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361. FW Overhaul - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Currently the only bonuses to FW are Specialist weapons, certain equipment, and the ability to use Weapons/Equipment/Suits etc... This is nice but could use some expansion. Remove the ISK from the cost of LP items, the...
- by Apothecary Za'ki - at 2014.08.28 09:53:00
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362. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks. We went through a range pass in Bravo and i would prefer not to change those this time around. My preferred options are simply increase damage of all AR's, GA, they are sacrificing range for power increase hip fire...
- by Apothecary Za'ki - at 2014.08.28 09:47:00
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363. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
i can agree.. my alt uses standard AR and it blows even at 30m range.. sucks hard at less then 15m the best range was around 16-25 range but even then burst CR and Railrifle dominate vs AR AR could do with a bit of a buff at closer rangers to mak...
- by Apothecary Za'ki - at 2014.08.28 09:41:00
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364. I'll buy AUR if you give Gallente Assault a USEFUL AR bonus - in Feedback/Requests [original thread]
OP is a gimp.. just got for Dual Assault SMG on Minmatar assault.. OP 100 bullet clips FTW!
- by Apothecary Za'ki - at 2014.08.28 09:38:00
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365. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Mobius Kaethis wrote: After numerous threads and many different ideas being thrown about we still don't have a single unified idea of how to balance side-arms. As many have pointed out the Ion Pistol and the Flaylock are both hugely underpower...
- by Apothecary Za'ki - at 2014.08.27 07:38:00
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366. [opinion request] strafe is broken - in Feedback/Requests [original thread]
akira 1999 wrote: been playing dust for a while and the whole time I thought to myself WTF is with strafing in this game?? first off.. for me fun does equal a more realistic game feeling... ie soldiers do not strafe nor do they rush head long...
- by Apothecary Za'ki - at 2014.08.27 07:36:00
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367. In game icons. - in Feedback/Requests [original thread]
DEA Scott Richardson wrote: Sounds good! It would help me determine who's good & who's not lol SP =/= good
- by Apothecary Za'ki - at 2014.08.27 07:35:00
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368. In game icons. - in Feedback/Requests [original thread]
Defy Gravity wrote: What if we implemented something that shows how far you are in sp. Like erm* something like cod except your prestige is based on SP. So I could determine noobs from vets a little easier. Like for example. 1. Bronze Medal - ...
- by Apothecary Za'ki - at 2014.08.27 07:29:00
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369. AMBUSH - in Feedback/Requests [original thread]
Kody Cole wrote: The game mode has gotten a lot better to wear you can play it without getting killed 5 secs after your spawn by some tank who thinks hes good. but it is still not good. both teams seem to stay in these big blobs, and keep spawn...
- by Apothecary Za'ki - at 2014.08.26 19:58:00
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370. Field Testing the Caldari Standard Sentinel - in Feedback/Requests [original thread]
Fox Gaden wrote: Reason for testing : It was thought that the inability of the Caldari Standard Sentinel suit to repair its armor, due to the lack of a low slot, would be a crippling liability. While it is a shield tanked suit, it was thought...
- by Apothecary Za'ki - at 2014.08.26 18:05:00
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371. Please insert this in priority list - in Feedback/Requests [original thread]
shaman oga wrote: Join ending battles It would not be a great problem if i can actually join the battle and access to the end of battle screen, but 99% of the time i'm stuck in loading screen and i have to brutally restart my ps3 with the on/o...
- by Apothecary Za'ki - at 2014.08.26 18:03:00
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372. Ammo and rockets in scarcity!!! - in Feedback/Requests [original thread]
Breakin Stuff wrote: The forge has been nerfed enough thanks. The ability to eliminate a CRU or supply depot is critical if a group of reds is using it as a hardpoint for defense, rather like it is often advantageous to destroy turrets. It ta...
- by Apothecary Za'ki - at 2014.08.26 11:33:00
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373. changes to the supply depots - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: 1 give them an ehp buff 2 extend the field of resupply outward and downward to allow re supplying vehicles when supply depot is on buildings or in bunkers. no. doing this will leave tanks and dropships able to st...
- by Apothecary Za'ki - at 2014.08.26 11:32:00
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374. changes to the supply depots - in Feedback/Requests [original thread]
Breakin Stuff wrote: 1: no. It needs to be a removable strategic asset. 2: absolutely agreed. The sooner you are fully reloaded the sooner you bring those warpoint printers back into kill range for me to terminate. You should not have to recal...
- by Apothecary Za'ki - at 2014.08.26 11:32:00
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375. Regarding SMGs - in Feedback/Requests [original thread]
Haerr wrote: Consider this: There is an Assault variant There is a Breach variant A Burst variant has been mentioned A Tactical variant has also been mentioned This just leaves the Standard SMG, so my question is what kind of "variant" is th...
- by Apothecary Za'ki - at 2014.08.26 11:30:00
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376. Regarding SMGs - in Feedback/Requests [original thread]
Haerr wrote: Spademan wrote: Well we've got all of those for the Scrambler Pistol and the normal one is still there. Maybe they're their own special Jack-In-The-Box variants. Which makes me wonder what a bolt pistol version on the "stand...
- by Apothecary Za'ki - at 2014.08.26 11:30:00
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377. 336/335 CPU? I see an issue with the Scrambler Pistol CPU usage. - in Feedback/Requests [original thread]
bamboo x wrote: This fitting has all the fitting optimization skills maxed. All of them. And still, I will never be able to fit a better flux grenade. After spending millions of SP I would've wasted them all because I'd still have to downgrade ...
- by Apothecary Za'ki - at 2014.08.26 11:26:00
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378. So nerf my smg - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Seriously 80 round clip is insane u should cut that in half and call it done NO! it takes like a full clip to kill a strafing scrub
- by Apothecary Za'ki - at 2014.08.26 11:24:00
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379. Rifle variations:Who dominates? - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Meee One wrote: As some know,there are various variations of weapons and races that specialise in them. Tac: Amarr -Scrambler rifle The amarr have this one in the bag,it obliterates every suit under heavies within 5 sho...
- by Apothecary Za'ki - at 2014.08.25 12:31:00
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380. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
Zatara Rought wrote: Mauren NOON wrote: I apologize. My point was its more than a normal clip. I don't use ARs. I only use scramblers and it makes me angry when my main weapon is unnecessarily nerfed. Listen, I will pick up my assault sc...
- by Apothecary Za'ki - at 2014.08.25 12:30:00
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