Pages: 1 2 3 4 5 6 7 8 9 10 20 |
361. Improvements for the dropship - in Feedback/Requests [original thread]
Personally, I find that dropships act too much like a gunship and not enough like a flying taxi. Someday I think we should dedicated gunship vehicles, and that the current dropships should primarily be for collecting the scattered footsoldier from...
- by Arron Rift - at 2012.11.29 20:17:00
|
362. Improvements for the dropship - in Feedback/Requests [original thread]
Hey guys, I thought I'd make this thread to discuss the roles that the dropship should fill on the battlefield, and what bonuses and such should be implimented to encourage players to use them in ways that are helpful. I will post my suggestion...
- by Arron Rift - at 2012.11.29 20:16:00
|
363. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Bumping in the hopes that a dev might see this :)
- by Arron Rift - at 2012.11.29 05:20:00
|
364. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I like this idea. Though I'll miss being able to play a tank all by myself, having tanks be reserved for groups that have the teamwork/coordination to use them will allow for tanks to be as powerful as they should be without them dominating every ...
- by Arron Rift - at 2012.11.28 21:09:00
|
365. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: Skihids wrote: I say we should reward an organized three man tank team with a truly powerful vehicle, but only when it has a competent three man team inside it. Sounds good to me. Maybe the current HAVs should be kept, an...
- by Arron Rift - at 2012.11.28 19:34:00
|
366. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Hey guys, I have an idea for how to fix the repair system :) First off, I miss getting XP for repairing things. I've always like playing as the helpful little support character sometimes, and I miss back in the earlier versions when there was som...
- by Arron Rift - at 2012.11.28 19:27:00
|
367. Eve players Dusts fatal mistake? - in General Discussions [original thread]
Honestly, I'm used to dying alot when I pick up a new game, and I think most noobs will realize this too.
- by Arron Rift - at 2012.10.14 00:38:00
|
368. Will/Should the MCC ever move and be pilotable? - in General Discussions [original thread]
Kleanur Guy wrote: Arron Rift wrote: I think I heard somewhere that eventually the uber-rich players will be able to pilot there own MCC into Dust 514 battles. Is this true? And how exactly would this work? Will they be able to hover over...
- by Arron Rift - at 2012.10.14 00:30:00
|
369. What's the (2X) mean? - in General Discussions [original thread]
I've noticed that on the skills list there are little (1x) and (3x) symbols next to the skills. Could someone explain what these mean? I would normally look this up on a wiki but there isn't one yet :P
- by Arron Rift - at 2012.10.14 00:28:00
|
370. Will/Should the MCC ever move and be pilotable? - in General Discussions [original thread]
I think I heard somewhere that eventually the uber-rich players will be able to pilot there own MCC into Dust 514 battles. Is this true? And how exactly would this work? Will they be able to hover over objectives and drop players directly onto ...
- by Arron Rift - at 2012.10.14 00:26:00
|
371. Will and/or should we be able to duel-wield weapons? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Mobius Wyvern wrote: Tech Ohm Eaven wrote: Laurent Cazaderon wrote: I hate dual-wielding... We ain't in hollywood. We're supposed to be trained mercs. And you'll never see any trained force using double wielding n...
- by Arron Rift - at 2012.10.13 06:07:00
|
372. Will and/or should we be able to duel-wield weapons? - in General Discussions [original thread]
Does anyone know if CCP has already mentioned duel-wielding? Also, I'd assume reloading would be handled as suggested above me, where one gun must be holstered so your free hand could load the other gun, thus combining the guns' reload times. Al...
- by Arron Rift - at 2012.10.12 18:55:00
|
373. {feedback} with the destruction of the tactical rifle - in Feedback/Requests [original thread]
I'm yet to try out the new version, but it was one of my favorite weapons before. It wasn't optimal for any range, but it was useful at all of them, and great for Logi's with no sidearm slot. Hope it's still fun now...
- by Arron Rift - at 2012.10.12 07:01:00
|
374. Will and/or should we be able to duel-wield weapons? - in General Discussions [original thread]
Saw this picture: http://community.us.playstation.com/t5/image/serverpage/image-id/50001i681B84A497BDB76D/image-size/original?px=-1&v=mpbl-1 And it got me wondering: Should we ever be able to duel-wield guns in Dust 514? Has this already be...
- by Arron Rift - at 2012.10.12 06:54:00
|
375. [Request] VR Training Room - in Feedback/Requests [original thread]
Bump, a game like Dust needs this. It would also be great if there was a simplified version accessable from the fitting menu just so that you could quickly pop in and get a feel for your new build without having to get into an actual match (for ex...
- by Arron Rift - at 2012.10.07 22:42:00
|
376. Virtual-reality training/testing area {request} - in Feedback/Requests [original thread]
Hey guys. I don't know about you, but I would really appreciate it if there was some way that we could test new builds and practice without having to join a real battle. Just some little testing chamber where there's no way of earning money or XP...
- by Arron Rift - at 2012.10.07 06:16:00
|
377. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
If you read the description, it appears that one of the main things that the scout is intended for is to be compatible with the stealth and cloaking technologies that they plan to add someday. So I look at the current scount as a framework for wha...
- by Arron Rift - at 2012.10.07 06:07:00
|
378. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Bump: I love the ladders, now I no longer need to waste a whole dropship just to get to a good sniper perch :) They really add a new layer to the game. I also support more building interiors, as indoor combat has increasingly become the most f...
- by Arron Rift - at 2012.10.06 20:27:00
|
379. How do you do orbital strikes? - in General Discussions [original thread]
Logi Bro wrote: Right on the D-pad, you get a menu that pops up asking if you want vehicles, off-map assets, or some other choice I forget. Anyways, once you get an on-screen prompt that says you have an available OB, you go to that menu and ch...
- by Arron Rift - at 2012.10.03 04:40:00
|
380. How do you do orbital strikes? - in General Discussions [original thread]
Title says it all. I've seen them happen, but I myself have never done one, nor do I even know how. Please help :)
- by Arron Rift - at 2012.10.03 03:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |