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121. No Combat rifle in the LP store - in General Discussions [original thread]
There is a Republic Boundless Specialist Combat Rifle in the store, so there is at least one. They seem to be missing the ADV and STD tier ones however.
- by Azri Sarum - at 2013.12.10 13:44:00
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122. Explosives are sticky now! - in General Discussions [original thread]
BMSTUBBY wrote: Azri Sarum wrote: They stick to the ceiling... You people are so dead... Are you confirming this? Yes, just got out of a match where i tested this. I could stick them to ceilings (by jumping), walls, you name it. The ...
- by Azri Sarum - at 2013.12.10 13:42:00
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123. How is the Combat Rifle? - in General Discussions [original thread]
Its really good. Just feather the trigger and the kick is manageable. Also, bring a hive. Ammo is not as plentiful as other rifles.
- by Azri Sarum - at 2013.12.10 13:37:00
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124. Explosives are sticky now! - in General Discussions [original thread]
They stick to the ceiling... You people are so dead...
- by Azri Sarum - at 2013.12.10 13:29:00
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125. A moment of silence for the Assault Rifle - in General Discussions [original thread]
Cat Merc wrote: A moment of silence for the Assault Rifle, now outdone by the Combat Rifle in every possible way. May you rest in pieces. My god CCP is the master troll. 'Nerf' the AR by making it obsolete...
- by Azri Sarum - at 2013.12.10 13:24:00
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126. Auto Combat Rifle? - in General Discussions [original thread]
DozersMouse XIII wrote: its so worth it Its a bullet hose. More close range than the semi-auto but in a nice face melting sort of way. I prefer the semi-auto though.
- by Azri Sarum - at 2013.12.10 12:41:00
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127. Combat rifle is the best thing since sliced bread - in General Discussions [original thread]
I picked up the adv after trying both rifles at std. My god i love the rifle. It just has such a perfect feel. Its hard hitting and precise, what more could a merc ask for?
- by Azri Sarum - at 2013.12.10 12:25:00
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128. im in game using the proto rail rifle atm - in General Discussions [original thread]
CCP Logibro wrote: The sound is amazing. Tell me I'm not the only one that thinks that. I think both weapons sound really good. Dunno why but my first thought with them was they sounded more sci-fi Dunno how one sounds sci-fi, but they d...
- by Azri Sarum - at 2013.12.10 12:01:00
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129. Uh oh (SocksFour has a surprise for us) - in General Discussions [original thread]
christmas tree in our quarters?
- by Azri Sarum - at 2013.12.10 00:36:00
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130. How many of yal will team kill in fw - in General Discussions [original thread]
The Baby Shaker wrote: If a bluedot pulls out officer gear I'm dropping him in hopes of taking his gun. I will also get my revenge on stupid bluedots and redline snipers. Gonna treat them like the russians did, either fight or I'll kill you mys...
- by Azri Sarum - at 2013.12.09 00:53:00
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131. Let's talk dust: Underused crap - in General Discussions [original thread]
burst / tac ar - just had a match where someone was using those, made me seriously wtf!? mid match. MD - outside of rare instances where a nice high ground spot is available (Dom - Manus Peak comes to mind) Flaylock SMG - not as bad as some of the...
- by Azri Sarum - at 2013.12.09 00:06:00
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132. it's a sad day =( - in General Discussions [original thread]
Yea, really don't get it. The old packs were AUR + Blueprints + BPC. They made you feel like you were getting a great deal over buying just AUR. The new ones... not so much. Now for the same price you get a whole bunch of pre-fit suits, for ever...
- by Azri Sarum - at 2013.12.08 23:57:00
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133. TRON mode. - in General Discussions [original thread]
I've seen what your talking about, had the overhead pipes models go neon blue one match. I thought it was brilliant. I would love to see some dense urban area full of neon like that. It really just gave the area a bit of life, something most of t...
- by Azri Sarum - at 2013.12.08 22:11:00
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134. So thats where 300 of my 400 sheild went - in General Discussions [original thread]
Kasote Denzara wrote: It'll tank better against Forge Guns, which are shield killers. Well according to this dev blog Forge guns are considered a Hybrid - Railgun (long range) and do -10% shield +10% armor. So your gunlogi got slightly w...
- by Azri Sarum - at 2013.12.06 22:37:00
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135. BPO talk - in General Discussions [original thread]
Pete B wrote: Reav Hannari wrote: Nanite paste will create a cost for all weapons whether they use BPC or BPO. CCP just needs to make this happen. I have to ask, what is a BPO and BPC? BPO stands for Blueprint Original BPC stands for ...
- by Azri Sarum - at 2013.12.06 22:30:00
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136. Matari tech looking sexy - in General Discussions [original thread]
I think that answers the questions of: "Does it come in black? "
- by Azri Sarum - at 2013.12.05 23:23:00
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137. At least they added health bars... - in General Discussions [original thread]
HyperionsThunder wrote: Another FG nerf? :( Proto AV grenades have been taken all the way down to the damage standard used to do? :( (Maybe this was all necessary for the vehicle development) All i hear is "waaaa, my ~20k isk AV won't ins...
- by Azri Sarum - at 2013.12.05 23:21:00
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138. Spoilt f*cks - in General Discussions [original thread]
These forums do tend to bring out the worst in people. The hate for this patch though is in no way justified. There are a ton of small little gems hidden in the patch notes, which are getting crushed by more guns, and frigging volcanos. 1.7 is l...
- by Azri Sarum - at 2013.12.05 02:30:00
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139. [Petition] to Change Damage Mods to a Low Slot - in General Discussions [original thread]
R F Gyro wrote: Can I vote "no, but add a rate of fire enhancer as a low slot module"? No, rof bonuses tend to actually be stronger than raw damage bonuses. Do not want stronger damage mods. @OP - if your proposal is literally just moving d...
- by Azri Sarum - at 2013.12.04 23:27:00
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140. Damage Mods should get a penalty - in General Discussions [original thread]
Already has a stacking penalty....
- by Azri Sarum - at 2013.12.04 23:07:00
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