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361. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Avinash Decker wrote: Arkena Wyrnspire wrote: KingBlade82 wrote: about the friendly fire thing i think is flawed and will always be flawed with randoms someone finds it funny to kill people and goes around stab...
- by Avinash Decker - at 2013.08.01 13:34:00
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362. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: KingBlade82 wrote: about the friendly fire thing i think is flawed and will always be flawed with randoms someone finds it funny to kill people and goes around stabbing people in the back and thinks hes really cool b...
- by Avinash Decker - at 2013.08.01 13:01:00
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363. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
KingBlade82 wrote: about the friendly fire thing i think is flawed and will always be flawed with randoms someone finds it funny to kill people and goes around stabbing people in the back and thinks hes really cool but if i try to kill him off...
- by Avinash Decker - at 2013.08.01 12:51:00
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364. Will friendly fire ever be public? - in General Discussions [original thread]
Seymor Krelborn wrote: LT SHANKS wrote: Imagine all the idiots in pub matches who will get a kick out of team-killing you to get the last hit on an almost dead red. you get -50 wp for killing your own so it wouldn't be worth it just for...
- by Avinash Decker - at 2013.08.01 02:48:00
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365. Why is the spawning system so bad? - in General Discussions [original thread]
Cat Merc wrote: OR OR CCP failed hard. Because I'm talking with the devs on IRC, this is 100% unintended. CCP can't teach us about something they didn't intend to be there :P Nah the CCP employer lied , it's obviously intentional to have p...
- by Avinash Decker - at 2013.08.01 02:33:00
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366. larger PC battles 16v16, 32v32 - in Feedback/Requests [original thread]
D legendary hero wrote: yeah. more players for PC. these are plantet changing battles, why do only 16 people meet for batte? I thinks so too , but I doubt it's something you going to see anytime soon. Right now ccp is focusing on the core g...
- by Avinash Decker - at 2013.07.31 23:04:00
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367. How would you design a story mode? - in General Discussions [original thread]
Actually the game : TitanFall is gonna have a " campaign multiplayer" with cinematics( something like what killzonee 3 did) and npcs. So basically NPCs will act like you would expect from a campaign mission although they will be very dynamic, obje...
- by Avinash Decker - at 2013.07.30 16:24:00
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368. So with these monthly updates... - in General Discussions [original thread]
CCP LogicLoop wrote: DeeJay One wrote: CCP LogicLoop wrote: We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;) Gallente Research with supporting sm...
- by Avinash Decker - at 2013.07.30 14:53:00
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369. Your DPI and ingame sensitivity. - in General Discussions [original thread]
DTOracle wrote: Kekklian Noobatronic wrote: I use a DS3, like normal console users. Go back to the PC, tryhard. I use a mouse, like smart console users. Go back to COD, where you don't even have to aim. Lol smart console users. Only...
- by Avinash Decker - at 2013.07.30 14:29:00
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370. Hey IWS (or wolfman, if he actually reads this) - in General Discussions [original thread]
I would have to agree the muzzle flash is annoying , especially on the assault scrambler rifle .
- by Avinash Decker - at 2013.07.30 01:51:00
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371. Minimap Improvements - in Feedback/Requests [original thread]
If it isn't in the game or not , I like to know if I am scanned or not.
- by Avinash Decker - at 2013.07.29 13:22:00
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372. So, the active scanner... - in General Discussions [original thread]
I like to actually know if I am scanned or not. Anyway , I don't have a problem if there is a lot of info on my HUD , I don't find it hampering my game play at all. I find it that the more easier and quicker access to information , the better t...
- by Avinash Decker - at 2013.07.29 12:43:00
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373. Holy ****! - in General Discussions [original thread]
FATPrincess - XOXO wrote: What's happening? Any lore? -XOXO Lol no. Its between TEST and CFC I think.
- by Avinash Decker - at 2013.07.29 01:28:00
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374. Instant battles lead to a Faction Warfare battle. - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: I phrased this wrong. I pressed the instant tab. Sent to a battle between Caldari State and The Gallente SCUM. Other times it's Gallente Scum versus a random pirate corp. I don't want to be forced to play for G...
- by Avinash Decker - at 2013.07.28 14:12:00
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375. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
BL4CKST4R wrote: CCP Wolfman wrote: Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested...
- by Avinash Decker - at 2013.07.26 09:22:00
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376. The removal of tiers - in General Discussions [original thread]
Shijima Kuraimaru wrote: Avinash Decker wrote: Poonmunch wrote: One of the problems with DUST is that we have no equivalent to low sec and null sec, like they do in EVE. In EVE high security levels protect the lower level guys. Lower sec...
- by Avinash Decker - at 2013.07.26 07:29:00
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377. What should I say to people like these? - in General Discussions [original thread]
Roswell Weather Balloon wrote: You know why I believe that m/kb have a place in dust? Because it is precise and it allows to overcome gear. If you say that that many players can do that with the DS3 then I'm out. Wait what? One or the only r...
- by Avinash Decker - at 2013.07.26 07:22:00
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378. The removal of tiers - in General Discussions [original thread]
Poonmunch wrote: One of the problems with DUST is that we have no equivalent to low sec and null sec, like they do in EVE. In EVE high security levels protect the lower level guys. Lower security levels give the upper level guys, with much bet...
- by Avinash Decker - at 2013.07.26 02:48:00
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379. The removal of tiers - in General Discussions [original thread]
The game is considered by CCP because it's set in the same persistent single shared of a MMORPG . I'm guessing that's why they call it one. Anyway some devs said that the matchmaking won't be based on gear. https://forums.dust514.com/default.a...
- by Avinash Decker - at 2013.07.25 04:12:00
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380. "Inside" Maps - in Outposts [original thread]
If 1.4 is sometime in September , then 1.5 is October or late September, 1.6 is in November or late October, and 1.7 is in December or late November . I guess the another team is working on the major expansion . It seems it will come out early nex...
- by Avinash Decker - at 2013.07.24 06:34:00
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