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61. [SUGGESTION] Vehicle module/skill to throw off weapon locks - in Feedback/Requests [original thread]
Tzaar Bomba wrote: They are adding countermeasures in later builds. Seeing drop ships popping chaff to confuse a lock-on would be awesome, if very hard to implement in game.
- by Anyanka Shadowmane - at 2012.12.23 11:25:00
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62. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Problem: the game ending abruptly with no ISK or SP awards. situation: a number of times I've been playing and all of a sudden the screen fades to black and I'm back in the Merc quarters. A couple of times I've noticed some pretty major lag issue...
- by Anyanka Shadowmane - at 2012.12.23 11:22:00
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63. Pressing L1 to aim - in Technical Support/Bugs [original thread]
I've had this too. L1 was acting like the down button on the d-pad, so I couldn't aim. I got myself killed and next spawn round it was okay.
- by Anyanka Shadowmane - at 2012.12.23 11:10:00
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64. Representation of Women in Dust - in General Discussions [original thread]
Okay, having had another look I still can't tell male from female during a game. I suppose it's possible that I didn't see any female characters. Watching one slink around the mercenary quarters, you're right. The female character model does sway ...
- by Anyanka Shadowmane - at 2012.12.23 10:53:00
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65. Representation of Women in Dust - in General Discussions [original thread]
To be honest, I wouldn't have said that they were overtly sexualised. The Heavies still lumber around carrying their HMGs and their Forge guns. In fact, during a game, I can't usually tell if any given character is male or female. I'll certainly ...
- by Anyanka Shadowmane - at 2012.12.23 09:17:00
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66. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Berserker007 wrote: 1). Loss of AR scope: you even said it don't make you better, so there is no harm in having it back. The main reason many want it back is so you can see who you are aiming at, at a distance; as well as knowing if someone is...
- by Anyanka Shadowmane - at 2012.12.22 23:22:00
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67. So.... - in General Discussions [original thread]
Sytonis Auran wrote: Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base spawns. If you chose to spawn...
- by Anyanka Shadowmane - at 2012.12.22 23:02:00
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68. Sniper Tower Appreciation Thread - in The Locker Room [original thread]
I really like the pill boxes too, there's one on the ground on Manus Peak by objective C that's pointing towards objective B. I really enjoy both using it, and assaulting it.
- by Anyanka Shadowmane - at 2012.12.22 22:51:00
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69. So.... - in General Discussions [original thread]
Veronika Pollard wrote: When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly? I don't know. CCP are working on it, and it does seem to have improved, but you're right. In Amb...
- by Anyanka Shadowmane - at 2012.12.22 09:13:00
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70. Keep the rewards for medics and engineers. - in General Discussions [original thread]
Tbone322 wrote: TiMeSpLiT--TeR wrote: It's fun when they get a kill. Loving the assist, revival, and triage points. A logi can get assist points when a heavy kills someone? Is that only if you shoot them or is it if you're repairing t...
- by Anyanka Shadowmane - at 2012.12.22 08:44:00
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71. Scout this build - in General Discussions [original thread]
Ludvig Enraga wrote: Iron Wolf Saber wrote: Repeat after me. Scouts are not front line troops. They're behind the lines sort of troops. That's a really deep thought, man. please elaborate what exactly should the scout be doing behind ...
- by Anyanka Shadowmane - at 2012.12.21 22:35:00
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72. Orginizing your Loadouts - in Feedback/Requests [original thread]
Shouper of BHD wrote: thanks. I think i`m going to sue your method, 1 for the most used, 2 for 2ndeary etc. hopefully they will allow us to orginize are load-uts like described in the OP You're going to sue me?! I don't think it'll hold up in...
- by Anyanka Shadowmane - at 2012.12.21 20:36:00
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73. Orginizing your Loadouts - in Feedback/Requests [original thread]
Shouper of BHD wrote: Hello CCP and fellow forumers/beta testers. Are you (CCP) able to make it where we can click on a load-out, select move (from the same tab that shows, edit, rename etc) and choose where the load-out goes on your load-out s...
- by Anyanka Shadowmane - at 2012.12.21 19:27:00
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74. shot guns - in General Discussions [original thread]
The dark cloud wrote: wah wah scouts with profile dampeners and shotguns are OP. I need a red dot above their head to know they are enemy. Well thats the impression that ive got from that guy. To be honest, me too. But I thought I'd give him...
- by Anyanka Shadowmane - at 2012.12.21 16:49:00
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75. shot guns - in General Discussions [original thread]
new hulk wrote: Why are scouts allowed to have shotguns? I'm tired of shooting them with a HMG and them not dying. If they lag, make it boot them instead of going 40 and 2. Dumb them down Indeed, that doesn't sound right. I occasionally use ...
- by Anyanka Shadowmane - at 2012.12.21 16:37:00
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76. [Request] Nanite-injection - user-side hit button when you want to get up... or ... - in Feedback/Requests [original thread]
Skihids wrote: So you are just asking for the ability to play dead whie your shields regenerate? I'd vote for that as long as it was clear to both you and the medic that the injection was successful. It's certainly an interesting idea. I as...
- by Anyanka Shadowmane - at 2012.12.21 14:04:00
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77. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
SoTa PoP wrote: Reading around... a lot of the comments are based on G-slick simply being an imperfect speaking out loud. Anyone else find this a tad bit... uncivilized? ^_^ I aim for them as much as the next guy on this forum but the jelly on...
- by Anyanka Shadowmane - at 2012.12.21 04:43:00
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78. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Regis Mk V wrote: The AR was doing what it was supposed to do. The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience ...
- by Anyanka Shadowmane - at 2012.12.21 04:01:00
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79. (Request) All Aur guns Have an isk price tag too - in Feedback/Requests [original thread]
DarkShadowFox wrote: lower cpu/ PG requirements make better fits, combined with a BPO militia suit, yeah.. The only BPO militia suits are the skin weave suits. They're not available through AUR, they were only available as gifts to beta test...
- by Anyanka Shadowmane - at 2012.12.21 03:51:00
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80. (Request) All Aur guns Have an isk price tag too - in Feedback/Requests [original thread]
DarkShadowFox wrote: Garrett Blacknova wrote: [quote=WHz DS9899][quote=Garrett Blacknova] And while CCP won't be selling the guns for ISK, the player market WILL allow us to sell AUR gear (weapons, dropsuits, UVTs, whatever else we have) fo...
- by Anyanka Shadowmane - at 2012.12.21 02:44:00
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