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1121. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Interesting, I had a scanner change thread just the other day myself. It basically just calls for the passive scanners to use a solid increase instead of a percentage increase. Nice ideas here as well.
- by Baal Omniscient - at 2013.12.25 15:05:00
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1122. Why not just make passive scanning as strong as active? - in General Discussions [original thread]
Bojo The Mighty wrote: Range Amplifiers and Profile Dampeners are low slots. Scout gk.0 has 4 lows, one high. I understand that a scout buff would be cool and all but it's unnecessary. The only thing a scout needs right now is a bigger draw, a ...
- by Baal Omniscient - at 2013.12.24 03:05:00
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1123. Large rail guns - in General Discussions [original thread]
Ninjanomyx wrote: Baal Omniscient wrote: Give it recoil and give it a randomized recentering so it doesn't go back to the exact same position like with the sniper rifle. Or cut it's range to that of a forge gun. Of course no tanker want's t...
- by Baal Omniscient - at 2013.12.24 02:33:00
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1124. Large rail guns - in General Discussions [original thread]
Give it recoil and give it a randomized recentering so it doesn't go back to the exact same position like with the sniper rifle. Or cut it's range to that of a forge gun. Of course no tanker want's to have to be OUT of the redline to have to snip...
- by Baal Omniscient - at 2013.12.23 10:03:00
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1125. Combat Rifle - in General Discussions [original thread]
I-Shayz-I wrote: Here, let me upload my video of a guy going 65/1 with a rail rifle and tell me again why the combat rifle is OP. >.> Honestly all rifles need to be toned down a bit, and the less effective weapons toned up or changed. ...
- by Baal Omniscient - at 2013.12.23 09:48:00
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1126. Why not just make passive scanning as strong as active? - in General Discussions [original thread]
Bojo The Mighty wrote: Range Amplifiers are a scout module and really a potent one on the Gallente Scout. Here's some math from Haerr. Gallente Scout Base: 16 m +Suit L5: 24 m +Range L5: 36 m +1Complex: 52.2 m +2Complex: 72.62 m +3Complex: 91...
- by Baal Omniscient - at 2013.12.23 09:17:00
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1127. Why not just make passive scanning as strong as active? - in General Discussions [original thread]
Cody Sietz wrote: People would complain since scouts get the highest passive scanning and would be able to see further then anyone else. I can get around 45-48 meters with a enhanced and max skills, if I didn't need the limited low slots I wou...
- by Baal Omniscient - at 2013.12.22 00:13:00
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1128. Why not just make passive scanning as strong as active? - in General Discussions [original thread]
((To be clear, this is referring to one module being as strong as the standard level counterpart active scanner, not the variants {lvl 1 mod= lvl 1 scanner, lvl 3 mod = lvl 3 scanner})) The scan radius of all the dropsuits in this game is so smal...
- by Baal Omniscient - at 2013.12.21 23:57:00
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1129. Good job with the combat rifle CCP - in General Discussions [original thread]
Crimson Cerberes wrote: 1) In order to stutter the fire pattern of a CR(assuming this actually happens), you must be mashing the button faster than 6.6667 times per second, something you and your counter-parts deem unlikely. 2) I can unload t...
- by Baal Omniscient - at 2013.12.21 23:19:00
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1130. Good job with the combat rifle CCP - in General Discussions [original thread]
Crimson Cerberes wrote: Lorhak Gannarsein wrote: Crimson Cerberes wrote: Actually it is 1003.9 DPS. Someone did the math before, 35.2 (base dmg for proto CR) X 1.15 (proficiency 5) X 1.24 (3 complex damage mods) X 20 (rounds per second...
- by Baal Omniscient - at 2013.12.20 21:01:00
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1131. Let's talk dust: Dev invasion. - in General Discussions [original thread]
L.O.T.I.S. was successful in all four matches we entered with a full squad. We successfully defeated them in 2 ambush's and a domination which was heavily lagged and had stacked teams on both sides. We also successfully defended the devs in a diff...
- by Baal Omniscient - at 2013.12.20 20:15:00
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1132. Swarms dont stop shields from recharging - in General Discussions [original thread]
Garrett Blacknova wrote: Not only is this a terrible idea at its base when literally every other module, active or otherwise, is allowed multiples fitted, but it also doesn't solve the problem because one hardener is enough to literally turn Sw...
- by Baal Omniscient - at 2013.12.20 12:19:00
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1133. Swarms dont stop shields from recharging - in General Discussions [original thread]
The dark cloud wrote: Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exp...
- by Baal Omniscient - at 2013.12.20 08:44:00
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1134. Who'd be down with getting rid of Auto-Aim? - in General Discussions [original thread]
Iron Wolf Saber wrote: Sgt Kirk wrote: With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. Rather see 10% damage nerf removed first. Do you mean the 10% dam...
- by Baal Omniscient - at 2013.12.20 08:34:00
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1135. HP re-gen limit for vehicles - in General Discussions [original thread]
It makes some sense, but it would be easily overcome by simply recalling the tank when things got too dicey and calling it out again. Also, I REALLY don't see tankers going for it. Would be interesting for ME as an AV player, but as a tanker.... y...
- by Baal Omniscient - at 2013.12.20 08:23:00
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1136. Aim assist tone down - in General Discussions [original thread]
((AA users)): REEEEAAARRRRROOOWWWW!!! FFFFTTTTT FFFFTTTT!
- by Baal Omniscient - at 2013.12.19 10:49:00
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1137. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
Just wanted to say: Thank you Nullarbor for clarifying so many technicalities for us. For lack of a better means of thanking you, I shall now go through this thread and like each of your posts. Thank you very much.
- by Baal Omniscient - at 2013.12.19 10:44:00
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1138. No "HMG IS OP!" Threads?... Something Must be Wrong... - in General Discussions [original thread]
Lance 2ballzStrong wrote: I was expecting it... maybe the buff wasn't go(o)d enough. Maybe after a week of HMG molestation, assault players will start to chime in. I was thinking the same thing. However, right now, heavies are FINALLY exac...
- by Baal Omniscient - at 2013.12.19 03:43:00
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1139. Let's Discuss Webifiers! - in General Discussions [original thread]
Spectral Clone wrote: Realistically speaking: Game is scrapped before this is implementedGäó. Realistically speaking, pessimism accomplishes nothing.
- by Baal Omniscient - at 2013.12.18 20:11:00
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1140. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
Lorhak Gannarsein wrote: Atiim wrote: I know what you guys want to see, so here are the links. These people want Swarm Launchers (and technically PLCs) nerfed to the point where they can only destroy LAVs. Thread #1: https://forums.dust51...
- by Baal Omniscient - at 2013.12.18 00:12:00
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