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641. Why a low average TTK bad. - in General Discussions [original thread]
My paper games on weapon damage application Guys...I think MOST of you are being WAY TOO generic about your criticism of TTK. I'm not saying it is ideal atm, just that this conversation is hot air until we get specific. --I don't think proper...
- by Beren Hurin - at 2013.11.13 18:14:00
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642. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
Snaps Tremor wrote: Well in your defence you're doing exactly what CCP seem to be doing. Unfortunately it only takes playing the game to see the gap between the on-paper version and reality. There is more going on in a real-time shooting game ...
- by Beren Hurin - at 2013.11.13 17:54:00
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643. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
I think this is relevant to the TTK discussion.
- by Beren Hurin - at 2013.11.12 21:08:00
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644. Why a low average TTK bad. - in General Discussions [original thread]
Iron Wolf Saber wrote: With that do know the CPM is unanimous on the TTK issue and are working closely with CCP on a favorable solution. I like the detailed talk on this topic, but I'm wondering why nobody has brough up a ballpark for what ...
- by Beren Hurin - at 2013.11.12 16:00:00
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645. G75-VLB Assault Rifle has an undermount weapon underneath. When can we expect we... - in General Discussions [original thread]
it just looks like it might be a fancy weight for weapon balance.
- by Beren Hurin - at 2013.11.08 19:13:00
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646. Why ARs are OP - in General Discussions [original thread]
Rahl Draak wrote: Console: L1R1L1R1 Until kb/mouse AND aim assist is removed, it will be a kids game. The first firm to create an actual "big boy" console FPS that does not have aim assist will have the market cornered. Until then, enjoy. ...
- by Beren Hurin - at 2013.11.08 18:40:00
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647. Why ARs are OP - in General Discussions [original thread]
Actually I was playing the part of a blueberry. If you look at a lot of my posts, I try to make the opposite case I've made in the OP here that getting closer to the AR user is about the stupidest thing you can do on a normal basis. I can't wait f...
- by Beren Hurin - at 2013.11.08 18:23:00
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648. Why ARs are OP - in General Discussions [original thread]
Cody Sietz wrote: The current AR is meant to be close range and will be hopefully fixed in 1.7 I also hope rifles will function better others in their proper ranges. AR/Plasma Rifle/Blaster Rifle=close range Combat Rifle=close to mid range Sc...
- by Beren Hurin - at 2013.11.08 18:10:00
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649. sentinels should get a built in armor/ shield harderner - in General Discussions [original thread]
Or it just kills your endurance during the duration. No sprinting/jumping.
- by Beren Hurin - at 2013.11.08 18:06:00
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650. Kill Cams For Snipers - in General Discussions [original thread]
well the distance shown on the kill page gives a fairly good indicator. It'd be nice to have a bit of a distance legend for reference on the overview map, but if they are 300m+ away, they are more than likely on the edge of the map somewhere.
- by Beren Hurin - at 2013.11.08 18:04:00
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651. Why ARs are OP - in General Discussions [original thread]
hackerzilla wrote: Beren Hurin wrote: VAHZZ wrote: Guns don't kill people silly minmatar..rocks do, those rocks are the things that are truly OP...ever get stuck in on of em? Heck yeah! All the time! My mom was always like "Watch where...
- by Beren Hurin - at 2013.11.08 17:50:00
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652. Why ARs are OP - in General Discussions [original thread]
Meeko Fent wrote: No, just wherever you go the AR can still hit you. Will be fixed in 1.7, but just making that point. Yeah see they just need to work on how distance works in Dust. Like if they could make it so that player A was like 30m ...
- by Beren Hurin - at 2013.11.08 17:35:00
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653. What's bigger than 1.9? - in General Discussions [original thread]
Ryder Azorria wrote: I'm curious - In your hexadecimal plan, what comes after 1.F? I have no idea.
- by Beren Hurin - at 2013.11.08 17:28:00
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654. Why ARs are OP - in General Discussions [original thread]
chase rowland wrote: Beren Hurin wrote: If the goal is to kill someone, you should always run or walk towards them to kill them. When you go towards the AR it just gets more deadly. Therefore it is OP. Use Logic: PROOF lol i like the li...
- by Beren Hurin - at 2013.11.08 17:22:00
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655. Why ARs are OP - in General Discussions [original thread]
VAHZZ wrote: Guns don't kill people silly minmatar..rocks do, those rocks are the things that are truly OP...ever get stuck in on of em? Heck yeah! All the time! My mom was always like "Watch where you strafe, stay away from the rocks!" ...a...
- by Beren Hurin - at 2013.11.08 17:19:00
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656. Why ARs are OP - in General Discussions [original thread]
If the goal is to kill someone, you should always run or walk towards them to kill them. When you go towards the AR it just gets more deadly. Therefore it is OP. Use Logic: PROOF
- by Beren Hurin - at 2013.11.08 17:03:00
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657. FREE PROTO GEAR! - in General Discussions [original thread]
Lucifalic wrote: Wut? IOW....If the amount of usable copies of your favorite suit is '0' you will still walk around in it in the Merc Quarters...where did this copy come from...? It could be that you aren't ACTUALLY in any REAL merc quarte...
- by Beren Hurin - at 2013.11.08 16:20:00
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658. What's bigger than 1.9? - in General Discussions [original thread]
Melchiah ARANeAE wrote: Rogatien Merc wrote: 1.10 Someone knows how patch numbers work. Is this really how you count in Patchese?
- by Beren Hurin - at 2013.11.08 16:14:00
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659. FREE PROTO GEAR! - in General Discussions [original thread]
Step 1: Buy a proto fitting. Step 2: Make said fitting a favorite. Step 3: Lose all copies of subject fitting. Step 4: Return to Merc Quarters. Step 5: Observe your stolen gear!!!!
- by Beren Hurin - at 2013.11.08 16:12:00
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660. What's bigger than 1.9? - in General Discussions [original thread]
Will we get hexadecimal? 1.a 1.b etc?
- by Beren Hurin - at 2013.11.08 15:50:00
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