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21. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
mollerz wrote: Fang 95 wrote: im surrounded by idiots.... And they are closing in with their razor sharp knives... Sharpens knives... I actually want to know who it was who pissed this guy off so much and then give them a big high ...
- by BARDAS - at 2013.08.02 03:54:00
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22. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
As a Minmatar Scout that uses Novas all I got to say is if you die to the weapon you deserved your death. I can't count the times I been slaughtered trying to land the perfect stab. If even one thing goes wrong the Scout dies. The Scout that kille...
- by BARDAS - at 2013.08.01 03:53:00
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23. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Great post! +1 for the excellent way it was presented. We need some serious love as a class.
- by BARDAS - at 2013.07.31 16:09:00
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24. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
I'm sorry but the Heavies whole downside is they are slow as hell. Pay more attention to where you are and your surroundings. Scouts are deadly to Heavies if you don't see us. Explosives of all kinds are deadly to heavies period. Those are your co...
- by BARDAS - at 2013.07.31 05:03:00
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25. [Request] Lock games that are nearly over - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Please lock game that have less than 1/4 their lifespan left. tired of joining defeat/victory screen, then your fail coding hard crashes my ps3 also... Don't need new suits or other lil fancies til you get the base **** d...
- by BARDAS - at 2013.07.30 23:15:00
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26. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Leave RE's alone. They are not as easy to use as you may think. I have run up to groups of people before and thrown them and they DO SEE THEM and run away or throw a grenade at them. They are not invisible nor are they hard to see. The only time p...
- by BARDAS - at 2013.07.30 22:26:00
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27. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Should only show up for a few seconds after someone spawns, someone visibly finds one, or the active scanner picks it up. I don't think it would remove the spam though. Now that people are used to the spam I think that it would continue even if th...
- by BARDAS - at 2013.07.29 20:11:00
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28. Laser Rifle Needs Buff - in Feedback/Requests [original thread]
I just want the option to have a disco ball that shoots multi-colored lasers at everyone who is AFK'ing in the MCC. Is that too much to ask for?
- by BARDAS - at 2013.07.25 23:11:00
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29. [REQUEST] Ability to customize dropsuit color - in Feedback/Requests [original thread]
Terry Webber wrote: CCP confirmed this in the Feedback/Requests weekly update forum. Click here to see it. It's in post #18. Cool. I want a hot pink Minmatar Scout Dropsuit so I can flash around the battlefield and make people feel bad for...
- by BARDAS - at 2013.07.20 21:49:00
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30. [REQUEST] Ability to customize dropsuit color - in Feedback/Requests [original thread]
I want to be able to customize the color of my dropsuit. For ISK would be nice, but would understand some colors being available for AUR only.
- by BARDAS - at 2013.07.19 23:47:00
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31. a different approach to respec - in Feedback/Requests [original thread]
I've come to the conclusion that respecs should not be allowed excepting for two things. The first is already part of the game I believe and the second an idea I had. (1) Respec for when an overhaul is done to the skill system - not when individu...
- by BARDAS - at 2013.07.19 20:34:00
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32. Bad review of DUST on the Joystiq website, which itemises all the weaknesses - in Feedback/Requests [original thread]
Two points I see repeated on the forums that the reviewer mentions: Quote: The biggest problem I found was that older and richer players dominated public matches, which is sure to put off newbies. Quote: I quickly ran into the horror tha...
- by BARDAS - at 2013.07.15 16:51:00
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33. [Feedback] Hit detection for the Nova Knives are god awful and needs to be addre... - in Feedback/Requests [original thread]
I'm having problems with the Nova Knives hit detection since 1.2 was released. In the past 10 games I have played I have noticed an increasing amount of damage that is not applied to the enemy when a direct hit is scored. The problem mainly lies w...
- by BARDAS - at 2013.07.14 08:59:00
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34. [FEEDBACK] Nova Knives - in Feedback/Requests [original thread]
Hit detection seems to be borked a bit at times for me even on targets that are stationary. Try sprinting just to the point where you are about to pass the person, charge, turn, and stab them. It is pretty hard to do without practice but works goo...
- by BARDAS - at 2013.07.12 21:54:00
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35. Keep faylock as is but....... - in Feedback/Requests [original thread]
Pokey Dravon wrote: BARDAS wrote: One round clip and double the reload time would do nicely. Would give me a good few seconds to run up and place my knives right where the sun don't shine. Really starting to dislike the Flaylock. Upset th...
- by BARDAS - at 2013.07.12 21:50:00
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36. what do snipers need? - in Feedback/Requests [original thread]
A Nova knife sticking out their back?
- by BARDAS - at 2013.07.12 07:56:00
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37. Keep faylock as is but....... - in Feedback/Requests [original thread]
One round clip and double the reload time would do nicely. Would give me a good few seconds to run up and place my knives right where the sun don't shine. Really starting to dislike the Flaylock.
- by BARDAS - at 2013.07.12 07:54:00
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38. [IDEA/REQUEST] Deployable Shields - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: BARDAS wrote: From what I understand deployable turrets are going to be a thing eventually. What I think would be interesting as a counter to them, not to mention snipers and tanks, would be an equipment item like such...
- by BARDAS - at 2013.07.09 20:43:00
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39. [IDEA/REQUEST] Deployable Shields - in Feedback/Requests [original thread]
From what I understand deployable turrets are going to be a thing eventually. What I think would be interesting as a counter to them, not to mention snipers and tanks, would be an equipment item like such as a deployable shield that when activated...
- by BARDAS - at 2013.07.09 20:16:00
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40. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Higher base walking and sprinter speed for Scouts
More CPG/PG output for Scouts
Either an extra equipment slot or an extra low slot for Minmatar Scouts or extra high for Gallente at Proto level
Ability to sprint and charge Nova Knives...
- by BARDAS - at 2013.07.04 09:45:00
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