the terrain are zoned off areas, outlined by your infamous redline. These are battlegrounds we're getting 3 of the...
- by Beren Hurin - at 2013.08.22 19:28:00
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