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1. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
#1Posted: 2013.01.22 10:27 | Report | Edited by: CCP Cmdr Wang At its core DUST 514 is all about risk. When you jump into battle and face off against the enemy, the confrontation becomes infinitely more real and engaging if you are putting somethi...
- by Aq'sa - at 2013.01.22 15:06:00
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2. Grenade Radii - in Feedback/Requests [original thread]
For CCP: Assuming an average merc is 2m tall- I am doubtfull the grenades actually start at a 6m blast radius. For our non-metric folks this is roughly 18' from the point of explosion. Although I like not dying, the fact is we can move about one m...
- by Aq'sa - at 2013.01.10 22:15:00
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3. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
Raven Tesio wrote: KAGEHOSHI Horned Wolf wrote: The breach assault rifle as well. Instead of being made equal to the AR, it now has less damage per magazine, less damage per minute, still cost MORE ISK, and the hipfire accuracy difference be...
- by Aq'sa - at 2012.10.15 14:24:00
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4. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
Respectfully understanding that balance isn't final, I agree. Double Nerfs in reaction to forum tears is actually becoming the norm. I know CCP has to rely on the betatesters feedback- that IS a good thing. Hell, we all love as much response to ou...
- by Aq'sa - at 2012.10.12 21:39:00
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5. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
Server lag is handled in Eve like the Max Paine Pill- yes- I was assuming what we were experiencing was Server side. Is it client side 'too much stuff on screen' lag? I am not under the impression this has been sorted to where lag is originating...
- by Aq'sa - at 2012.10.04 15:16:00
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6. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
Any word from Devs/GMs about work towards lag reduction using Eve experiences as learning tools? I know you have vast experience in the 'Lag War' fought in Eve- which is still ongoing I'm sure to some extent.
- by Aq'sa - at 2012.10.03 14:57:00
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7. [Feedback/REQ] Salvage - in Feedback/Requests [original thread]
Wow- no support for salvage off of actual field drops? Makes so much more sense logically and would theoretically be more lucrative for many instances - x% destroyed randomly- like Eve- rest goes to salvage pool for winners.
- by Aq'sa - at 2012.10.03 14:54:00
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8. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
I can see your implication, that in a FPS a visceral slow down for one party could be just as much an issue as lag. In Eve, momentary real time actions, such as triggering modules for capturing enemies, escape, survival or to fire upon a target ca...
- by Aq'sa - at 2012.10.02 20:07:00
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9. Revival system improvement suggestion - in Feedback/Requests [original thread]
Gcember wrote: When you go into man down state and you press the square button to call for help, it does not LOOK like something is happening when you do that, my suggestion for this is that when you have pressed the square button it should dis...
- by Aq'sa - at 2012.10.02 19:44:00
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10. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
Want to see if there is support here, and intentions at CCP, to implement the innovative, and massively cool, Eve time dilation technology to Dust. For those who don't know: In Eve, to battle massive system wide lag, CCP implemented a system whic...
- by Aq'sa - at 2012.10.02 19:31:00
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11. [Feedback/REQ] Salvage - in Feedback/Requests [original thread]
Are there plans for salvage to be determined based on gear used on the field, or will it continue to be a random seed like NPC Eve drops. I am happy with random seeds for our future NPC content in Dust, but it seems rather un-Eve-like to get 5 dro...
- by Aq'sa - at 2012.10.02 19:20:00
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12. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
You forget that armor regens constantly with a repper module- effectively negating incoming damage. This means you have 11.5 armor points /s gaining at all times with 2 complex mods. If I only do 11.5 DPS to you, there is no change to your total h...
- by Aq'sa - at 2012.10.02 19:16:00
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13. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
CCP Nothin wrote: crazy space wrote: CCP Nothin wrote: Sees an economy thread, drops into the economy thread! Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable e...
- by Aq'sa - at 2012.09.06 14:16:00
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14. DUST is a joke - in Feedback/Requests [original thread]
Seran Jinkar wrote: fenrir storm wrote: Some valid points Immortiano now prepare for the fan boys to shoot you down in flames and for the usual intelegent responses like the one above I guess "intelegent" is just the right word ^^ Yep...
- by Aq'sa - at 2012.08.23 18:12:00
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15. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
160km (99 miles) -2000km (1200 miles) = LEO Yup, within sniper range. But actual ranges would limit to very few Eve ships able to snipe that far. PS- Don't mention the in-space physics that make our ships act more like crafts in a fluid than...
- by Aq'sa - at 2012.08.20 19:11:00
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16. Feedback, Suggestions, Notes and Response to CSM/CCP Dust Discussions - in Feedback/Requests [original thread]
Could also have BPCs for dust gear drop in Dust only- eliminates inherent BPO issues, and still allows Dust mercs control of a valuable production input.
- by Aq'sa - at 2012.08.16 13:53:00
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17. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
I agree the increase in rate is a bit drastic at current terms. 2.0M for a well fit prototype suit is ludicrous and is only acceptable if Dust mercs have higher match returns or auxiliary income sources. I have some ideas on how to solidify the po...
- by Aq'sa - at 2012.08.16 13:36:00
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18. Feedback, Suggestions, Notes and Response to CSM/CCP Dust Discussions - in Feedback/Requests [original thread]
CCP working on new contract system- to coincide with Dust release if I understand. Should have part or all of Item one covered. Any more support for Dust players as economic suppliers?
- by Aq'sa - at 2012.08.14 18:43:00
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19. [DISCUSS] AR Balancing - Nerf the who? - in Feedback/Requests [original thread]
Any more support for balancing the high DPS rifles accuracy wise as opposed to nerfing the breach rifles into a deeper 4th place? Seems that the easily seen advantages of Low ROF high per/shot dmg will continue its popularity, but at the same cost...
- by Aq'sa - at 2012.08.14 18:35:00
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20. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
We shall see how the new build changes skill tree breadth and stats- will revisit after the 21st.
- by Aq'sa - at 2012.08.13 17:37:00
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