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81. HAVs: You know ya'll are vindictive - in General Discussions [original thread]
Because if I ignore you, you keep killing me and my team. I don't care particularly what type of tank it is, though I tend to only kill rails rarely. Since you can't really live off av wps, my av fit is a cheap one, just the starter with an adv sm...
- by Argent Mordred - at 2013.11.24 19:42:00
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82. I miss Blueprints... - in General Discussions [original thread]
Reav Hannari wrote: You say it's a game breaking issue for you but it breaks the almighty economy of New Eden by not requiring materials to produce. I imagine blueprints will be back when there is a cost to using them. DUST will be connecting t...
- by Argent Mordred - at 2013.11.24 13:57:00
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83. Question to ccp about tac net - in General Discussions [original thread]
They will know you are there anyways, because there will be an announcement and the objective icons on the hud will flash. The seeing where you are is really just the icing on the enemy's cake when it comes to retaliating against capture attempts.
- by Argent Mordred - at 2013.11.24 01:15:00
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84. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quil Evrything wrote: 1. and this exactly fits in with what I was describing. you havent said anything that makes it an exception from "you should have checked your TACNET". You didnt bother, because you *didnt have to* This would make it t...
- by Argent Mordred - at 2013.11.22 03:20:00
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85. Yes. YES! YES!! We got trolled by the COD Hot Girl! - in General Discussions [original thread]
I don't suppose he will be a good sport and put it up anyways?
- by Argent Mordred - at 2013.11.22 02:12:00
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86. COD: Ghosts made the HMG be what it should be - in The Locker Room [original thread]
"It plays like it looks..." No, I have to say that it plays way too good for that. But it would be interesting if dispersion and range were tweaked for the hmg, since heavies can't control range; a bit of extra effective range (i.e. more range i...
- by Argent Mordred - at 2013.11.22 02:05:00
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87. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
How can you claim they are not creative enough when you can't even give a type of weapon that is new and not functionally identical to any of the others? If you are going to complain, than at least give an example of a problem. For example, if yo...
- by Argent Mordred - at 2013.11.21 18:48:00
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88. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quil Evrything wrote: snip Sorry about the length. Note the fact that it requires the person to have very low health, so not lenient. Also, if you are between the enemy and the griefer, how is he supposed to hit them before he kills you?* H...
- by Argent Mordred - at 2013.11.21 06:51:00
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89. What happens after wearing a Caldari helmet for too long - in General Discussions [original thread]
Pokey Dravon wrote: Really fantastic work! I love how the bone structure looks warped and deformed to fit the shape of the helmet. Really a dark look into the nature of cloned mercs. CCP should really give props to this guy for some imaginative...
- by Argent Mordred - at 2013.11.21 05:10:00
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90. The Scrambler IS over-powered. - in General Discussions [original thread]
Alaika Arbosa wrote: Scrambler Rifle is OP vs Armor and just fine vs Shields. I know that you've got to be trolling if you expect me to believe that the Scrambler Pistol is OP. The pistol isn't op, but have you ever used one? It is way stro...
- by Argent Mordred - at 2013.11.21 03:42:00
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91. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
For fratricide, can it be consider justified and automatically count for less or forgiven under certain conditions if they run out in front of you? For example, if you are firing and damaging an enemy player and a team member under a certain amoun...
- by Argent Mordred - at 2013.11.20 14:49:00
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92. Who will not benefit from no respecs - in General Discussions [original thread]
The issue is that we need a complete wipe once all the racial content is added. Currently there are vast differences in the amount of money as beta players kept all their money and probably had less expenses during the beta. Balancing between expe...
- by Argent Mordred - at 2013.11.20 14:26:00
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93. Clone termination. - in Feedback/Requests [original thread]
I personally wouldn't mind dying multiple times if it didn't cost me a life. When someone revives me pointlessly it hurts my team's clone count and also is mildly annoying because it affects stats. I don't worry a ton about K/D, but it is annoying...
- by Argent Mordred - at 2013.11.20 02:22:00
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94. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Son-Of A-Gun wrote: @Argent Mordred What variant of firearm do want added? How about some type of gravity base weapon How about a shoulder wide energy disk weapon How about a some type of drone projectile Look, I could sit here and put some...
- by Argent Mordred - at 2013.11.19 23:31:00
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95. So weapons ranges look pretty silly, whats the point of Laser in 1.7? - in General Discussions [original thread]
They could just remove the light show and make the lasers non visible light variants, but then the laser riflemen would complain about the lack of pretty lights with their pew pew and I guarantee that every one of the QQ crowd who does not use las...
- by Argent Mordred - at 2013.11.19 02:45:00
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96. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Ok, we have shotguns, assault rifles (plasma and scrambler variants, with railgun and bullet variants soon to come), sniper rifles, grenade launchers, rpgs (the plasma launcher seems to fit this category, being intended to kill a heavy or able to ...
- by Argent Mordred - at 2013.11.19 02:27:00
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97. Announcement:Weapon stats! - in General Discussions [original thread]
jerrmy12 kahoalii wrote: 1 word fixed No, not particularly. Long range weapons like the sniper rifle in this game already require plenty of precision timing on a moving target before you introduce a spin up time, like the hmg has, and lag. ...
- by Argent Mordred - at 2013.11.18 14:43:00
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98. Announcement:Weapon stats! - in General Discussions [original thread]
Anyone know what they changed on the rail rifle or any of the others? I am curious because I was excited for the rail rifle until I saw the charge time; it will probably be fine, but a long range weapon that has a delay between pulling the trigger...
- by Argent Mordred - at 2013.11.17 04:06:00
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99. Amarr Logistics Dropsuit is God (Experience) - in General Discussions [original thread]
As an Amarr, aren't you committing blasphemy? It has been nice meeting you, tell the inquisitors I said hi.
- by Argent Mordred - at 2013.11.16 22:37:00
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100. who is going to have proto rail or combat rifle day 1 - in General Discussions [original thread]
Kind of worried about the charge requirement for the rail rifle.
- by Argent Mordred - at 2013.11.16 22:30:00
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