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1201. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
Shion Typhon wrote: Beren Hurin wrote: 1) Please define 'massive' in your terms. In terms of PRO vs. STD gear I see at best a doubling, maybe tripling of eHP. And with DPS, PRO gear gets at best 50% -75% more dps after max skills. Seri...
- by Beren Hurin - at 2013.08.28 21:46:00
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1202. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
ZDub 303 wrote: 3x EHP is a massive advantage in a tracker shooter. Can you honestly disagree with that? 3x the EHP at 7-8x the cost. I can agree that that is a pretty big advantage. But there are ways to combat those squads. They aren't t...
- by Beren Hurin - at 2013.08.28 21:34:00
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1203. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
Blueball tactic: So I started the thread, partially for people to share tips at taking down proto squads. One tip: Destroy the supply depots when you see enemy protogear . As much as this pisses me off, preventing the enemy from being able ...
- by Beren Hurin - at 2013.08.28 21:24:00
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1204. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
ZDub 303 wrote: gbghg wrote: And as Zdub pointed out in another thread, when you think about tiers are very much a P2W system, by forking out more ISK you are gaining a large advantage over other players, our entire gear system right now is...
- by Beren Hurin - at 2013.08.28 21:20:00
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1205. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
Reserved...
- by Beren Hurin - at 2013.08.28 20:09:00
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1206. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
I hear too many complaints now that when red-dots drop proto gear, the game ends, therefore we need tiericide....to remove tiers. Plainly, no. You can't just say tiericide is the removal of something. It has to be replaced by something else. You ...
- by Beren Hurin - at 2013.08.28 20:08:00
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1207. New Series. Maybe? - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: hello to all of my epic DUST 514 bros. i was thinking about something ever since i posted a thread called How To Own With Nova Knives . i was thinking about making a youtube DUST series about Nova Knifing. now i...
- by Beren Hurin - at 2013.08.28 19:21:00
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1208. Active Scanners Recharge - in General Discussions [original thread]
The way CCP works is that often stats like this are hidden, players mess around until they figure them out for themselves, and then publish them. Get on in!
- by Beren Hurin - at 2013.08.28 19:20:00
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1209. Favorite Ragdoll Positions - in General Discussions [original thread]
I saw one stuck in midair. I think it was stuck on the hood of a LAV first, and then the LAV blew up.
- by Beren Hurin - at 2013.08.28 19:05:00
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1210. I'm At a Fork in the Road - in General Discussions [original thread]
Aisha Ctarl wrote: On the left I have Amarr Logistics - The right - Gallente Scout I absolutely adore both an love both styles of game play. It is time or me to commit to one or the other, the Logi or the Scout and take it all the way to proto...
- by Beren Hurin - at 2013.08.28 18:44:00
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1211. Active Scanners Recharge - in General Discussions [original thread]
Smooth Assassin wrote: Why doesn't it tell us the recharge cos i noticed a difference between the stable one and the quantum one. Just because...
- by Beren Hurin - at 2013.08.28 18:10:00
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1212. Different Depot Approach: Nanite Logistics - in General Discussions [original thread]
That, and/or let installations resupply the same type of ammo to vehicles.
- by Beren Hurin - at 2013.08.28 17:53:00
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1213. Different Depot Approach: Nanite Logistics - in General Discussions [original thread]
Solution: 1) Supply depots aren't destructable, but they are 'reinforcible' based on armor and nanite pool. 2) Getting them into 25% armor or to 0 nanites makes them 'reinforced'. 3) Supply depots that are reduced to 25% armor lose all their nani...
- by Beren Hurin - at 2013.08.28 17:47:00
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1214. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Solution: 1) Supply depots aren't destructable, but they are 'reinforcible' 2) Getting them into 25% armor or to 0 nanites makes them 'reinforced'. 3) Supply depots that are reduced to 25% armor lose all their nanites. 4) Nanite supplies slowly r...
- by Beren Hurin - at 2013.08.28 17:45:00
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1215. Mass Drivers - The Logial Argument - in General Discussions [original thread]
Monkey MAC wrote: Gave you your answer the majority of sockets create the firefights at MD 's most effective range about 10 -20m (short / mid range), secondly splash damage across tiers is largely homogenised, it's not worth going proto for sp...
- by Beren Hurin - at 2013.08.28 17:36:00
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1216. Supply depot destruction priority number 1. - in General Discussions [original thread]
Plus...depending on the required proximity to the supply depots, some wont even be practically reachable by vehicles anyway.
- by Beren Hurin - at 2013.08.28 17:32:00
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1217. Supply depot destruction priority number 1. - in General Discussions [original thread]
WUT ANG wrote: If havs have to resupply at these depots then smart av players will make them a priority. So maybe Ccp will give them a huge buff. HP or the ability to self regen. Why wouldn't just hacking them and taking over the socket be t...
- by Beren Hurin - at 2013.08.28 17:21:00
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1218. The Amarr grenade is a flashbang? - in General Discussions [original thread]
Iron Wolf Saber wrote: Misima Grenade was on the test server data dump (late closed beta) some time back and it was thought to corrode armor as well block field of view through it. I like that! Possibly a DoT anti-armor grenade that ignores ...
- by Beren Hurin - at 2013.08.28 17:13:00
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1219. bring back armor and shield heavy suits i hate uprising - in General Discussions [original thread]
N1ck Comeau wrote: I want a gallente heavy. That thing looks beast. Caldari heavies are gonna suck compared to armour heavies Minmatar shield heavy that can run 25% faster than the current one, can fit a damage mod or two, have pretty dec...
- by Beren Hurin - at 2013.08.28 16:05:00
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1220. Mass Driver. What is the point of ADS? - in General Discussions [original thread]
Robert JD Niewiadomski wrote: Isn't the shot range improved when shoulder firing? You should have less sway and better support so the more clean shot. Just guessing, ok? I think this might be close. I think you can possibly 'effectively' inc...
- by Beren Hurin - at 2013.08.28 15:45:00
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