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201. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
What? What are you on about? Jesus christ. The mentality on these forums is absurd. It's like people don't want the game to progress past it's current shoddy state. That's the best you can come up with? CoD fanboy? Are you able to form a rea...
- by Beast Beastlington - at 2013.01.15 02:37:00
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202. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Beast Beastlington wrote: "Assault Rifle" not "Assault Blaster". It's a blaster you moron. It shoots plasma, not bullets. Who cares spaz? The point is, it sounds like a washboard. It's crap.
- by Beast Beastlington - at 2013.01.15 02:27:00
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203. Game is really clunky - in Feedback/Requests [original thread]
Firestorm Zulu wrote: Almost every step I take I get caught on some invisible barrier . Sometimes my bullets won't even register hits if an enemy is too close to a cru, supply depot, or objective. I feel like we are moving through molasses with...
- by Beast Beastlington - at 2013.01.15 02:08:00
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204. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Beast Beastlington wrote: They aren't realistic or gritty. They are very, very poor. "Assault Rifle" not "Assault Blaster". Read the damn item description. Its a blaster; a weapon that shoots plasma contain...
- by Beast Beastlington - at 2013.01.15 02:05:00
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205. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
They aren't realistic or gritty. They are very, very poor. "Assault Rifle" not "Assault Blaster".
- by Beast Beastlington - at 2013.01.15 01:51:00
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206. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
The current guy must be hard of hearing because the weapons sound absolutely atrocious. If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues.
- by Beast Beastlington - at 2013.01.15 01:44:00
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207. nearly unplayable (since transfer) - in Technical Support/Bugs [original thread]
56 truth wrote: looking back abit did ccp say that the game would be out by end of last year? it seem that they are rushing things a bit to much even some no skill like me who have only watch a few extra credits videos and similar podcasts can ...
- by Beast Beastlington - at 2013.01.13 21:22:00
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208. nearly unplayable (since transfer) - in Technical Support/Bugs [original thread]
I kid you not when I tell you this. I had a guy in game chat last night tell me that there were NO frame-rate issues. That the PS3 could run the Unreal Engine at over 100 FPS with 1000 players in game and that the PS3 can out-perform high end gami...
- by Beast Beastlington - at 2013.01.13 21:21:00
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209. Friendly reminder to squad leaders - in General Discussions [original thread]
To be fair, for new guys, the game is pretty confusing. Although I do sympathise :)
- by Beast Beastlington - at 2012.10.10 10:31:00
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210. I quit. - in General Discussions [original thread]
Zekain Kade wrote: I cannot tolerate this build any longer. I give up on TRYING to see the dim bright side. I probably wont be playing again until the next build rolls around. So terrible.... So, so terrible. What are your issues with it?
- by Beast Beastlington - at 2012.10.09 00:22:00
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211. Moving forward - Codex feedback. - in General Discussions [original thread]
...for what it's worth. I've been very vocal on the forums about various aspects of Dust that I feel are lacking but I definitely feel things are moving in the right direction with this latest update. Some more feedback for the devs... + The game...
- by Beast Beastlington - at 2012.10.07 16:30:00
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212. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Some really hilarious posts in this thread. Anyway, I have posted many times about the gun-play and why I have issues with it. Here's an earlier post which sums up my issues with the gun-play. t's not an easy thing to define but I'll give you ...
- by Beast Beastlington - at 2012.10.07 04:09:00
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213. Tony says don't worry, be happy :D - in General Discussions [original thread]
:D
- by Beast Beastlington - at 2012.10.07 04:04:00
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214. This Game Is Terrible - in General Discussions [original thread]
Roy Ventus wrote: Beast Beastlington wrote: Encharrion wrote: I'm Not Moejoe wrote: This game is crippled by the same technical issues that we've been complaining about since April, half a year ago. Where's your beta now? What are ...
- by Beast Beastlington - at 2012.10.05 17:54:00
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215. This Game Is Terrible - in General Discussions [original thread]
Encharrion wrote: I'm Not Moejoe wrote: This game is crippled by the same technical issues that we've been complaining about since April, half a year ago. Where's your beta now? What are you talking about? Everything from April seems to ...
- by Beast Beastlington - at 2012.10.05 08:58:00
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216. This Game Is Terrible - in General Discussions [original thread]
Naustradamus Oracle wrote: To be honest ... I do, to a certain degree, agree with OP The game mechanics are really bad compared to other games ... I mean the shooting mechanics and movement controls are really not up to par, there are PS2 shoo...
- by Beast Beastlington - at 2012.10.05 01:32:00
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217. So, are we stuck with the exponential frame-rate problem until the next build? - in General Discussions [original thread]
Don't hold your breath waiting for a reply :D
- by Beast Beastlington - at 2012.10.03 11:18:00
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218. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
I think people are being very optimistic with regard to the amount of players this engine can handle. Traditionally, UE3 has always struggled on PS3. At the moment, Dust is having problems running with 12v12 smoothly...It's hard to picture it runn...
- by Beast Beastlington - at 2012.10.03 11:07:00
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219. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
This is exactly why map design is such an important part of competitive FPS's.
- by Beast Beastlington - at 2012.10.03 10:24:00
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220. Dumbing Gunplay Down Is Probably A Smart Move - in General Discussions [original thread]
Illuminaughty-696 wrote: KingBlade82 wrote: dust badger wrote: I never get why people like high strafe speeds? If you try running sideways whilst shooting and being shot at I bet you wouldnGÇÖt get far its how expert players on pc s...
- by Beast Beastlington - at 2012.10.03 10:16:00
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