Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. volcano terraforming - in General Discussions [original thread]
So this post by CCP LogicLoop gives some insight on the difference. It sounds like moods are skybox + lighting, while terraforming is terrain textures.
- by Azri Sarum - at 2013.12.04 21:46:00
|
142. volcano terraforming - in General Discussions [original thread]
So according to CCP Stiffneck moods are DUSTS skyboxes. So they will not alter the actual terrain, just the look/feel of what we have already.
- by Azri Sarum - at 2013.12.04 21:03:00
|
143. BPO Salvage? - in General Discussions [original thread]
Oswald Rehnquist wrote: CCP Nullarbor wrote: BPOs are not counter in salvage for obvious reasons. LP and AUR items however do. Just LP and AUR? He was just talking about special items. Isk items will be included.
- by Azri Sarum - at 2013.12.04 20:51:00
|
144. 1.7 and why it simply isn't good enough - in General Discussions [original thread]
Considering both new guns are anti armor I would not feel bad for shields. Feel bad for armor. TTK fixing is going to require a massive balance pass on infantry gear, this patch was vehicle focused. Forge guns are getting tweaked, see this de...
- by Azri Sarum - at 2013.12.04 20:47:00
|
145. BPO Salvage? - in General Discussions [original thread]
CCP Nullarbor wrote: BPOs are not counter in salvage for obvious reasons. LP and AUR items however do. I rather like that. Denying your enemy rewards and saving you isk. Win - Win
- by Azri Sarum - at 2013.12.04 20:42:00
|
146. When a repair tool is the active item all friendly HP bars will now be visible. - in General Discussions [original thread]
Loving this quality of life change. Might have to bring my rep tool out of retirement now...
- by Azri Sarum - at 2013.12.04 19:13:00
|
147. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Maps/Environments Added a new volcano mood.
Introduction of new volcano terraforming.
Going to have to quote Handsome Jack on this one... Handsome Jack wrote: ... goddamn volcanos -- I mean, who doesnGÇÖt love...
- by Azri Sarum - at 2013.12.04 18:59:00
|
148. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
vilstan wrote: Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that. I will have to look at Dust University. Especially if it's the ...
- by Azri Sarum - at 2013.12.04 18:28:00
|
149. 1.7 coming in 6 days (Dec 10th) and still no patch notes. - in General Discussions [original thread]
Ripley Riley wrote: Kasote Denzara wrote: Jaysyn Larrisen wrote: Actually the Devs were pretty definitive that launch date is 10 Dec. The patch notes aren't up. I'm saying they'll sneak them in a few days before launch. It kind of ...
- by Azri Sarum - at 2013.12.04 18:19:00
|
150. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
vilstan wrote: 9) EVE has certifications to help guide new players in picking up skills. I didn't see anything like this for Dust 10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of ...
- by Azri Sarum - at 2013.12.04 18:05:00
|
151. Small problem with loot in FW. - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Cody Sietz wrote: Trade , sell , donate ect SoonGäó
- by Azri Sarum - at 2013.12.04 17:45:00
|
152. CCP, here's the player consensus on what to do about logistics suits... - in General Discussions [original thread]
Summ Dude wrote: CCP Logibro wrote: I think you mean attributes (and you're still missing a few if that's the case). Description is this: Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of t...
- by Azri Sarum - at 2013.12.02 11:29:00
|
153. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Sgt Kirk wrote: My guess is because of the CPU cost. I would have said to correspond with EVE but I think DUST Developers have thrown away EVE logic in DUST. I'm not understanding why Reactive and Ferroscale plates aren't highslots because th...
- by Azri Sarum - at 2013.12.02 11:26:00
|
154. This... is... unreal... - in General Discussions [original thread]
Man, i want the blueberries you are getting. I was getting matches this weekend where the bottom 8 blueberries on my team were getting no warpoints at all and they weren't afk!
- by Azri Sarum - at 2013.12.02 11:11:00
|
155. first skill you maxed - in General Discussions [original thread]
Electronics
- by Azri Sarum - at 2013.12.01 21:46:00
|
156. 9 days - in General Discussions [original thread]
Cat Merc wrote: I perfer passive excitement. I look at it, say "cool", and then forget about it until release day. Yea, its all about managing your expectations. Come into the patch assuming its going to be small and bug filled. That gives y...
- by Azri Sarum - at 2013.12.01 21:42:00
|
157. 20,000 YEARS IN THE FUTURE AND I CANT JUMP OVER A 1 FOOT FENCE - in General Discussions [original thread]
I really hope at some point CCP spends the time to improve some of the core movement systems for the game. Let our avatars step over small lips, vault over railings. This isnt even parkour level, this is things you or I could do. Personally, i th...
- by Azri Sarum - at 2013.12.01 21:39:00
|
158. Is this game getting boring to anyone else - in General Discussions [original thread]
negative49er wrote: I keep see the same people, everyone running ARs, People either running Caldari or Gallente Logi suit, and grenade spam. It been the old same thing every match, I still don't understand why i miss the Betas and get tired o...
- by Azri Sarum - at 2013.12.01 21:35:00
|
159. Exploiting kills / revives - in General Discussions [original thread]
I thought CCP had a WP/minute threshold that if crossed started dropping your WP rewards down to zero? I think it was squad leaders dropping orbitals that were complaining about it. Shouldnt that system make kill/revive farming pointless?
- by Azri Sarum - at 2013.11.24 05:18:00
|
160. Are PG reduction skills being looked at? - in General Discussions [original thread]
The problem they are facing here is the way the fitting uses whole numbers, but the %reduction skills end up being doubles most of the time, coupled with the small (ish) numbers. Take the mass driver PG reduction. If it needs 7 pg in fitting, and...
- by Azri Sarum - at 2013.11.23 13:47:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |