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1421. Soo.... Can we loose the 10% damage buff now? - in General Discussions [original thread]
Hit detection in every build has been on the crappy side, so the 10% damage buff made sense. It made it possible to kill people despite missing a lot of shots due to no fault of our own. Now that hit detection is fixed, this game almost feels like...
- by Baal Omniscient - at 2013.09.10 11:57:00
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1422. CCP, why won't you let things sit for a second??? - in General Discussions [original thread]
Aeon Amadi wrote: Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal. Honestly, why is it that we don't even have time to get used to certain things before we pull the ...
- by Baal Omniscient - at 2013.09.10 11:33:00
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1423. Great PUB Channels? - in General Discussions [original thread]
L.O.T.I.S.'s pub channel is open to everyone, not that anyone remembers who we are anymore after pretty much all of us taking a break over the summer lol. We've got a pretty populated pub during the midday-evening hours though. If you guys need p...
- by Baal Omniscient - at 2013.09.10 11:13:00
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1424. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Arkena Wyrnspire wrote: Incorrect - It does have an increased range over the standard assault rifle. this. Also, the TAR is fine at long and medium range, it just sucks at close range. And it's supposed to. That's what your sidearm is for. SM...
- by Baal Omniscient - at 2013.09.10 10:30:00
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1425. The details of our new aim assist - in General Discussions [original thread]
Paul Ellinas wrote: Take a look at the second video to get a better understanding what aim assist is. https://forums.dust514.com/default.aspx?g=posts&m=1268788#post1268788 That is a very nice explaination of what aim assist is like in o...
- by Baal Omniscient - at 2013.09.06 12:36:00
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1426. The details of our new aim assist - in General Discussions [original thread]
Thank you as well Garrett for your input on the matter. It's nice to get 2 well known constructive posters right off the bat, it's oh-so-rare that that happens anymore. Feels like only yesterday I was arguing the merits of your idea of dropping ...
- by Baal Omniscient - at 2013.09.06 12:23:00
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1427. The details of our new aim assist - in General Discussions [original thread]
I appreciate you spelling it out so thoroughly. How many weapons have you tested this out with?
- by Baal Omniscient - at 2013.09.06 12:14:00
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1428. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
First Prophet wrote: Oh hey. We finally reached that low point where we're making petitions. I'd be more critical if this wasn't so desperately needed. /F**kin' signed. You must not have been on the forums much lately.... seems to have been a...
- by Baal Omniscient - at 2013.09.06 11:59:00
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1429. The details of our new aim assist - in General Discussions [original thread]
I've been playing shooters for years, but I've never used aim assist (can't stand bots aiming for me) so I don't exactly know what it affects. I understand that it sort of acts like a low-powered magnet when your crosshairs are close to an enemy...
- by Baal Omniscient - at 2013.09.06 11:46:00
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1430. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
The True Inferno wrote: Here things that I think should be done 1.Assualt dropships need to have a base sheild/armor resistance like a logi lav and 200k cheaper 2. Turrets (small and large), the rocket turret should have a reload after 4-6 sh...
- by Baal Omniscient - at 2013.09.06 06:36:00
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1431. Getting my tank blown up counts as 2 deaths? - in General Discussions [original thread]
Lurchasaurus wrote: This needs to be hotfixed asap... I actually had that very same issue way back at the beginning of open beta in a sica. Old bugs be sneakin' back in CCP, better break out the bug spray.
- by Baal Omniscient - at 2013.09.04 11:53:00
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1432. TANK petition for 1.5 KEEP infinite ammo - in General Discussions [original thread]
Sibi Turakamu wrote: Since the finite ammo is only being changed for the turrets, not the main cannon (according to the wording of the post) i feel safe to assume they are paving the road for an actual tank crew to be rolling around. I specula...
- by Baal Omniscient - at 2013.09.04 11:47:00
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1433. Stamina recovery question - in General Discussions [original thread]
falzar102 wrote: When you go prone does your stamina reccover quicker? Also, how does aim assist work? ...not sure if trolling... so I'ma leave this be....
- by Baal Omniscient - at 2013.09.04 10:26:00
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1434. TANK petition for 1.5 KEEP infinite ammo - in General Discussions [original thread]
Tanks WILL have limited ammo, but each round will be packing a bugger punch. Meaning that if you manage your ammo and modules properly, you will be doing far BETTER than you are now, not worse as you seem to be trying to claim. You'll actually hav...
- by Baal Omniscient - at 2013.09.04 09:50:00
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1435. Can we expect shock waves to effect us in the future? - in General Discussions [original thread]
KING CHECKMATE wrote: Baal Omniscient wrote: A grenade goes off nearby (or perhaps you survive one) or maybe a railgun round lands 2 meters away. You hear a boom, maybe feel a little rumble in your controller, take a bit of damage, see the e...
- by Baal Omniscient - at 2013.09.04 09:37:00
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1436. Question for the community - in General Discussions [original thread]
xxwhitedevilxx M wrote: Imo, aim assist is needed to counter kb/m. It's the only way to have a decent chance of winning against people with kb/m at your same level. There are three choices: 1. remove kb/m support 2. raise ds3 sensitivity drama...
- by Baal Omniscient - at 2013.09.04 08:40:00
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1437. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
It's been several builds since I've run tanks, but ever since I quit running them at the beginning of Codex I've been running LAV's and more recently AV. An important thing to keep in mind is that these new rules don't only effect tanks, but LAV's...
- by Baal Omniscient - at 2013.09.04 07:55:00
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1438. Friendly Fire Battle/Maps - in General Discussions [original thread]
Smooth Assassin wrote: Krightun wrote: what are the reasons for not having friendly fire after academy. Friendly fire is on in PC, right? What do you think about having battles with FF on in a separate instant battle? these battles would ...
- by Baal Omniscient - at 2013.09.03 19:28:00
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1439. Friendly Fire Battle/Maps - in General Discussions [original thread]
Aikuchi Tomaru wrote: FW is getting matchmaking. And FW will get Friendly Fire sooner or later. And where is your evidence that FW will be getting FF? Been around Dust a LOOONG time, and I've never even heard mention of this.
- by Baal Omniscient - at 2013.09.03 19:12:00
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1440. Can we expect shock waves to effect us in the future? - in General Discussions [original thread]
Evolution-7 wrote: CAELAN Andoril wrote: Ragdoll physics would be nice. And hilarious. Ragdoll effects already exist and are hilarious. Not seen how people fly from grenades, LAVS? Not quite it, this isn't about postmortem ragdolling. T...
- by Baal Omniscient - at 2013.09.02 20:07:00
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