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1841. Another Look at Shield vs Armor - in General Discussions [original thread]
Purona wrote: Mobius Wyvern wrote: He says as he hurtles up to a group of armor tankers, guns them all down, and then hurtles away as his massive shield buffer recharges insanely fast. in reality that shield tanker is using an assault rif...
- by BL4CKST4R - at 2013.08.25 11:43:00
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1842. Uprising 1.4 - in General Discussions [original thread]
Draxus Prime wrote: what do you like the most? what do you dislike the most? what did you want the most that isn't in 1.4? I like the new mega terrain the most Armor updates KB/M buffs Changes to dropsuits
- by BL4CKST4R - at 2013.08.24 23:21:00
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1843. Proxy explosives killing driver? Awesome? - in General Discussions [original thread]
ratamaq doc wrote: For the first time ever, and 3 times last night, my proximity explosives killed the driver of a murder taxi without killing the LAV. Anyone else see this before? Did something change? Map was line harvest domination, locat...
- by BL4CKST4R - at 2013.08.24 19:42:00
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1844. Why Dust will not be dead after PS4 games... - in General Discussions [original thread]
Coleman Gray wrote: For the same reason Runescape never died when WoW was released. People are always going to play it lol, and why would CCP bother bringing Dust out on ps3 and have no intention of bringing it to PS4? Runescape is constantl...
- by BL4CKST4R - at 2013.08.24 17:29:00
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1845. Protip. - in General Discussions [original thread]
Logi Bro wrote: Never press circle to revive a team-mate when you are using a nanite injector. As a vet, I have always been accustomed to switching to my nanite injector and then using r1, but today I pressed circle and found that the animation...
- by BL4CKST4R - at 2013.08.24 16:47:00
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1846. Should armor plates really take up CPU and PG? - in General Discussions [original thread]
An element of explosive reactive armour consists of a sheet or slab of high explosive sandwiched between two plates, typically metal, called the reactive or dynamic elements. On attack by a penetrating weapon, the explosive detonates, forcibly dri...
- by BL4CKST4R - at 2013.08.24 14:17:00
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1847. Should armor plates really take up CPU and PG? - in General Discussions [original thread]
Delta 749 wrote: It should be some for balance reasons but it should also be a very low amount Hell doing that could be something to balance shields and armor One would give a larger health boost for a lower cost but would not repair itself and...
- by BL4CKST4R - at 2013.08.24 13:32:00
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1848. Should armor plates really take up CPU and PG? - in General Discussions [original thread]
It doesn't make logical sense but lowering the requirements would allow for dual tanks to use even stronger plates, currently a Caldari dual tank is limited to enhanced plates only.
- by BL4CKST4R - at 2013.08.24 13:29:00
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1849. Analysis of Swarm Launchers in 1.4 - in General Discussions [original thread]
CCP should give side gunners the ability to shootdown rockets.
- by BL4CKST4R - at 2013.08.24 11:42:00
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1850. A few thoughts on passive skill bonuses - in General Discussions [original thread]
Sarducar Kahn wrote: I think proficiency skills are too powerful, a fully skilled mlt AR probably puts out more DPS than a no proficiency Proto AR. I don't like passive skills much but a 25% damage increase can make anything look OP real fast. ...
- by BL4CKST4R - at 2013.08.24 11:15:00
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1851. So caldari is a dual tanking race - in General Discussions [original thread]
Anmol Singh wrote: DeadlyAztec11 wrote: Nocturnal Soul wrote: Actually the amarr are the true armor tankers the minmatars are the dual tankers the gallente are false heretics the caldari well I just dont plain like them -_- Gallante are...
- by BL4CKST4R - at 2013.08.24 03:01:00
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1852. CCP can we nerf Heavy and meduim frame Speed - in General Discussions [original thread]
negative49er wrote: It will give scouts their speed advantage again Wait for the patch.
- by BL4CKST4R - at 2013.08.24 02:42:00
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1853. Still no fix for Logi being better at killing than an assault 4 months later CCP? - in General Discussions [original thread]
King Kobrah wrote: Zeylon Rho wrote: I was a bit surprised by the contents myself. This was the "infantry" update, and I wasn't necessarily expecting new suits or weapons, but I thought we'd see changes to dropsuits/racial-passives. exactl...
- by BL4CKST4R - at 2013.08.23 20:38:00
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1854. Not in patch notes: explosives damange bonus. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Sana Rayya wrote: How hard is it to fix an oversight on shield delay on a suit? Probably easier than reworking damage formulas, but no mention of this error was made in the patch notes. You don't need to rework dama...
- by BL4CKST4R - at 2013.08.23 18:42:00
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1855. Clarification please - Scanning of all types. - in General Discussions [original thread]
Vin Mora wrote: CommanderBolt wrote: OK I am a little confused, so hopefully we can get this cleared up. So currently - If myself or any squad members spot a red dot, is it displayed to only my current squad or all bluedots on a team? ...
- by BL4CKST4R - at 2013.08.23 14:53:00
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1856. 1.4 Mouse and Turn speed changes... - in General Discussions [original thread]
N1ck Comeau wrote: "All frames can now rotate the same speed" It applies to all frames. I don't understand why they had to add on heavy frames and then add in All frames
- by BL4CKST4R - at 2013.08.23 13:40:00
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1857. 1.4 No dropsuit changes? - in General Discussions [original thread]
Will there be any actual dropsuit changes in 1.4 or 1.5 or ever?
- by BL4CKST4R - at 2013.08.23 13:37:00
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1858. Implications of Shared squad vision being OFF!! HELLS YEAH!!! - in General Discussions [original thread]
Sgt Kirk wrote: Tech Ohm Eaven wrote: Knight Soiaire wrote: Beren Hurin wrote: -It also means that most vehicles unless scanned will be undetected. -If dampeners become important, than the suits with the most lowslots and ehp to spare...
- by BL4CKST4R - at 2013.08.23 13:34:00
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1859. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
BUMP 15690 Minutes till 1.4.
- by BL4CKST4R - at 2013.08.23 13:29:00
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1860. 1.4 Mouse and Turn speed changes... - in General Discussions [original thread]
Panther Alpha wrote: BL4CKST4R wrote: Panther Alpha wrote: They nerfed the Mouse... it didn't make the HUGE difference that SOME people thought it will make .. now they getting the Mouse back to normal with conclusive data ... STFU ... t...
- by BL4CKST4R - at 2013.08.23 13:28:00
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