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21. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Noob tank much? You do realize that the blasters are designed for the sole purpose of taking out infantry only. Rails are designed to Bust vehicles. This means there is no balance between them in 1vs1 fights as intended. ...
- by Anoko Destrolock - at 2014.01.12 21:14:00
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22. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Rail gun is fine. Railgun w/damage mods is OP, but that is a discusion for another thread. I can destroy them with mlt blasters in CQC at least 70% of the time. The slow turning of the Rail turret is slow. 25% of my death...
- by Anoko Destrolock - at 2014.01.12 19:25:00
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23. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
First off, with 1.7, blaster were indirectly nerfed through the removal of the scattered variant. Scattered blasters did about 10% more damage with no reduction to RoF, range, etc. Rails received a MASSIVE buff. Previously, rail tanks could not ev...
- by Anoko Destrolock - at 2014.01.12 18:48:00
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24. Massive suit rebalance - in Feedback/Requests [original thread]
reserved
- by Anoko Destrolock - at 2013.11.27 14:56:00
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25. Massive suit rebalance - in Feedback/Requests [original thread]
First off, these are some ideas of mine. Please respond in a constructive way. I would recommend these changes be implemented in conjunction with a blanket 10% Dmg nerf as well as a 30% reduction to scrambler rifle rate of fire, 15% reduction to...
- by Anoko Destrolock - at 2013.11.26 19:47:00
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26. Logistics Rebalance - in Feedback/Requests [original thread]
I think the biggest problem with logis is the amount of slots. This gives them more hp with more equipment and the same amount of Dmg. The standard logi suits are fine. But the proto logi suits have too many high and low slots Logis gain more slo...
- by Anoko Destrolock - at 2013.11.26 18:41:00
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27. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I'd like to see an event where you are rewarded with part of what you destroy (like in PC) but for pub matches. This should be rewarded whether your team wins or looses. I don't see any reason this would hurt the game. If anything, it would encour...
- by Anoko Destrolock - at 2013.10.31 17:10:00
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28. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Event: Anti-proto stomping Rewards for killing players who have a better suit or weapon People often complain about top corps proto stomping and gear advantages Put skill to the test and reward those who outplay the wealthy Rewards 1 suit of the...
- by Anoko Destrolock - at 2013.10.31 16:57:00
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29. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Event idea The end of November killing event looks awesome Expand this idea to vehicles after 1.7 is released and any issues are smoothed out 20% chance to salvage any vehicle hull that YOU destroy. 10% chance to salvage modules and turrets. This...
- by Anoko Destrolock - at 2013.10.31 16:42:00
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30. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
A few concerns: what happens when a blueberry runs in front of a friendly forge gunner when they shoot? The person not paying attention should be the one penalized, not the guy trying to kill an enemy. Same thing with grenades. Throw a non cooked ...
- by Anoko Destrolock - at 2013.10.20 15:38:00
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31. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
This sounds amazing. I can't wait to see this implemented. Any idea when we will See this live?
- by Anoko Destrolock - at 2013.10.20 15:11:00
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32. NPC turret installation problem - in Feedback/Requests [original thread]
Ive watched unmanned rail guns blow up a 1mil isk tank..... thats just stupid being that its a pvp game why should turrets kill players when no one is on them? why should i or anyone else lose isk to something other than a player. Besides, they g...
- by Anoko Destrolock - at 2013.10.16 02:02:00
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33. RESPECs - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I'll say it before and I'll say it a million more times if I need to. No. No to respecs. No to your constant insistence that this bad idea is really a good one. No to the idea that it will help the player base, and no to y...
- by Anoko Destrolock - at 2013.09.15 13:39:00
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34. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Vell0cet wrote: Anoko Destrolock wrote: Raising dropsuitprices won't make a difference. I can fit proto swarms SMG shield ext an armor plates on a free suit with a nano hive. With that fit you'll be sniper candy. Quote: With a suit tha...
- by Anoko Destrolock - at 2013.09.15 03:46:00
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35. RESPECs - in Feedback/Requests [original thread]
There should be sp respecs for every certain amount of sp. 5 mil sounds good as previously mentioned. It should cost isk to do the respec though, not sp. Maybe 10-20 mil isk. This would help prevent people from switching to the fotm and proto stom...
- by Anoko Destrolock - at 2013.09.15 03:33:00
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36. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Raising dropsuitprices won't make a difference. I can fit proto swarms SMG shield ext an armor plates on a free suit with a nano hive. With a suit that costs 30k I can blow up a 800k isk tank. The solution is to make basic tanks cheaper and mak...
- by Anoko Destrolock - at 2013.09.14 15:38:00
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37. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I have a tanker alt and forges and swarms can be a real problem on buildings. It currently takes only 3-4 proto swarms to kill an armor tank and if that person is 200m in the air and your turret can't reach them but they can hit you easily, what d...
- by Anoko Destrolock - at 2013.08.28 17:30:00
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38. Suit balance suggestions - in Feedback/Requests [original thread]
We all know suit balance is terrible currently so I thought I'd share some suggestions on how to fix them. First: shield recharge delay Many suits have a longer recharge delay than they should, especially caldari who are shield tanked. Shield tan...
- by Anoko Destrolock - at 2013.06.17 19:45:00
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39. HMG Scaling - in Feedback/Requests [original thread]
I've noticed that HMGs barely scale compared to ARs and other weapons. There is only a 10% difference in damage between the standard vs proto with the same RoF, accuracy, clip size, seize duration. So use a 8000 isk HMG with a complex Dmg mod an...
- by Anoko Destrolock - at 2013.04.11 17:11:00
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