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381. How much do "specializations" matter? - in General Discussions [original thread]
Jariel Manton wrote: VK deathslaer wrote: imho the logi suit is a swiss army knife! it has oodles of slots and very high cpu. this making it the most versitle suit on the battlefield. You can literally train an AV logi, AR, sniper, rep suppo...
- by Arron Rift - at 2012.10.02 06:22:00
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382. Thank goodness for BPOs - in General Discussions [original thread]
I just wanted to thank CCP for adding BPOs to this game. I'm naturally cheap by nature and I tend to die a lot, and to be honest I was a little turned off when I heard that every time you die in this game you loose stuff. I'm glad that if I just w...
- by Arron Rift - at 2012.10.01 17:48:00
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383. How much do "specializations" matter? - in General Discussions [original thread]
Can't look this up since the game is in Beta. Is it anything more than which skills you start out with, and is it anything that can't be altered with training? For example, I have all of my special items bound to an "enforcer" character. Would th...
- by Arron Rift - at 2012.10.01 17:44:00
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384. Does the "toxin" submachinegun have "Damage over time"? - in General Discussions [original thread]
The title says it all. I just bought the mercenary pack today and the description sounded like it did, so I'm wondering. Does anybody know?
- by Arron Rift - at 2012.10.01 07:30:00
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385. TAKE YOUR TIME CCP - in Feedback/Requests [original thread]
Completely agree. I've seen other games that came out lacking just a few months worth of polish and it can sometimes take them months to recover, if they ever do. You do NOT want to mess up right out of the gates CCP, especially since you are tyi...
- by Arron Rift - at 2012.09.23 23:13:00
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386. [Request] Blow up soldiers into pieces - in Feedback/Requests [original thread]
ooh dude that is disgusting!! I would seriously never spend my time or money on this game if they ever add anything close to that! Even the slight blood smear on the visor when you get hit disturbs a few of the people in my house. I do not supp...
- by Arron Rift - at 2012.09.22 23:33:00
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387. Stealth? - in Feedback/Requests [original thread]
I think I heard that the suits and vehicles would be able to use stealth/invisibility someday, and the descriptions for the scout suits even elude to this I believe. Anyone know if this is true, and when we may see this implemented? I can't to s...
- by Arron Rift - at 2012.09.19 06:27:00
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388. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Bump, I really like this idea, Another option for how to do this could be to make these modules exclusive to a certain suit, like a "biowarfare" or "pyro" class (I'm picturing something similar to the medic in "Global Agenda") This way it would...
- by Arron Rift - at 2012.09.18 16:33:00
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389. "Recall vehicle" option {Request} - in Feedback/Requests [original thread]
Hey guys! I have a suggest. Considering how many of the vehicles in this game can potentially cost $100,000s, I really think there should be some way of returning a vehicle to the ship when you're done with it. I mean, what if I just want to hop ...
- by Arron Rift - at 2012.09.18 07:02:00
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390. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
Um, what is "going prone"
- by Arron Rift - at 2012.09.18 06:51:00
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391. PLEEEASE make the font just a little bigger! - in Feedback/Requests [original thread]
HI guys, I'm having fun with my new beta access, however I'm wanting to make CCP aware that the font is just a little too small for me to read The gameplay itself works great, but with most of the descriptions and stats, I can only comprehend ...
- by Arron Rift - at 2012.07.29 01:18:00
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392. 1 mil extra SP tomorrow as part of a mass test - in General Discussions [original thread]
Anyone know what time this would be in the pacific time zone? Please tell me :)
- by Arron Rift - at 2012.07.27 19:05:00
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