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1. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Agreed. However, AA also negates a good deal of recoil. That needs to be addressed as well.
- by Atlas Exenthal - at 2013.09.14 04:12:00
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2. Remove KB/M controls for this game - in Feedback/Requests [original thread]
If you're complaining about controls on the PS3, you're REALLY gonna hate it when Dust is ported to PC
- by Atlas Exenthal - at 2013.09.04 00:03:00
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3. D514 - Busch League - in Feedback/Requests [original thread]
I don't know where to start. How about stop adding new crap before fixing all the enormous issues that currently plague public play. You can't build a good product with a ****** foundation, and that is exactly what D514 is. MATCHMAKING Dust is...
- by Atlas Exenthal - at 2013.07.07 01:22:00
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4. Tactical Assault Rifle Needs Fixing - in Feedback/Requests [original thread]
The TAR is FAR too damaging (be it ROF or shot damage) for its ability. Its recoil is pretty much nonexistent, and it's easy mode for ANY suit. The long range, combined with low fitting reqs, and the ******** logi suits makes the TAR absolutely *...
- by Atlas Exenthal - at 2013.06.01 04:23:00
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5. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
Really, I just want the scope fixed. I'd like to see how the LRs perform after that. I don't find the damage or range too underwhelming, just that the scope is ********. Once TARs get a proper nerf and the LR gets its scope fixed, I think we'll b...
- by Atlas Exenthal - at 2013.05.30 00:54:00
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6. My opinion on the Laser Rifle nerfs - in Feedback/Requests [original thread]
Not to mention the ******** amount of damage you now take when you overheat. The LR is inferior to the TAR in every capacity, and everything else is better at medium range. The LR needs a slight range increase, LESS overheat damage, and a usable ...
- by Atlas Exenthal - at 2013.05.16 01:47:00
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7. Honest opinion of the scrambler - in Feedback/Requests [original thread]
Useless as long as TARs are the way they are. Charge variant overheats too easily, and Auto variant doesn't overheat enough. With that said, they both pretty much obsolete LRs, since unlike those, you can actually SEE what you're aiming at.
- by Atlas Exenthal - at 2013.05.16 01:40:00
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8. Assault Rifles: Online - in Feedback/Requests [original thread]
XeroTheBigBoss wrote: Well they can't be like Chrome build. I think they are on the right track for finding balance for LR. In Chrome they were 1 shots. No they weren't
- by Atlas Exenthal - at 2013.05.15 01:23:00
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9. Assault Rifles: Online - in Feedback/Requests [original thread]
The sights being bad are a combination of them being obstructive, the zoom sensitivity being waaay too low, and the maps/skins being so dark. Put that all together and you've got a blurry mess in your crosshair.
- by Atlas Exenthal - at 2013.05.14 23:12:00
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10. Assault Rifles: Online - in Feedback/Requests [original thread]
With Uprising/Release the tactical ARs have been pushed ahead again. Or rather, the Lasers have been gimped unfairly. The new LR iron sights -> unusable The LR overheat speed -> ridiculous The new zoom sensitivity -> garbage Outdamaged a...
- by Atlas Exenthal - at 2013.05.14 22:53:00
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11. My opinion on the Laser Rifle nerfs - in Feedback/Requests [original thread]
Bumping because the new iron sights are really goddamn awful.
- by Atlas Exenthal - at 2013.05.12 18:29:00
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12. breach gun - in Feedback/Requests [original thread]
The Breach AR isn't semi-auto, the Tactical AR is. There already is an AR that fires in short bursts, and it's called the Burst AR. The Breach AR can be fixed by reducing the range of the regular ARs (Exile/Standard/GEK/Duvolle), and decreasing t...
- by Atlas Exenthal - at 2013.03.27 11:49:00
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13. Making interface simpler - in Feedback/Requests [original thread]
In order to use something like bar graphs there would need to be a maximum stat set across all the item types. That really doesn't work when you've got such a wide variety of items/fits/stats. The current display method is fine, and you do get us...
- by Atlas Exenthal - at 2013.03.21 22:57:00
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14. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
I've been saying this since day one. The number of vehicles allowed in (public) vanilla Ambush needs to be toned down. I played a round of Manus Peak the other day, where the hostile team had six tanks. You can't even spawn without being screene...
- by Atlas Exenthal - at 2013.03.21 22:52:00
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15. The useless Radar, and how to make it less so - in Feedback/Requests [original thread]
I totally understand how the radar is not *actually* a radar, but I have to say that it's current mechanics are totally worthless. It doesn't even make canonical sense. How is it easier to pinpoint people on the radar using scan profiles and such ...
- by Atlas Exenthal - at 2013.03.21 22:44:00
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16. [REQUEST] Batch Restocking of Olde - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'll just leave this here. https://forums.dust514.com/default.aspx?g=posts&m=630369 Fixed your link, since the first post is the one that's relevant
- by Atlas Exenthal - at 2013.03.20 18:09:00
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17. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
I've always been under the impression that map layouts would be determined by EVE player setups on said planets/moons. Basically, whatever they have set up for Planetary Interaction results in a map for D514 players.
- by Atlas Exenthal - at 2013.03.20 06:17:00
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18. [REQUEST] Batch Restocking of Olde - in Feedback/Requests [original thread]
I don't remember that being an issue, though I do remember it being buggy as hell. Still, I'd much rather that functionality than what it's currently got at that level.
- by Atlas Exenthal - at 2013.03.20 06:13:00
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19. [REQUEST] Batch Restocking of Olde - in Feedback/Requests [original thread]
Like the title states, I would absolutely LOVE to have the OLD batch restocking again. Right now when you restock at suit level, it adds X amount of stock to each item. The old method used to add up the request amount of X if item(s) Y didn't meet...
- by Atlas Exenthal - at 2013.03.20 02:44:00
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20. Unplayability [Issues w/ Dust] - in Feedback/Requests [original thread]
Ulysses Knapse wrote: What's wrong with Supply Depots? There's nothing wrong with Supply Depots. They are quite nice. I hate relying on nanohives for ammo, they suck. They are fragile, they are never well-defended, they don't provide any cover,...
- by Atlas Exenthal - at 2013.03.18 07:15:00
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