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Pokey Dravon
OSG Planetary Operations Covert Intervention
1494
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Posted - 2014.01.14 20:47:00 -
[31] - Quote
Gemini, I think we're essentially getting at the same thing and I failed hardcore at getting that part across.
Iron Wolf Sabre has a post up right now describing essentially what you're saying and what I'm thinking, so I suggest you check it out if you haven't already.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1633
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Posted - 2014.01.14 20:49:00 -
[32] - Quote
I love this concept.
It rewards high so players by allowing them to become more specialized into a specific role, while newberries are more generalist and can easily kill specialists outside of their specialty, while the opposite holds true.
It is inevitable that it'll happen, but it's quite far off.
Charlotte O'Dell is the highest level unicorn!
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low genius
The Sound Of Freedom Renegade Alliance
1099
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Posted - 2014.01.14 20:51:00 -
[33] - Quote
now that you've written quite a long summation i'm going to tell you that there are no tiers in dust yet. every suit is a tier one suit. when they start releasing tier two suits we'll talk about why tiericide will be important way down the line, but not now. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1496
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Posted - 2014.01.14 20:54:00 -
[34] - Quote
low genius wrote:now that you've written quite a long summation i'm going to tell you that there are no tiers in dust yet. every suit is a tier one suit. when they start releasing tier two suits we'll talk about why tiericide will be important way down the line, but not now.
Don't you mean Tech I?
Regardless I know where you're going, and I agree. Don't get caught up in the wording though.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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BL4CKST4R
WarRavens League of Infamy
1569
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Posted - 2014.01.15 00:06:00 -
[35] - Quote
BL4CKST4R wrote: He is asking for making every suit act differently rather than merging then in a soup of monotony. His suggestion means that when you go from Gallente Assault 1 to Gallente assault 3 you don't unlock a better suit but rather you unlock a Suit completely different. I do agree with a merging of suit slots across tiers but removing the tiers and making every level unlock something different is a much better idea. For example imagine at level 1 you get what is now the Prototype suit, armor tanked, at level 2 you unlock the same suit with the reverse layout and Shield tanked, at level 3 you unlock a speed tanked suit, level 4 a sneaky suit, etc.
So if you want the sneaky suit type that's level 5, and your buddy wants the frontal assault suit type that's level 1....you're just boned because your play-style differs? Each specialty should be its own tree but you need an incentive to level up your specialty.[/quote]
that wasn't a literal description of how the suits should be released per level but how the complexity of the suit, or how much the suit differs, as you level up. Basically every level you get a different version of the suit to fill a different play style. Even though the suit you want might be at level 5 the suit bonuses should be good enough as to you will want to get to level 5 regardless.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1513
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Posted - 2014.01.15 04:51:00 -
[36] - Quote
BL4CKST4R wrote:BL4CKST4R wrote: He is asking for making every suit act differently rather than merging then in a soup of monotony. His suggestion means that when you go from Gallente Assault 1 to Gallente assault 3 you don't unlock a better suit but rather you unlock a Suit completely different. I do agree with a merging of suit slots across tiers but removing the tiers and making every level unlock something different is a much better idea. For example imagine at level 1 you get what is now the Prototype suit, armor tanked, at level 2 you unlock the same suit with the reverse layout and Shield tanked, at level 3 you unlock a speed tanked suit, level 4 a sneaky suit, etc.
So if you want the sneaky suit type that's level 5, and your buddy wants the frontal assault suit type that's level 1....you're just boned because your play-style differs? Each specialty should be its own tree but you need an incentive to level up your specialty.
that wasn't a literal description of how the suits should be released per level but how the complexity of the suit, or how much the suit differs, as you level up. Basically every level you get a different version of the suit to fill a different play style. Even though the suit you want might be at level 5 the suit bonuses should be good enough as to you will want to get to level 5 regardless. [/quote]
If that's what you meant, then yes. The way you worded it was a bit misleading so I wanted to make sure we were on the same page
1.8 Analysis - Sentinel Damage Efficiency Calcs
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