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361. The Issue With Unreleased Gear - in General Discussions [original thread]
Th3rdSun wrote: Another Heavy SOB wrote: Th3rdSun wrote: Sloth9230 wrote: Instead CCP chose to go with clever(not really) release date I'm willing to bet that the release date gimmick was more of Sony's doing than CCP's. The p...
- by Another Heavy SOB - at 2013.06.29 20:59:00
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362. Food for though - in General Discussions [original thread]
I didn't even touch the cover system idea...While it could be interesting it would detract from player skill IMO (if you can't manage to stand behind a box the game shouldn't hold your hand) Also I'd rather control my "peeking" manually. Regardle...
- by Another Heavy SOB - at 2013.06.29 11:15:00
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363. Food for though - in General Discussions [original thread]
A few points here. 1. If they implemented your first idea this would no longer be an FPS, rather some weird cross breed. 2. Your grenade idea, that would be called " EZ mode". 3. It's called a Light frame or Scout.... Besides the fact that I ...
- by Another Heavy SOB - at 2013.06.29 10:56:00
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364. I wonder why CCP didnt Reset all of the current that play open and closed beta b... - in General Discussions [original thread]
Drud Green wrote: A bunch of tryhards cried about it op. Those same tryhards didn't treat the beta as a beta, it was simply a way to get a massive advantage (afk farming anybody?) The tryhards cried hard enough and voila no more reset. A...
- by Another Heavy SOB - at 2013.06.29 05:14:00
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365. The Issue With Unreleased Gear - in General Discussions [original thread]
Th3rdSun wrote: Sloth9230 wrote: Instead CCP chose to go with clever(not really) release date I'm willing to bet that the release date gimmick was more of Sony's doing than CCP's. The problem with that theory is that Sony didn't mak...
- by Another Heavy SOB - at 2013.06.29 04:57:00
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366. The Issue With Unreleased Gear - in General Discussions [original thread]
We are 138 wrote: Hows this for a thought. You know new things are coming up in the game, why not show some self control and save some SP. I sit on about 1 mil SP all the time never spend it because when they put something out it gives me the f...
- by Another Heavy SOB - at 2013.06.29 02:52:00
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367. Reducing bullet spread for CQC weapons doesn't make much sense... - in General Discussions [original thread]
Dust Project 514 wrote: Another Heavy SOB wrote: Dust Project 514 wrote: The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in th...
- by Another Heavy SOB - at 2013.06.28 22:48:00
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368. Is there a schedule for the comming patches? - in General Discussions [original thread]
Krom Ganesh wrote: CCP Eterne wrote: Snip I don't see racial dropsuits on that list. Does that mean they are almost ready to roll out? No it doesn't. If they were almost ready I'm sure he'd have said so. The man can read I'm sure he'...
- by Another Heavy SOB - at 2013.06.28 22:38:00
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369. Reducing bullet spread for CQC weapons doesn't make much sense... - in General Discussions [original thread]
Dust Project 514 wrote: The reduction of the Shotguns spread is actually counterintuative for its purpose. Shotguns are suppose to be used to hand multiple targets in close range, but in this game, it is an assault weapon, so its spread is decr...
- by Another Heavy SOB - at 2013.06.28 22:24:00
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370. Reducing bullet spread for CQC weapons doesn't make much sense... - in General Discussions [original thread]
Mobius Wyvern wrote: Zero Harpuia wrote: Poplo Furuya wrote: It kind of goes both ways... larger spread gives you more room for error in that what would be a miss becomes a partial hit. On the other hand when it's too loose what would be ...
- by Another Heavy SOB - at 2013.06.28 22:13:00
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371. What would make you spend money on this game? - in General Discussions [original thread]
I've already purchased 3 merc packs, a veteran pack and a starter pack. So at $120 I feel I've given more than what's warranted on a game this incomplete. I have enough AUR for one more 3 day active and 19 days on my omega passive, I have no inten...
- by Another Heavy SOB - at 2013.06.28 22:07:00
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372. Reducing bullet spread for CQC weapons doesn't make much sense... - in General Discussions [original thread]
Your first mistake is comparing weapon balance in a Single player FPS versus a Multiplayer pvp FPS. Increased spread on CQC weapons serves to reward bad aiming and produce lucky random hits. Which is why this is most commonly found in Single Play...
- by Another Heavy SOB - at 2013.06.28 20:04:00
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373. Is there a schedule for the comming patches? - in General Discussions [original thread]
Good to know, atleast now I don't have to worry about saving my SP for that Caldari heavy anytime soon.
- by Another Heavy SOB - at 2013.06.28 12:06:00
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374. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Disturbingly Bored wrote: Another Heavy SOB wrote: Trust me guys you're arguing with a brick wall here. Go back through the page's. Yeah. My biggest goal is to not have poorly informed and potentially balance-damaging opinions fly witho...
- by Another Heavy SOB - at 2013.06.26 21:46:00
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375. New Heavy weapons on the "roadmap"? - in General Discussions [original thread]
Iron Wolf Saber wrote: Unofficially all racial equivalent stuff, new roles, and new equipment are on the backburner for the next 6 months. That doesn't mean it won't get done cooking within the next 6 months but its no longer the primary focus ...
- by Another Heavy SOB - at 2013.06.26 21:36:00
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376. New Heavy weapons on the "roadmap"? - in General Discussions [original thread]
The Attorney General wrote: The roadmap dev blog is supposed to drop either today or tomorrow. Let us see what is on there first, then we can burn this mother down if they ignore the heavies. My heavy alt is dying for a chance to use some s...
- by Another Heavy SOB - at 2013.06.26 21:27:00
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377. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
KOBLAKA1 wrote: THEDRiZZLE Aqua teen wrote: lol im just amusing my self at this point I may just like to argue... In that case I'll just sit back and watch. Carry on sir.
- by Another Heavy SOB - at 2013.06.26 20:54:00
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378. How many recruits have you got? - in General Discussions [original thread]
Of the 5 I've convinced to download Dust 1 still plays occasionally, but he only started 3 weeks ago. I did all my recruiting on my PSN friends list so I'm boned anyways. Besides that I'm no longer recommending this game to anyone, that Beta ta...
- by Another Heavy SOB - at 2013.06.26 20:40:00
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379. Free LAV's are not a problem. - in General Discussions [original thread]
N1ck Comeau wrote: I take out free LAV's with my boundeless. There pretty weak Yea, but not exactly in a timely fashion...not since the 60% HP Buff post uprising. Even a Baloch with a exposed Armor can get away if their a halfway decent dri...
- by Another Heavy SOB - at 2013.06.26 20:22:00
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380. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
ChromeBreaker wrote: Disturbingly Bored wrote: D legendary hero wrote: STD HMG -600dps +10% = 660dps + 15% procficiency = 760.35 +18% (2 complex damage mods) = 897.2 dps - 35% dispersion = 583.2dps at optimal range. past optimal range ...
- by Another Heavy SOB - at 2013.06.26 20:13:00
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