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2801. New Eve/Dust Chronicle: 'Cloners' Beware! Caldari State Wants you Dead! - in General Discussions [original thread]
If the Forge becomes unstable and insecure the foundation of the galaxy's economy could be crippled, the some Other force could come in and gain control over all of the empires. I think the mercs will play a big role in keeping the delicate fabric...
- by Beren Hurin - at 2013.02.06 22:45:00
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2802. [CONSPIRACY THEORY] The 514 Question... - in General Discussions [original thread]
Breakin Stuff wrote: is going to culminate in the insane, unstable and violent DUST troopers gaining Friendly Fire very likely. DUST mercs are already qualified as dangerously unstable and prone to random, murderous rampages that massacre frie...
- by Beren Hurin - at 2013.02.06 22:41:00
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2803. New Eve/Dust Chronicle: 'Cloners' Beware! Caldari State Wants you Dead! - in General Discussions [original thread]
Skihids wrote: Those are the original clones with the stolen implants (and original owner personalities). We have the new "clean" technology. These are the words that justify genocide. "They are worthless and foul. You are pure and complet...
- by Beren Hurin - at 2013.02.06 22:33:00
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2804. New Eve/Dust Chronicle: 'Cloners' Beware! Caldari State Wants you Dead! - in General Discussions [original thread]
From the mouth of the head of Caldari State himself, Tibus Heth- Quote: ..."I would like you to mobilize the Navy, the armed forces and every single corporate force we have. Get a list of the locations of every single soldier clone vat we ha...
- by Beren Hurin - at 2013.02.06 21:11:00
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2805. Vegetation, Snipers, Dropships (and AV). - in General Discussions [original thread]
Telcontar Dunedain wrote: Beren Hurin wrote: I have a feeling that this added vegetation, if more than just a terrain texture, will mean that there will be significant LOS changes to a lot of maps. Bottom line, this will make much of a snip...
- by Beren Hurin - at 2013.02.06 18:12:00
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2806. Vegetation, Snipers, Dropships (and AV). - in General Discussions [original thread]
I have a feeling that this added vegetation, if more than just a terrain texture, will mean that there will be significant LOS changes to a lot of maps. Bottom line, this will make much of a snipers LOS advantage (especially from the redline) dow...
- by Beren Hurin - at 2013.02.06 18:07:00
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2807. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
It seems that some rockets/missiles do this while others don't. I had the good fortune of having a few reds staring at me while in the missile turret of my LAV. I got OHK head shots on 2 of them somehow and there was no offset fire.
- by Beren Hurin - at 2013.02.06 17:12:00
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2808. LogiLand: Or the match of a thousand war points. - in General Discussions [original thread]
Also, in Ambush maps you can use your modules to push the mindless bluedot swarm in the right strategic direction. You can 'pull heavies' with you repair tool. Put nanohive is strategic cover, and put spawn points in reinforcement locations. Prox...
- by Beren Hurin - at 2013.02.06 16:38:00
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2809. This game needs... - in General Discussions [original thread]
correction: ...needs more of an incentive to bring incrementally better gear to matches and the penalty for a loss will take care of itself. Right now game theory has us in a sort of opposite of the classic chicken game where instead of careen...
- by Beren Hurin - at 2013.02.06 14:46:00
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2810. Best LAV turret gunner? - in General Discussions [original thread]
I'm wondering who you think would make the best gunner? I'm thinking it would be a type-II shield heavy, as since its the focus of the LAV to get in and out, the heavy could take a couple of AR hits while this is harder for the assault, logi, or s...
- by Beren Hurin - at 2013.02.06 14:18:00
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2811. Vehicle Locks - in General Discussions [original thread]
This should be in the feedback/request section. Many before have mentioned it. While we are here, I personally think that square should toggle the vehicle for squad use. Then if it is toggled on, the vehicle shows up grey to your team and blue-...
- by Beren Hurin - at 2013.02.06 14:00:00
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2812. SP cap was reset?! - in General Discussions [original thread]
I feel like its impossible for CCP to make us happy when it comes to SP. Geesh people. Even if 24/7ers have proto everything, if they bring those to Pub matches, when they lose one they will probably not make a profit. As for corp battles, that's ...
- by Beren Hurin - at 2013.02.06 13:29:00
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2813. Dropships healing tanks? - in General Discussions [original thread]
I could only see it make sense where the dropship has already dropped in anti-AV infantry to clear out threats. Otherwise, yeah its more of a liability. I have been driving around a logi-baloch that has the equivalent of an extra heavy rep for our...
- by Beren Hurin - at 2013.02.05 17:32:00
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2814. Dropships healing tanks? - in General Discussions [original thread]
certainly possible. LAVs and HAVs can also fit remote armor repairers and shield transporters. They all have their upsides and downsides though.
- by Beren Hurin - at 2013.02.05 17:11:00
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2815. Damage Escalation Theory and 'Overpowered' Weapons - in General Discussions [original thread]
I think C&D are modifiers based on the weapons effectiveness against the curren 'layer' of HP. I think each weapon is a little different against full shields or armor. You will see different %ages against vehicles too especially if they have d...
- by Beren Hurin - at 2013.02.04 15:04:00
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2816. Missile Skills - in General Discussions [original thread]
It seems to me that their animation is tied to the turret type. I haven't tried all the light variants, but some fire like there are 4 tubes the missiles fire from, and some fire straight from the center.
- by Beren Hurin - at 2013.02.04 12:29:00
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2817. So, when will we get non-ghetto time options on these forums? - in General Discussions [original thread]
Also, GMT=Eve time. A lot of the stuff you will be coordinating in Eve will be on the same time, so you should just get used to it.
- by Beren Hurin - at 2013.02.04 12:20:00
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2818. Corp Battles: A message from the future - in General Discussions [original thread]
Maximus Stryker wrote: Nice story. Why would you not be able to kick them from your team though? I think the leader of the team should be able to kick in corp battles or at least have an option to vote people out. I honestly don't even know...
- by Beren Hurin - at 2013.02.01 22:13:00
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2819. Corp Battles: A message from the future - in General Discussions [original thread]
iceyburnz wrote: trollsroyce wrote: TL;DR this. I mean I could put the spoiler up front if you want me to.
- by Beren Hurin - at 2013.02.01 22:09:00
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2820. Corp Battles: A message from the future - in General Discussions [original thread]
gbghg wrote: vicboss has already set up a newspaper "immortal mercenaries press" or "IMP" he's looking for writers for the paper and would probably be more than happy to let you post stuff like this EDIT: here's the link to the site https://si...
- by Beren Hurin - at 2013.02.01 20:23:00
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