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161. How to fix Remote Explosives - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Belzeebub Santana wrote: Another RE thread come and gone. I say wait for a more true build before we hit everything with the nerf hammer! No ff, no grouping, free vehicles, one map, bad draw distances and spawnin...
- by Arceus Evoxazon - at 2012.07.15 09:38:00
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162. How to fix Remote Explosives - in General Discussions [original thread]
You know what the biggest problem is? Not enough cowbell.
- by Arceus Evoxazon - at 2012.07.15 08:41:00
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163. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: RolyatDerTeufel wrote: Varys Targaryen wrote: REs are not supposed to replace primary weapons. . Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a...
- by Arceus Evoxazon - at 2012.07.15 07:53:00
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164. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: Varys Targaryen wrote: REs are not supposed to replace primary weapons. . Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable ...
- by Arceus Evoxazon - at 2012.07.15 07:45:00
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165. How to fix Remote Explosives - in General Discussions [original thread]
Absol Evoxazon wrote: so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. +1 Brother. +1
- by Arceus Evoxazon - at 2012.07.15 06:59:00
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166. How to fix Remote Explosives - in General Discussions [original thread]
SBRONZO wrote: imho RE should done more damage to "material" like turret and vehicle and should done less damage to player So, I can tear through Armor Plates but not a Dropsuit?
- by Arceus Evoxazon - at 2012.07.15 06:54:00
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167. How to fix Remote Explosives - in General Discussions [original thread]
Chew B0CCA wrote: Varys Targaryen wrote: Chew B0CCA wrote: Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!). Seriously, just be on t...
- by Arceus Evoxazon - at 2012.07.15 06:49:00
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168. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: Chew B0CCA wrote: Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!). Seriously, just be on the lookout for them. ...
- by Arceus Evoxazon - at 2012.07.15 06:41:00
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169. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: Arceus Evoxazon wrote: Goldeneye 64? Is that you? Nope, same PSN as my dust name I meant the proxy mines ...
- by Arceus Evoxazon - at 2012.07.15 06:14:00
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170. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: Ignatius Crumwald wrote: What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then? Same thing AV mines? where are those? so you want RE just for infantry? were you the one that said the pro...
- by Arceus Evoxazon - at 2012.07.15 06:04:00
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171. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: RE need a buff if you want them to go against tanks. It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. Here's how I have to take out a Super Tank: ...
- by Arceus Evoxazon - at 2012.07.15 05:49:00
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172. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: Anyone defending RE's is probably a **** sympathizer. Yeah, we are. Calm down and go back to Skirmish.
- by Arceus Evoxazon - at 2012.07.15 05:35:00
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173. How to fix Remote Explosives - in General Discussions [original thread]
Roccano1 wrote: Absol Evoxazon wrote: How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal ...
- by Arceus Evoxazon - at 2012.07.15 05:34:00
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174. How to fix Remote Explosives - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Absol Evoxazon wrote: How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super...
- by Arceus Evoxazon - at 2012.07.15 05:10:00
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175. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: Ignatius Crumwald wrote: No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd ...
- by Arceus Evoxazon - at 2012.07.15 05:04:00
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176. How to fix Remote Explosives - in General Discussions [original thread]
Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too. Just an idea. Maybe we should nerf the sticky grenades in Halo? How about we nerf assault rifle? Just because it's not a gun...
- by Arceus Evoxazon - at 2012.07.15 04:59:00
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177. Option to prone or increase the lateral movement speed - in General Discussions [original thread]
About this long: Varys Targaryen wrote: I want to see how long it takes a heavy to stand up from prone.
- by Arceus Evoxazon - at 2012.07.15 02:22:00
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178. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
If i can make a suggestion. Why not double slot your complex shield extender in all slots? You can stack the same item into multiple slots. It will all take out of the same reserve, but if you're doing well with this build, you shouldn't be dying ...
- by Arceus Evoxazon - at 2012.07.15 00:48:00
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179. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Firefly Team Here, This is not a fully complete build yet, but I've notice for those playing RE, this is starting to take off since I've started explaining it to people: Firefly Purpose: Anti Vehicle, Anti Personnel, and General Close Combat ...
- by Arceus Evoxazon - at 2012.07.14 23:30:00
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180. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
Partially right. The range is a bit long actually, 2.5 sometimes 3. It doesn't always kill the owner. It glitches sometimes. Assault can work against a Firefly, but you have to be faster than us and most run at 9 m/s. And Remotes CAN be stuck to a...
- by Arceus Evoxazon - at 2012.07.14 05:49:00
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