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3421. [FEEDBACK] A DAY IN CCP's ''FPS'' DUST 514 - in Feedback/Requests [original thread]
KING CHECKMATE wrote: xxxxxxxx [Core flaylock pistol] King Checkmate xxxxxxxx [Baloch - Impactl] King Checkmate xxxxxxxx [Core flaylock pistol] King Checkmate xxxxxxxx [Core flaylock pistol] King Checkmate xxxxxxxx [EXO-5 Mass Driver] King Chec...
- by BL4CKST4R - at 2013.07.11 23:08:00
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3422. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Justice bump So much Justice it led to a double post.
- by BL4CKST4R - at 2013.07.11 22:53:00
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3423. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Justice bump
- by BL4CKST4R - at 2013.07.11 22:51:00
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3424. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Stile451 wrote: There shouldn't be a way for us to purchase extra skill in any way with ISK(until the player market hits and then only through other players who paid with aurum). There should possibly be an option to allow for decreased time s...
- by BL4CKST4R - at 2013.07.11 22:44:00
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3425. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
KingBlade82 wrote: Dust will make most of its money off of boosters soooo no I want this game to succeed so it just cant happen but when the market comes around u should be able to buy boosters with isk that other players sell :) so look forwar...
- by BL4CKST4R - at 2013.07.11 21:54:00
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3426. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
reydient wrote: I am actually on board with this idea- I do think that 1.) we need more things to blow isk on because really, I am not dropping a boat load of isk anymore 2.) PC is allowing me to make lots and lots of isk - An idea I had wa...
- by BL4CKST4R - at 2013.07.11 21:47:00
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3427. Remote explosive fix ASAP - in Feedback/Requests [original thread]
Oso Peresoso wrote: calvin b wrote: the device should be inert, but this is not the case. For some reason even after you have died you can still trigger it. This is BS, you lose the equipment your using when you die, so the detonator should ...
- by BL4CKST4R - at 2013.07.11 21:02:00
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3428. [Request] Infantry Proximity Mine/Better Remote Explosive - in Feedback/Requests [original thread]
I am all for the idea but knowing CCP it will either never be added because people will QQ to much, or it will be added but be extremely OP. Although I think the proximity mine we have now is weak enough that changing it to kill mercs, but increas...
- by BL4CKST4R - at 2013.07.11 20:56:00
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3429. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
dday3six wrote: I think the question is also what would travel accomplish. What would a random merc need to travel for, isn't that completely crossing into the Eve Online side? Well I see it as the actual future of this game will incorpora...
- by BL4CKST4R - at 2013.07.11 20:52:00
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3430. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Krom Ganesh wrote: BL4CKST4R wrote: Oso Peresoso wrote: Iskandar Zul Karnain wrote: Boosters just need an ISK equivalent. great for players, bad for the game. However, I fully expect that DUST will have boosters take on the PLEX mod...
- by BL4CKST4R - at 2013.07.11 20:43:00
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3431. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Oso Peresoso wrote: Iskandar Zul Karnain wrote: Boosters just need an ISK equivalent. great for players, bad for the game. However, I fully expect that DUST will have boosters take on the PLEX model that EVE uses, where you use IRL money ...
- by BL4CKST4R - at 2013.07.11 20:32:00
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3432. [Request] Infantry Proximity Mine/Better Remote Explosive - in Feedback/Requests [original thread]
Was going to give this thread a like, until I realized I post this. Why did you necro my thread :I
- by BL4CKST4R - at 2013.07.11 20:13:00
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3433. Remote explosive fix ASAP - in Feedback/Requests [original thread]
calvin b wrote: This needs to addressed. If I see you plant a remote explosive and I kill you the device should be inert, but this is not the case. For some reason even after you have died you can still trigger it. This is BS, you lose the equi...
- by BL4CKST4R - at 2013.07.11 19:45:00
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3434. PVE CCP style... - in General Discussions [original thread]
Halador Osiris wrote: BL4CKST4R wrote: Would be awesome to have unclaimed zones inside planets that we could explore and set up outposts to defend and mine resources. Since planets can be owned by multiple corporations we could have an open ...
- by BL4CKST4R - at 2013.07.11 19:25:00
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3435. Fused Locus Grenades: Why Play Scouts? - in General Discussions [original thread]
DUST Fiend wrote: Now I know that I'm just using the garbage suits, but I also know that scouts don't scale exceptionally well. Please tell me again who it was who decided to bring these idiotic things back into the game after we were already...
- by BL4CKST4R - at 2013.07.11 19:04:00
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3436. PVE CCP style... - in General Discussions [original thread]
lordjanuz wrote: Some have raised consern about PVE mode and that it would slow down the focus on the PVP mode, I can asure you it will not be a problem. I still remember as it was last day when in WH (Wormehole ) and did a LV6 site , our EU c...
- by BL4CKST4R - at 2013.07.11 19:03:00
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3437. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Boosters just need an ISK equivalent. I wish !
- by BL4CKST4R - at 2013.07.11 18:57:00
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3438. A reason for isk - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=93773&find=unread
- by BL4CKST4R - at 2013.07.11 18:50:00
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3439. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
I have noticed that Mercs have a crap ton of ISK, and nothing to do with it. So a feature should be added where we can convert ISK to SP once every week. The conversion rate would be 50 ISK per 1 SP and cap at 100K SP per week, or 400K SP a month....
- by BL4CKST4R - at 2013.07.11 18:43:00
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3440. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
Don't forget to increase the hip fire spread at ranges above 5M currently it is pretty good at 10 meters and sometimes higher, and after 7M that isn't CQC.
- by BL4CKST4R - at 2013.07.11 18:27:00
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