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61. The Issue With Shields - in General Discussions [original thread]
Shield tankers shouldn't have a depleted recharge delay, just a recharge delay. This encourages shield tanking on shield tank suits, while the armor tankers are left with the increased depleted recharge delay penalty for trying to dual tank. ...
- by Arirana - at 2015.09.23 08:00:00
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62. ANTI MCC TURRENT!!!!!!! - in General Discussions [original thread]
Dreis ShadowWeaver wrote: TooMany Names AlreadyTaken wrote: I wonder... does the missile explode when it hits you? Does it not damage the MCC afterwards? Is this a new way to win? I heard that Nyain San once won a PC by blocking the Nu...
- by Arirana - at 2015.09.20 18:56:00
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63. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
TL;DR This change closes the gap that shield suits have over armor suits, while the real problem (the gap between shield modules and armor modules) is being unaffected. I just want to point out that the percentile view of these changes cannot...
- by Arirana - at 2015.09.20 17:51:00
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64. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
For shield tanker suits depleted shield recharge delay should become the same as their recharge delay (excluding the Cal H, it should keep the 1 sec because flux grenade), and for armor tankers depleted recharge delay should remain the same as it ...
- by Arirana - at 2015.09.19 16:06:00
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65. Tutorial: How to prevent lag - in General Discussions [original thread]
Updated with one of the more recent methods. Dust doesn't have any trophies, and it seems that having your trophy collection remain online while you play uses up small amounts of RAM. Refer to low fps prevention step #2 for how to turn it off.
- by Arirana - at 2015.09.07 14:06:00
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66. So Ancient Exiles - in General Discussions [original thread]
Kalante to be honest I can't relate to your level of pride related to the AE name, probably because I contributed the most to tarnishing it lol. But there's so much beef between you and Rampage I doubt him asking you would have produced a differen...
- by Arirana - at 2015.08.20 20:35:00
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67. So Ancient Exiles - in General Discussions [original thread]
The move from NF to AE was a tactical one. The CEO of NF was negligent of the wishes of the directors and the players of NF, he wouldn't approve of us attacking anyone and just wanted to farm ISK/CP. The goal of the current AE leadership is to fu...
- by Arirana - at 2015.08.18 17:11:00
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68. Tutorial: How to prevent lag - in General Discussions [original thread]
bump for those experiencing lag with the new update
- by Arirana - at 2015.07.11 16:57:00
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69. hotfix warlords 1.1.3 today after downtime ! - in General Discussions [original thread]
Fantastic, and you just know a lot those assaults will give up on strafing completely and stack armor plates. My nova knives are ready.
- by Arirana - at 2015.06.30 09:09:00
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70. Forum Display Settings - in General Discussions [original thread]
One more thing, this idea would be easily exploitable by self alt liking, perhaps a dislike button would serve to counter individuals sending their own post to the top of a thread if it really doesn't deserve to be there
- by Arirana - at 2015.06.26 05:23:00
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71. Forum Display Settings - in General Discussions [original thread]
I feel the forums could really benefit from an optional setting to view most liked replies first rather than the earliest replies first. This would be for the sake of finding popular ideas and giving forum viewers more control over which posts sh...
- by Arirana - at 2015.06.26 05:18:00
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72. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
I really feel like platoons and squads should be reconsidered. I was under the impression that platoons would essentially be a team deploy tool, not a replacement for squads. If this is not the case then that needs to be changed ASAP. 8 man squad...
- by Arirana - at 2015.06.26 04:38:00
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73. Tutorial: How to prevent lag - in General Discussions [original thread]
No need to be lashing out at each other, at least not in this thread.
- by Arirana - at 2015.06.17 09:10:00
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74. Cap Aq Please Watch, Well Worth It - in General Discussions [original thread]
"My name is...uhh..." *listens to music silently for the next minute and a half while staring at the camera* This video is gold
- by Arirana - at 2015.06.15 03:43:00
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75. Tutorial: How to prevent lag - in General Discussions [original thread]
Kwartoo wrote: Dear Arirana, the thinks I've explained came from a capsuleer called Azahar Unfortunatly Eve and Dust forums are not interactive, so you can read here his answer Quote: 1/ Spreading superstitions about hardware and software ...
- by Arirana - at 2015.06.14 17:52:00
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76. Tutorial: How to prevent lag - in General Discussions [original thread]
Kwartoo wrote: 1/ "FPS Lag". That's no lag, it's called low fps (no capitals here, FPS are First-Person Shooters) or low framerate . I sell cheap dictionaries, send me an evemail anytime. 2/ "replenish memory which has leaked". We're not tal...
- by Arirana - at 2015.06.14 00:43:00
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77. Let's talk about the Scout: Racial bonuses and inferred roles. - in General Discussions [original thread]
Varoth Drac wrote: Adipem Nothi wrote: Added fits to previous post. I'm of the opinion that stamina regen and slight speed advantage would not prove substantial enough to overcome the Cal/Gal HP advantage. Hmmmmmmm....... enhanced shiel...
- by Arirana - at 2015.06.13 18:30:00
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78. Tutorial: How to prevent lag - in General Discussions [original thread]
KingBabar wrote: My SSD didn't help with lag at all, it does put me into games quicker, but that's it. Playing on EU server and I'm mostly peachy, playing on US servers and I'm quickly reduced to a common pleb. Which is ok for most opponents,...
- by Arirana - at 2015.06.13 18:02:00
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79. Should kills be awarded based on damage dealt? - in General Discussions [original thread]
Michael-J-Fox Richards wrote: no way. thats a stupid COD kid idea. its anti teamwork, one of the few things dust does well. boo hoo you got a few less war points cause someone on your team was actually helping kill bad guys. terrible idea terri...
- by Arirana - at 2015.06.13 12:57:00
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80. Should kills be awarded based on damage dealt? - in General Discussions [original thread]
Yokal Bob wrote: Why? If A has a firefight a loses, B comes and finishes him. Why shouldn't B have the kill? The current mechanic is fine That would be the case if the first person dealt less than 51% damage. Btw if you are refering to the va...
- by Arirana - at 2015.06.13 10:05:00
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