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4441. It's EoN All Over Again... (PC) - in General Discussions [original thread]
Medical Crash wrote: Ridire Greine wrote: Mossellia Delt wrote: EoN for the most part didn't lock, and actually wanted to fight. DNS don't lock. Launch an attack if you want, there are plenty of districts to choose from. And how man...
- by Atiim - at 2014.04.25 23:42:00
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4442. It's EoN All Over Again... (PC) - in General Discussions [original thread]
You can count Dirt Nap Squad. It's the executor corp of Dirt Nap Squad.
- by Atiim - at 2014.04.25 23:41:00
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4443. amarr scout bonus idea- it's a new one. - in General Discussions [original thread]
Aisha Ctarl wrote: Bonus to COUNTER hack speed. That would be far too situational to justify spending near 3m SP, and AFAIK the Minmatar hack speed bonus applies to counter hacking as well.
- by Atiim - at 2014.04.25 23:36:00
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4444. amarr scout bonus idea- it's a new one. - in General Discussions [original thread]
Not only would having a 3rd equipment slot make it overpowered, it would remove the need for the Amarr Logistics' existence. Here's a better bonus: Quote: X% Increase To Scrambler Pistol ROF Per Level. The X would be the percentage of the S...
- by Atiim - at 2014.04.25 23:35:00
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4445. The rifles would be balanced if... - in General Discussions [original thread]
Magnus Amadeuss wrote: So what exactly are you saying btw? Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: inciden...
- by Atiim - at 2014.04.25 20:31:00
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4446. The rifles would be balanced if... - in General Discussions [original thread]
Atiim wrote: The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to k...
- by Atiim - at 2014.04.25 19:50:00
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4447. The rifles would be balanced if... - in General Discussions [original thread]
This again?
- by Atiim - at 2014.04.25 19:46:00
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4448. Jason Pearson's stance on PvE - in General Discussions [original thread]
boba's fetta wrote: oh man im making 600 alts to vote for you. You need GJR approval for that.
- by Atiim - at 2014.04.25 00:50:00
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4449. Does the Minmatar Assualt Bonus Work on the Flaylock? - in General Discussions [original thread]
Sadly, no it doesn't.
- by Atiim - at 2014.04.24 22:57:00
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4450. Sniper rifles need buff... - in General Discussions [original thread]
Fizzer94 wrote: This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than i...
- by Atiim - at 2014.04.24 22:55:00
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4451. Scout and assault balance fix and philosophy - in General Discussions [original thread]
Regeneration is a very important aspect of Assaulting. Agreed. However, we need not have Assault gk.0s running amok with 900HP and 20HP/s.
- by Atiim - at 2014.04.24 22:50:00
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4452. Your officer weapon - in General Discussions [original thread]
Omega Black Zero wrote: My officer rep tool wouldn't self rep. I don't need self reps. My officer rep tool would be a triple beam core focused repper. Fixed
- by Atiim - at 2014.04.24 22:35:00
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4453. Your officer weapon - in General Discussions [original thread]
Thale's TAR-05 Swarm Launcher Lock-On Range: 650m
Lock-On Time: 0.51s
Swarms Per Volley: 8
Damage: 450HP
Clip Size: 6
Max. Ammo: 30
Before anyone calls BS, it is an officer weapon.
- by Atiim - at 2014.04.24 22:31:00
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4454. Sniper rifles need buff... - in General Discussions [original thread]
Fizzer94 wrote: Atiim wrote: Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons! *Calls In 'Triple Rep Madrugar*...
- by Atiim - at 2014.04.24 22:17:00
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4455. Sniper rifles need buff... - in General Discussions [original thread]
Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons! *Calls In 'Triple Rep Madrugar*
- by Atiim - at 2014.04.24 22:09:00
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4456. dear Vespasian Andendare - in General Discussions [original thread]
............................................________ ....................................,.-GÇÿGÇ¥...................``~., .............................,.-GÇ¥...................................GÇ£-., .........................,/.......................
- by Atiim - at 2014.04.24 20:20:00
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4457. This is a FPS - death occurrs - increase payouts - in General Discussions [original thread]
Himiko Kuronaga wrote: There would be literally no reason to hold territory in a territory based game. How are there still people this ignorant in the community? I'm all for reducing/removing the passive ISK if our districts actually yielde...
- by Atiim - at 2014.04.24 19:42:00
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4458. CCP FoxFour Has Returned! - in General Discussions [original thread]
And he has an interesting message for everyone.
- by Atiim - at 2014.04.24 19:30:00
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4459. How useful do you find Logi teamates? - in General Discussions [original thread]
The Logistics is an invaluable unit, and one would need 3-4 units to cover for the lack of one. Yes. Minmatar Logistics is the most effective.
- by Atiim - at 2014.04.24 14:55:00
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4460. What hotfix was released on the 23rd? - in General Discussions [original thread]
It seems to do that after every triple SP event. Though some have said that the FGs are fixed. I'll check into that later.
- by Atiim - at 2014.04.24 14:42:00
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