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21. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Let me run down a simple cause and effect for all the people out there that hate the forge gun. In chromosome the HMG was a straight killer to most player. All of us have seen one fired in a video and very few in RL. If one of these touches you, ...
- by Arcturis Vanguard - at 2013.08.18 21:02:00
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22. [Suggestions] Multiple weaponry debate - in Feedback/Requests [original thread]
I cannot argue Against your posts as I feel the same way. Grenade and MD "spam" is no doubt frustrating, but these are effective tactics to breach AND defend a position. The worst part about MD is that nubs think it's OP so they spec into it. The...
- by Arcturis Vanguard - at 2013.08.18 19:43:00
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23. [Feedback/suggestion] Weapon Damage Profiles - in Feedback/Requests [original thread]
+1 to the idea of changing the penalty from movement speed to stamina. This will benefit heavies in a huge way. As their stamina is on the low end, the stacking penalties will be smaller compared to a scout. Heavies are the slowest suit, so with t...
- by Arcturis Vanguard - at 2013.08.14 05:44:00
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24. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
KING CHECKMATE wrote: PE are the ones designed to take care of vehicles. I do agree thou that they should be able to stick to stuff XD. ''Myself i play a proto forge gun heavy It baffles me that in 1 shot i can take out poorly equipped tank ...
- by Arcturis Vanguard - at 2013.08.14 00:43:00
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25. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
I can agree with making prox mines stronger to do their job more effectively. CCP needs to look into hit detection for proxies and AV nades as speed of the LAVs has a lot to do with damage received, if any. Also.in regarded to the AV nades and da...
- by Arcturis Vanguard - at 2013.08.13 17:58:00
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26. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
I'm getting tired of all these requests to nerf this weapon and that weapon. The HMG from chromosome was a straight killer. Very effective close range, as everyone would agree that it should be. We have all seen one fire in the movies, some in rea...
- by Arcturis Vanguard - at 2013.08.09 23:14:00
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27. Heavy range and officer weapons - in Feedback/Requests [original thread]
I'm not completely sure on how I truly feel about the HMG. I have made kills that seemed pretty far for the weapon. Though at times in CQC it feels like I'm hitting people with rubber balls. This could just be a hit detection issue. At times I Mi...
- by Arcturis Vanguard - at 2013.08.05 06:51:00
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28. Rethinking Flux Grenades - in Feedback/Requests [original thread]
The damage on fluxes are just fine. They are ment to be used in both an AV and AI application. Flux Grenade could have more effects to them. Some of you pointed out interesting ideas, like disrupting shield regeneration rates or the ability to li...
- by Arcturis Vanguard - at 2013.08.04 00:37:00
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29. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Arcturis Vanguard wrote: TrueXer0z wrote: there should be different clone packs. 100 - 30m 150 - 50m If you win a match and want to drop another clone pack, make only the 100 open. simple imo...just have both. prices modified to ccp's per...
- by Arcturis Vanguard - at 2013.08.02 16:54:00
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30. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
TrueXer0z wrote: there should be different clone packs. 100 - 30m 150 - 50m If you win a match and want to drop another clone pack, make only the 100 open. simple imo...just have both. prices modified to ccp's personal preference. But, seems...
- by Arcturis Vanguard - at 2013.08.02 16:52:00
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31. Display penalty stacking modules and armor plates movement speeds - in Feedback/Requests [original thread]
Thread title needs to be adjusted because movement penalty is already shown in stats of the suit, but I will agree to the fact that there is no clear cut percentage shown for stacking a module.
- by Arcturis Vanguard - at 2013.07.22 05:53:00
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32. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
AoE is incredibly strong. I die more to MD because of the larger splash. Armor tanking is horrendous. Please go away if your not going to post legitimate reasons as to why a weapon needs a rebalance or removal.
- by Arcturis Vanguard - at 2013.07.17 06:36:00
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33. Pausing Active Boosters - in Feedback/Requests [original thread]
ZDub 303 wrote: Or... how about this... active boosters than are only active when you're in battle. And adjust their time accordingly to something like.. 2 hours per day? (i.e. 30 day booster becomes 60 hour booster) You could be on to some...
- by Arcturis Vanguard - at 2013.07.13 03:26:00
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34. [Feedback] Forge guns are still broken OP - in Feedback/Requests [original thread]
Absolutely not. Go away and leave the forge alone.
- by Arcturis Vanguard - at 2013.07.08 23:32:00
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35. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Btw, what's with the animation? An enemy saga (think it was Saga II) drove by me with what looked like red +'s floating out of the hood like glitter. That was the angel of death that passed before your eyes. Your bl...
- by Arcturis Vanguard - at 2013.07.04 20:35:00
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36. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
I would get rid of the small winglets under the turrets and then get rid of the stupid fix the dev team made to keep turret operators from hitting the ship. Absolutely enrages me when I go to aim down and it wants to snap the camera back up to the...
- by Arcturis Vanguard - at 2013.06.28 13:21:00
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37. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
CCP Remnant wrote: Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using per...
- by Arcturis Vanguard - at 2013.06.28 04:18:00
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38. [Request] HMG - Tracer Rounds.... - in Feedback/Requests [original thread]
+4
- by Arcturis Vanguard - at 2013.06.27 23:03:00
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39. Can we have the heat build up skill on the laser rifle and Scrambler Rifle - in Feedback/Requests [original thread]
The amarr assault suit takes care of the heat build up for the scrambler rifle. It's beast mode for both variants. I don't agree with the OP wanting extra heat reduction. It's a niche weapon that goes along with the suit to bring out its full pote...
- by Arcturis Vanguard - at 2013.06.27 22:15:00
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40. MLT LAV - in Feedback/Requests [original thread]
I'm all for throwing two nades for a standard LAV, 3+ lai dai for LLAV. Individuals spend good amount of SP for them. They cost a decent amount of ISK to use. Please reduce or preferably remove the health buff to the MLT LAVs, CCP. One Lai dai pac...
- by Arcturis Vanguard - at 2013.06.27 22:01:00
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