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81. Shield Vs Armor: Making each type viable - in Feedback/Requests [original thread]
I think you're right, both armour and shield tanking should be viable as options. Something to consider, there are weapons out there, such as lasers, that make a mess of shields. I don't recall any weapons that are stated as being particularly ef...
- by Anyanka Shadowmane - at 2012.12.21 02:31:00
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82. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Telcontar Dunedain wrote: SoTa PoP wrote: Where's CCP's thoughts on all this and there reasonings - we can say whatever we like and it could be true or supported by biased opinions, it really doesn't matter if CCP had a plan all along for wh...
- by Anyanka Shadowmane - at 2012.12.21 02:23:00
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83. (Request) All Aur guns Have an isk price tag too - in Feedback/Requests [original thread]
DarkShadowFox wrote: Good build aside this game is going to become pay to win unless we make all the aur guns purchasable with ISK as well. All Aur dropsuits would have an ISK price tag as well. get rid of this "elitiest system" and make this g...
- by Anyanka Shadowmane - at 2012.12.21 02:02:00
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84. I'd like to bring something important up. - in General Discussions [original thread]
Icy Tiger wrote: Now, there has been a lot of complaining about ARGÇÖs recently, mainly from the GÇ£ProGÇÖsGÇ¥ of old. So IGÇÖd like to bring up the fact that every single weapon was somewhat nerfed with the GÇ£reduced differences between tiers...
- by Anyanka Shadowmane - at 2012.12.20 23:01:00
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85. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
xprotoman23 wrote: The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back ...
- by Anyanka Shadowmane - at 2012.12.20 21:44:00
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86. Absolutely loving Dust right now. Sincerely, a satisfied Logibro <3 - in Feedback/Requests [original thread]
Odiain Suliis wrote: Yep. Absolutely loving this build as a logi. And that problem with hitting the correct spot to stab with injectors.... I haven't had that. Even in a heat of battle and my hands shaking. :) I'm a very happy logi! WP for r...
- by Anyanka Shadowmane - at 2012.12.20 19:53:00
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87. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
semperfi1999 wrote: The only problem I have with the regular AR at this time is the lack of an ADS sight that allows users to take advantage of the effective range the AR has....well that and I dont agree with the nerf in dmgs for all standard/...
- by Anyanka Shadowmane - at 2012.12.20 19:04:00
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88. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
semperfi1999 wrote: ...a big post that I wanted to comment on, but didn't want to start my post with a huge quote I agree that the TacAR has been slightly over nerfed and needs either higher damage, lower recoil or a combination of the two, ...
- by Anyanka Shadowmane - at 2012.12.20 16:59:00
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89. Character reset ? - in General Discussions [original thread]
Razor Risen wrote: but the character stays ? I was under the impression that the characters go, but we'll get something towards our new characters (which could have the same names), along with all our AUR back. I may be entirely wrong.
- by Anyanka Shadowmane - at 2012.12.20 10:37:00
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90. RAndom Fittings Deleted after Chromosome - in Technical Support/Bugs [original thread]
Kazeno Rannaa wrote: I think the title says it all, but to explain further, here is the jist of it; Go into my fittings menu in my merc quarters and start looking at the vehicle fits. I notice the described changes implemented to the CPU and P...
- by Anyanka Shadowmane - at 2012.12.20 10:34:00
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91. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
G-SLicK wrote: i thank you for your post, i do agree ARs are not supposed to be OP, BUT they should over nerf things like they hae done, they needed to add recoil and thats it They are slightly over nerfed, true. I think the recoil is a bit ...
- by Anyanka Shadowmane - at 2012.12.20 10:29:00
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92. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Hi G-SLicK, I see what you are saying, but I'm afraid I disagree about a number of points. I agree that ARs should be one of the central weapons in a game, they should, in my opinion be the best medium range light weapon going, but that's all...
- by Anyanka Shadowmane - at 2012.12.20 10:09:00
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93. Questions that people might be wondering about DUST514 - in General Discussions [original thread]
Catala Truechaos wrote: That yah and I also found the awnser to my first question in the online instruction book. Starter gear is not lost on death. Good to know. There is also some low level BPO equipment that won't run down after death, but...
- by Anyanka Shadowmane - at 2012.12.19 20:39:00
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94. Questions that people might be wondering about DUST514 - in General Discussions [original thread]
1: you will always have acces to the starter builds, although they all use militia equipment, which is the least good.
- by Anyanka Shadowmane - at 2012.12.19 20:17:00
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95. Another "help a noob out" thread - in Rookie Training Grounds [original thread]
Talos Alomar wrote: ...a bunch of useful stuff... +1! Having people to watch your back and help you out makes a huge difference!
- by Anyanka Shadowmane - at 2012.12.19 09:47:00
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96. Shotgun scouts? - in General Discussions [original thread]
Rhadiem wrote: Thanks for the ideas all.. I think the shotgun I'm most interested in is the one with longest optimal range. I've been playing kinda suicidal, with a big shield buffer and just diving in and melting faces.. I've even closed range...
- by Anyanka Shadowmane - at 2012.12.19 09:40:00
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97. [Feedback] Hack Griefing - in Feedback/Requests [original thread]
Aeon Amadi wrote: Not necessarily a bug but it is rather annoying when this occurs. Players can "bump" into another player and cause them to lose/restart hacking progress, thus allowing them to "steal" the hack if they're quick. I've started...
- by Anyanka Shadowmane - at 2012.12.19 09:33:00
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98. Shotgun scouts? - in General Discussions [original thread]
N0CTURNE wrote: Yes speed, stealth, and your shot gun are the most important things for a scout shotgun. Try training these type of skills. Also, play around with the different shotguns, the breach shotgun only have 2 rounds in the clip, but...
- by Anyanka Shadowmane - at 2012.12.19 09:28:00
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99. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
heart u wrote: Thukker grenades in assets have now become M8 grenades? Filter in chat not working. Spawn screen drop suit selection infinite loading. All AR's now have iron sights - was only supposed to be exile and Breach?? Tactical ARs...
- by Anyanka Shadowmane - at 2012.12.19 09:21:00
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100. Shotgun scouts? - in General Discussions [original thread]
For me, stealth and speed are the way to go. Profile dampeners are my friends. Sneaking round to find a good spot for a drop link by an enemy held objective is cool, as is popping up behind snipers who are too lost in their sights to look around.
- by Anyanka Shadowmane - at 2012.12.19 09:16:00
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