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1481. why aren't the jove in dust? - in General Discussions [original thread]
The jove drop suit would have twice the HP as a heavy, the speed of a minmatar scout wielding two hmgs that shoot forge gun shots and has a permanent active scanner that scans at 3000 km on a 360 range.
- by BL4CKST4R - at 2014.01.16 22:23:00
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1482. Why is TTK a problem? - in General Discussions [original thread]
Joseph Ridgeson wrote: Disclaimer: I know I will be talking about another game and that example game =/= DUST. However, I really am curious. I have seen a lot of messages about increasing the amount of time it takes to kill someone (TTK), whet...
- by BL4CKST4R - at 2014.01.16 22:08:00
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1483. The impending forge gun nerf... - in General Discussions [original thread]
pagl1u M wrote: AV nades are PRETTY good, my friend and I using a PRETTY lav and and PRETTY nothing more than av granades can destroy PRETTY every tank. I think the balance between vehicle and AV is PRETTY good, there are only PRETTY 2 problems...
- by BL4CKST4R - at 2014.01.16 16:22:00
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1484. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Bojo The Mighty wrote: Can I weigh in? What's the consensus of the effects of a scout suit designed to be fitted with armor should it be tanked at all and ferroscales? The idea behind Ferroscales IS GOOD, but only ...
- by BL4CKST4R - at 2014.01.16 03:27:00
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1485. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: BL4CKST4R wrote: 1 point of armor HP =/= 1 point of shield HP. Shields are slightly more resistant to damage than armor since most weapons are made to kill armor. On top of that armor is slower so it's more susceptibl...
- by BL4CKST4R - at 2014.01.16 03:26:00
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1486. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: What changed? what made Armor FOTM after shield was the way to go before? SPEED. Before you could tank as a heavy but you'd be required to have SIMILAR Speed for this... You broke the game Buffing TWO aspects of the A...
- by BL4CKST4R - at 2014.01.16 03:15:00
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1487. Anyone else stop armor tanking? - in General Discussions [original thread]
I stopped armor tanking. For several reasons, I hate waiting for reps, I hate having to use rep hives, I hate that the majority of weapons do damage bonuses to armor, I hate being slow, and I hate that people say armor is OP.
- by BL4CKST4R - at 2014.01.16 03:08:00
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1488. a thanks, a thought and a request - in General Discussions [original thread]
I claim this planet in the name of BL4CKST4R. I SHALL NAME THEE THREADNAUGHT!!!!!
- by BL4CKST4R - at 2014.01.16 02:48:00
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1489. Proto can't stay proto forever. - in General Discussions [original thread]
Meee One wrote: What happens to proto gear when all the 'bugs' are fixed and it becomes mass produced? What will it be classified as? Elite advanced gear? And what replaces it? What about gear that reaches the 100% threshold? (e.g.nanos) What's...
- by BL4CKST4R - at 2014.01.16 02:27:00
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1490. EWAR ish idea - in General Discussions [original thread]
Draxus Prime wrote: in MAG if you have a acoustic amplifier you can see where shots are being fired via a arrow indicator thats white like the red arrow you see in most games, also If you're getting shot at but the shots don't connect you bet a...
- by BL4CKST4R - at 2014.01.16 02:22:00
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1491. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the ...
- by BL4CKST4R - at 2014.01.15 23:27:00
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1492. logibro...the thankless job - operation "logistical nightmare" - in General Discussions [original thread]
ADAM-OF-EVE wrote: underappreciated logibros unite. the thankless job of logibro is taken up by only a special few. while we work very hard to keep others in the fight we receive nothing but scorn from most of the people we save. they attack o...
- by BL4CKST4R - at 2014.01.15 23:21:00
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1493. try this proto galogi build - in General Discussions [original thread]
Repe Susi wrote: jerrmy12 kahoalii wrote: 1 complex plate 4 complex reps Fill highs with extenders, maybe 1 damage mod Adv combat rifle Adv scqnner, if invalid drop scanner Feedback Let's just say... wat. Wat are you trying to accomplish...
- by BL4CKST4R - at 2014.01.15 11:46:00
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1494. For the First time ever.... - in General Discussions [original thread]
I-Shayz-I wrote: I personally think the best way to go right now is dual tanking. I run a suit with 258 shield and 380 armor that does exceptionally well. My main proto minmatar logi is 330 shield and 523 armor at 6.78 sprint. Along with a com...
- by BL4CKST4R - at 2014.01.15 11:11:00
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1495. try this proto galogi build - in General Discussions [original thread]
So 22 armor rep per second... but very low HP. How about 5 complex armor modules and a wyrm.hive.
- by BL4CKST4R - at 2014.01.15 11:06:00
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1496. Side Arm Respec for scouts - in General Discussions [original thread]
Outer Raven wrote: So since according the CCP Remnant, it would seem that scouts namely GA, AM, CA are going to have no side arm. Will the current Gallente scouts that are probably skilled into several side arms get a small respec to correlate ...
- by BL4CKST4R - at 2014.01.15 00:54:00
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1497. Conceptual Design for Tiericide - in General Discussions [original thread]
BL4CKST4R wrote: He is asking for making every suit act differently rather than merging then in a soup of monotony. His suggestion means that when you go from Gallente Assault 1 to Gallente assault 3 you don't unlock a better suit but rather...
- by BL4CKST4R - at 2014.01.15 00:06:00
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1498. Conceptual Design for Tiericide - in General Discussions [original thread]
Pokey Dravon wrote: BL4CKST4R wrote: Seems fair but you make every module a "rock, paper, scissor" balance so using modules to negate other modules just leads to a 0 net gain in effectiveness. Also your ferroscale plates such :< armor rep...
- by BL4CKST4R - at 2014.01.14 19:49:00
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1499. Conceptual Design for Tiericide - in General Discussions [original thread]
Pokey Dravon wrote: Gemini Reynolds wrote: Pokey Dravon wrote: DROPSUITS Dropsuits of the same class should have identical Base HP, attributes, and Slot Configuration, regardless of tier. PG and CPU increase with tier. I'm not g...
- by BL4CKST4R - at 2014.01.14 19:46:00
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1500. Conceptual Design for Tiericide - in General Discussions [original thread]
Seems fair but you make every module a "rock, paper, scissor" balance so using modules to negate other modules just leads to a 0 net gain in effectiveness. Also your ferroscale plates such :< armor repair rate is low enough.
- by BL4CKST4R - at 2014.01.14 19:40:00
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