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41. MLT LAV - in Feedback/Requests [original thread]
I've noticed many times that packed lai dai AV nade a will not destroy the LAV with one hit. The amount of SP and ISk is far greater then free murder taxis. Absolutely ridiculous. Why do I need to spend $50,000 isk to destroy them? MLT lavs should...
- by Arcturis Vanguard - at 2013.06.27 20:10:00
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42. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
My KDR is still increasing running all dren sentinel and proto basic suits with various fittings to suit the situation. Your original percentages were more passable then your changed numbers. 35% max, which includes the base 10% once skilled into...
- by Arcturis Vanguard - at 2013.06.12 17:20:00
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43. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
I completely disagree if your increased percentages to resistance. The base 10% would be applied to the basic and sentinel suits only and to their respected level of suit. The reason behind this is for the risk vs reward theory. If a dedicated hea...
- by Arcturis Vanguard - at 2013.06.11 04:33:00
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44. [Feedback] Severe FPS Loss & Disconnection Issues - in Feedback/Requests [original thread]
We have players all the time freeze during loading screens with the random disconnect, daily. We have members who experience the comms issue and are forced to restart multiple times in order to get it back. Two days ago I was up to 8 team chat Win...
- by Arcturis Vanguard - at 2013.06.10 05:50:00
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45. An LR user's take on the current LR - in Feedback/Requests [original thread]
I would love to see these changes implemented as it would be a nice starting buff to improve the laser without any sort of overkill. Tracking is terrible with the iron sights.
- by Arcturis Vanguard - at 2013.06.10 00:42:00
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46. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
One of my alts is spec'd into the viz. I managed to fit it on an amarr medium frame mlt suit with a sidearm. I agree with what everyone says about the weapon, but I have noticed two things. The first being with the terror that it cause in chromoso...
- by Arcturis Vanguard - at 2013.06.10 00:30:00
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47. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
@ hero- there will be a commando specialization for the heavy class. It will be a faster variant with two light weapons slot and maybe an equipment slot. You can picture it like how there is an assault and logistics class for the medium frames. Th...
- by Arcturis Vanguard - at 2013.06.09 23:48:00
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48. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Jathniel wrote: So basically, they should be somewhat fast and vulnerable in a normal state, but then they get their defense when they activate their hardeners. Hardeners would have the following penalty: Shield Hardeners - Increase damage re...
- by Arcturis Vanguard - at 2013.06.09 16:06:00
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49. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Nightbird Aeon wrote: Draco Cerberus wrote: Wouldn't a higher clip size on a prototype gun make more sense? Wouldn't a higher accuracy on prototype gun make sense? My militia free murder taxi is still fully automatic and has no need to re-...
- by Arcturis Vanguard - at 2013.06.08 17:04:00
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50. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
I still disagree with the 10% dam resistance being applied to the MLT HEAVY SUIT. All spec'd into heavies receive resistance.
- by Arcturis Vanguard - at 2013.06.08 07:33:00
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51. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Jathniel wrote: You guys need to be much more careful with your request now. The Heavy is in a much better spot, now that the TAR has been balanced. That said, I don't think passive resistance bonuses are the way to go. I would say give the H...
- by Arcturis Vanguard - at 2013.06.07 15:24:00
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52. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: 1. ok. so for sentinel its base 10% resistance with 5% damage resistance per lvl, to a max of 35% for damage to sheilds and armor. 2. for basic heavy suit its 10% base resistance with 3% per lvl for a max of 25%. (or 2%...
- by Arcturis Vanguard - at 2013.06.07 05:41:00
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53. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I ran Heavy/Logi in Chromosome, your declaration of my "obvious cluelessness" is purely opinion. Heavies are supposed to be Heavies (a dropsuit class all their own), not the crutch-specialized Assault suit. Also, your sta...
- by Arcturis Vanguard - at 2013.05.27 18:46:00
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54. CCP if you make heavy's stronger again increase the price of them - in Feedback/Requests [original thread]
Leave the heavy alone. It's already suffered enough because New and stupid players cried about them being "OP" as they run head on. Skilled players could 1v1 heavies with ease. Effective teamwork would eliminate a heavy with ease last build. Not...
- by Arcturis Vanguard - at 2013.05.27 18:40:00
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55. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Saying your ridiculous is not a threat nor is it offensive. It's a statement. You are obviously clueless when it comes to this class. Take a basic proto and slap complex plates on the low-end, all of them. Go out and fight with said suit and tell...
- by Arcturis Vanguard - at 2013.05.27 18:23:00
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56. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika, your ridiculous. The heavy DOES NOT need to be slower. Drop that thought and move on. A slight bump to turning speed would be nice but not necessary. Having a passive skill to reduce damage against small arms fire would be nice for the cu...
- by Arcturis Vanguard - at 2013.05.27 18:11:00
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57. [FEEDBACK] Freezing in Loading Screen Unacceptable. - in Feedback/Requests [original thread]
It's happened many times to many Corp members since the new build. Good thing they shortened the time it takes to get back into the game.
- by Arcturis Vanguard - at 2013.05.26 23:17:00
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58. [feed back] Why I think certain weapons are facing extinction - in Feedback/Requests [original thread]
ARs are not OP. TAR need their ROF reduced and can keep the current damage. Only because a modded controller can sustain the max ROF. By all means, if you can spam the trigger, go for it, but to hold the trigger like an auto but be semi auto in st...
- by Arcturis Vanguard - at 2013.05.26 22:43:00
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59. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
I'm beginning to think that most of you heavy users are terrible. The heavy does not need to be slowed down any more then it already is. I refuse to skill into the sentinel class because the reduction to feedback damage is a complete waste as no h...
- by Arcturis Vanguard - at 2013.05.26 22:24:00
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60. Remote Explosives should stick to walls - in Feedback/Requests [original thread]
Yet nubs still haven't learned to flux before going in for the hack. Cardinal rule for every objective. Always.
- by Arcturis Vanguard - at 2013.05.26 21:51:00
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