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21. 24 hour ban problems - in General Discussions [original thread]
so.... im driving my new, awesome tank and i get a massive lag spike which causes players behind my tank to appear in front of me and get run over from the loss of control during the ccp patch day lag..... then a ****** jumps off a 100m tall buil...
- by Anoko Destrolock - at 2013.12.11 04:45:00
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22. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Skybladev2 wrote: Anoko Destrolock wrote: LAV Operation +1% Speed / Acceleration HAV Operation +1% armor & shields and / or +1% large turret dmg But where is dropship operation? That's for the pilots to figure out. I don't fly tho...
- by Anoko Destrolock - at 2013.10.24 15:13:00
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23. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP, NO ONE enjoys putting millions of sp into skills just to unlock them. I want to see a reason to reach rank 5 in a skill regardless of whether you use basic or complex modules / turrets / hulls. The new skills list has 20 unlock skills, 9 of ...
- by Anoko Destrolock - at 2013.10.24 01:08:00
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24. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
KenKaniff69 wrote: CCP, do you realize what these pathetic regen/rep rates and absurd cool down times will do to vehicles? I mean come on it is pathetic how long they will be-even with skills. Tanks will no longer roam the battlefield, neither ...
- by Anoko Destrolock - at 2013.10.22 02:15:00
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25. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
large missiles need a blast radius buff Shield extender and armor plates need a buff so that the increase in hp is significant relative to base hp. Turret reload speed should be relevant but NOT crippling as is the case with large missiles Missil...
- by Anoko Destrolock - at 2013.10.22 02:04:00
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26. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
saxonmish wrote: so, what about the Veyu's and the Falchion's are these getting changed or will they still be 5 low 3 high? If you read the OP..... Enforcers are being removed. So no way of knowing until next year at the earliest. If they...
- by Anoko Destrolock - at 2013.10.22 01:47:00
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27. This has been asked for before, but... - in General Discussions [original thread]
HyperionsThunder wrote: Can we get a profit/losses tab or something following each battle? If we died 10 times, but got revived 4, and we spawned our cheap tank, and it survived, and we did very well and earned 315K ISK, did we turn a profit? ...
- by Anoko Destrolock - at 2013.10.16 02:13:00
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28. How to fix tank... - in General Discussions [original thread]
Sir Dukey wrote: Anoko Destrolock wrote: Sir Dukey wrote: Replace logi LAV stats with tank stats and add a large fking blaster turret. Thank you, I know im on a streak, yes im getting stuff done, im a genius thank you... Yeah, then ...
- by Anoko Destrolock - at 2013.10.16 02:08:00
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29. Not sure what to spec next - in General Discussions [original thread]
CharCharOdell wrote: Okay: so ignoring tanks, I have freedom md, callogi lvl 5, proto hives, proto injectors, adv uplinks, and basic rep tool. I have been saving SP for vehicles since i thought 1.5 would be the vehicle fix but now that it is n...
- by Anoko Destrolock - at 2013.10.16 01:55:00
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30. How to fix tank... - in General Discussions [original thread]
Sir Dukey wrote: Replace logi LAV stats with tank stats and add a large fking blaster turret. Thank you, I know im on a streak, yes im getting stuff done, im a genius thank you... Yeah, then theyd have to make a new logi LAV with 8000 arm...
- by Anoko Destrolock - at 2013.10.16 01:52:00
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31. Tanks - in General Discussions [original thread]
Fire of Prometheus wrote: They are removing all specialized vehicles, I.e. Assault dropships, logi dropships, enforcer tanks (not that anyone really uses them) and the 2 LAV variants. Aside from that wich will most likely make all pilots leave...
- by Anoko Destrolock - at 2013.10.16 01:48:00
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32. Tanks - in General Discussions [original thread]
I hope people are wrong about tanks being even more garbage in 1.7. Id like to spec into them if theyre usable. Tanking has the potential to be a lot of fun if ccp gets it right. Im gonna just sit here and cross my fingers. Im tired of assault...
- by Anoko Destrolock - at 2013.10.16 01:28:00
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33. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
The most important thing is to make tanks cheaper. The biggest frustration with tanking is when you lose 1, you know itll take a ton of games in militia fits to pay for it. If tanks are cheaper in the future and more sustainable, instead of an is...
- by Anoko Destrolock - at 2013.10.16 01:14:00
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34. Please remove points for destroying neutral installations... - in General Discussions [original thread]
I'd much rather blow up all the turrets than watch blueberries shoot at the mcc with a blaster turret the whole game from 800m.
- by Anoko Destrolock - at 2013.10.13 14:24:00
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35. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Ccp: a few things to look at more closely: Proto swarms do 50% more Dmg than std All other weapons at only 10% difference Your numbers on missile turrets make them look even less appealing than they are now. Full auto sounds very fun. The small ...
- by Anoko Destrolock - at 2013.10.13 03:11:00
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36. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Winsaucerer wrote: Uravm0d groundforce wrote: ...Seriously the way to make vehicles fun is to make it profitable and with the info provided I would say they would have to cost the same as a drop suit. Thats my verdict. Yep. What I thi...
- by Anoko Destrolock - at 2013.10.03 20:57:00
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37. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
As both an AV player AND Tanker, I have a few concerns. 1. To start, it looks like tanking will take WAY more sp. 2. For shield vehicles, something needs to be done to prevent players from shooting a vehicle to prevent shield recharge with non A...
- by Anoko Destrolock - at 2013.10.03 20:24:00
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38. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
So obviously there were some bugs that needed to be worked out in the following days and that's fine. So here's what I think after a week of 1.4: The mechanics of aim assist are better but the values are too high. Aim assist is very strong wit...
- by Anoko Destrolock - at 2013.09.14 15:21:00
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39. Scrambler Rifle: What's your impression? - in General Discussions [original thread]
I tried out the scrambler rifle on an alt today and had mixed feelings. I was limited to academy battles on my alt so couldnt test it vs anyone with decent gear. My impression is the charge dmg is amazing. I was using the advanced version on milit...
- by Anoko Destrolock - at 2013.05.14 18:12:00
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40. Heavy Suit Bonus??? - in General Discussions [original thread]
*Mashes fire button on HMG* *HMG lead wind blows 425 rounds* OMG IM ON FIRE HELP! Pro heavy says, "Shoulda spent 10 million SP to get 5/5 sentinel and then you can be noob and mash your fire button like your at the carnival playing smash the gophe...
- by Anoko Destrolock - at 2013.05.06 02:01:00
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