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101. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I like this idea. Though I'll miss being able to play a tank all by myself, having tanks be reserved for groups that have the teamwork/coordination to use them will allow for tanks to be as powerful as they should be without them dominating every ...
- by Arron Rift - at 2012.11.28 21:09:00
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102. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: Skihids wrote: I say we should reward an organized three man tank team with a truly powerful vehicle, but only when it has a competent three man team inside it. Sounds good to me. Maybe the current HAVs should be kept, an...
- by Arron Rift - at 2012.11.28 19:34:00
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103. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Hey guys, I have an idea for how to fix the repair system :) First off, I miss getting XP for repairing things. I've always like playing as the helpful little support character sometimes, and I miss back in the earlier versions when there was som...
- by Arron Rift - at 2012.11.28 19:27:00
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104. {feedback} with the destruction of the tactical rifle - in Feedback/Requests [original thread]
I'm yet to try out the new version, but it was one of my favorite weapons before. It wasn't optimal for any range, but it was useful at all of them, and great for Logi's with no sidearm slot. Hope it's still fun now...
- by Arron Rift - at 2012.10.12 07:01:00
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105. [Request] VR Training Room - in Feedback/Requests [original thread]
Bump, a game like Dust needs this. It would also be great if there was a simplified version accessable from the fitting menu just so that you could quickly pop in and get a feel for your new build without having to get into an actual match (for ex...
- by Arron Rift - at 2012.10.07 22:42:00
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106. Virtual-reality training/testing area {request} - in Feedback/Requests [original thread]
Hey guys. I don't know about you, but I would really appreciate it if there was some way that we could test new builds and practice without having to join a real battle. Just some little testing chamber where there's no way of earning money or XP...
- by Arron Rift - at 2012.10.07 06:16:00
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107. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
If you read the description, it appears that one of the main things that the scout is intended for is to be compatible with the stealth and cloaking technologies that they plan to add someday. So I look at the current scount as a framework for wha...
- by Arron Rift - at 2012.10.07 06:07:00
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108. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Bump: I love the ladders, now I no longer need to waste a whole dropship just to get to a good sniper perch :) They really add a new layer to the game. I also support more building interiors, as indoor combat has increasingly become the most f...
- by Arron Rift - at 2012.10.06 20:27:00
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109. TAKE YOUR TIME CCP - in Feedback/Requests [original thread]
Completely agree. I've seen other games that came out lacking just a few months worth of polish and it can sometimes take them months to recover, if they ever do. You do NOT want to mess up right out of the gates CCP, especially since you are tyi...
- by Arron Rift - at 2012.09.23 23:13:00
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110. [Request] Blow up soldiers into pieces - in Feedback/Requests [original thread]
ooh dude that is disgusting!! I would seriously never spend my time or money on this game if they ever add anything close to that! Even the slight blood smear on the visor when you get hit disturbs a few of the people in my house. I do not supp...
- by Arron Rift - at 2012.09.22 23:33:00
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111. Stealth? - in Feedback/Requests [original thread]
I think I heard that the suits and vehicles would be able to use stealth/invisibility someday, and the descriptions for the scout suits even elude to this I believe. Anyone know if this is true, and when we may see this implemented? I can't to s...
- by Arron Rift - at 2012.09.19 06:27:00
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112. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Bump, I really like this idea, Another option for how to do this could be to make these modules exclusive to a certain suit, like a "biowarfare" or "pyro" class (I'm picturing something similar to the medic in "Global Agenda") This way it would...
- by Arron Rift - at 2012.09.18 16:33:00
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113. "Recall vehicle" option {Request} - in Feedback/Requests [original thread]
Hey guys! I have a suggest. Considering how many of the vehicles in this game can potentially cost $100,000s, I really think there should be some way of returning a vehicle to the ship when you're done with it. I mean, what if I just want to hop ...
- by Arron Rift - at 2012.09.18 07:02:00
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114. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
Um, what is "going prone"
- by Arron Rift - at 2012.09.18 06:51:00
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115. PLEEEASE make the font just a little bigger! - in Feedback/Requests [original thread]
HI guys, I'm having fun with my new beta access, however I'm wanting to make CCP aware that the font is just a little too small for me to read The gameplay itself works great, but with most of the descriptions and stats, I can only comprehend ...
- by Arron Rift - at 2012.07.29 01:18:00
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