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1561. FREEZE only to DIE is p'ing me off. - in Technical Support/Bugs [original thread]
This happens to me quite regularly with my Eryx. 700,000 ISK dropship, and almost every time a swarm launcher or forge gun hits me my screen freezes for anywhere from 3 - 10 seconds. I've easily lost a couple of million ISK from freezes just in th...
- by Baal Roo - at 2012.11.11 02:00:00
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1562. ccp o plz - in General Discussions [original thread]
This might be the single lamest thread yet
- by Baal Roo - at 2012.11.09 21:20:00
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1563. For the EvE guys disappointed with Dust.. - in General Discussions [original thread]
Journey is hugely overrated. It's the Juno of console games.
- by Baal Roo - at 2012.11.09 21:19:00
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1564. Supply Depots: suit swapping. - in General Discussions [original thread]
Simple fix is to have the player have to go through a "hack" to change suits. That way to switch out you have to really commit to switching and remain vulnerable during the process.
- by Baal Roo - at 2012.11.07 09:27:00
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1565. My take on AUR items 2.0 - in General Discussions [original thread]
KingBabar wrote: I Why make it so complicated? Why can't all gear be AUR and ISK purchaseable? I want 50 Duvolle ARs, if I've been a good boy, saving much of my isk, I can simply buy them with isk, if I don't have isk I'll have to dig into my...
- by Baal Roo - at 2012.11.06 22:45:00
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1566. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Honestly, it may make me an ass, but I have a hard time taking someone seriously when they haven't yet mastered the fine art of punctuation.
- by Baal Roo - at 2012.11.06 21:49:00
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1567. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Maybe the ammo resupply and fit change functions could be separate modules? Maybe a infantry armour repair in radius like the repair nanohives as a 3rd supply module? Then if any element is to hard to balance the others will su...
- by Baal Roo - at 2012.11.06 21:45:00
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1568. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Sentient Archon wrote: Baal Roo wrote: Seriously, it would be awesome. +1 Can be misused though. It would definitely need to be a very CPU/PG intensive high-slot module, but I agree it's possible it couldn't be balanced.
- by Baal Roo - at 2012.11.06 08:34:00
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1569. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
The fact that no one uses anything other than missile turrets unless they are intentionally handicapping themselves is a good indicator that they are OP. Spending 5 minutes USING a missile turret pretty much seals the deal. If you've spent ANY amo...
- by Baal Roo - at 2012.11.05 19:32:00
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1570. Serious Problem For New Players - in Feedback/Requests [original thread]
It's absolutely ridiculous that they haven't corrected this yet.
- by Baal Roo - at 2012.11.05 08:19:00
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1571. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Seriously, it would be awesome.
- by Baal Roo - at 2012.11.05 08:15:00
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1572. Are you serious guys? - in General Discussions [original thread]
A lot of US corps have played enough to get the basic idea, and are now just trying to break things. In the long run, it's the better approach to a beta if the intent is to help balance the gameplay.
- by Baal Roo - at 2012.11.05 08:03:00
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1573. Not to sound whiney, but - in General Discussions [original thread]
Anyone else think it would be cool if SP and ISK earned for each squad was pooled at the end of the match and divvied out evenly between the four players?
- by Baal Roo - at 2012.11.04 11:00:00
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1574. Not good news, relase in 2013 confirmed - in General Discussions [original thread]
Th3rdSun wrote: Baal Roo wrote: They told us it would release mid-2013 months ago. I never saw that anywhere.Post a link,or it never happened. I'm not gonna chase links down for you, but one of the devs mentioned it in passing in a th...
- by Baal Roo - at 2012.11.04 09:34:00
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1575. Not good news, relase in 2013 confirmed - in General Discussions [original thread]
They told us it would release mid-2013 months ago, and it's obvious that releasing any sooner would be a disaster. I don't see the problem.
- by Baal Roo - at 2012.11.04 02:03:00
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1576. Don't nerf tanks or dropships!!! Just do this: - in General Discussions [original thread]
I don't like the idea of nerfing the splash of missiles, because the splash is the entire POINT of missiles. Rather, they need to just straight cut all the missile turrets damage IN HALF. As someone who flies a Myron, the missile turrets do an INS...
- by Baal Roo - at 2012.11.03 19:34:00
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1577. the best way to balance dropships is to... - in Feedback/Requests [original thread]
I've said it in all the other threads about this, and I'll say it again now: The problem isn't with dropships themselves, it's with the missile turrets.
- by Baal Roo - at 2012.11.03 08:24:00
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1578. What DO you like about Dust? Positive feedback for CCP - in General Discussions [original thread]
The lasers are really cool
- by Baal Roo - at 2012.11.03 08:15:00
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1579. Who do you think are the top player corporations? - in General Discussions [original thread]
What metrics are we using to determine "top"? Top FPSers? Who will likely own the most real estate? Most fun to play with? Highest profit margin?
- by Baal Roo - at 2012.10.30 10:11:00
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1580. vehicle combat in dust 514 - in General Discussions [original thread]
I still think 95% of all the problems with vehicle balance could be solved by nerfing the insanely OP small missile turrets. They OHK most suits and are cheap in terms of both ISK and CPU/PG. When's the last time you saw ANY non-militia vehicle wi...
- by Baal Roo - at 2012.10.26 22:32:00
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