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1. Mobile app - in Feedback/Requests [original thread]
-1 They wouldn't develop it for Windows Phone anyway.
- by Amuf Oratok - at 2016.01.09 10:05:00
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2. Ideas for new subsystems - in Feedback/Requests [original thread]
Apoleon II wrote: I really like this idea, but the pay to win is strong with this one That's because we don't get enough components. The factory should produce more of them and the quantity needed to level up a subsystem should be lower.
- by Amuf Oratok - at 2016.01.08 17:10:00
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3. Stopping people from leaving battle - in Feedback/Requests [original thread]
How about a Surrender option? If half of the team surrenders, the battle is over.
- by Amuf Oratok - at 2015.12.29 15:15:00
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4. Ideas for new subsystems - in Feedback/Requests [original thread]
Mad Syringe wrote: Please no more damage enhencements. I'd like the augmented ammo facility to go entierely, because it's just another advantage the vets get over the noobs. This kills new player retention. The most important thing we need, is...
- by Amuf Oratok - at 2015.12.12 08:49:00
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5. Ideas for new subsystems - in Feedback/Requests [original thread]
Faction management network (needs warbarge level 6) It automatically stipulates lesser contracts with the major factions, generating loyalty points over time. Daily production: 30 + 20 * level This facility needs an extra menu fo lp assignment...
- by Amuf Oratok - at 2015.12.11 15:36:00
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6. Amarr Scout Bonus Proposal - in Feedback/Requests [original thread]
I have an idea: psychic Amarr scouts that can sense remotes if they focus their mind. The player does a melee attack and keep holding the button for three seconds, then the active scanner built inside the armor is activated. The scanner works 360 ...
- by Amuf Oratok - at 2015.09.23 10:24:00
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7. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
CCP Rattati wrote: The way the hierarchy works is that the 0.7 is overridden at the next level below with a 0.9, like all the suits, so this is not a verified inconsistency. Still it's actually slower than min-scout, I just used both 30 minu...
- by Amuf Oratok - at 2015.06.24 14:48:00
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8. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
Adipem Nothi wrote: If you want to know what 0.7x strafe will feel like, try this suit! Clumsy is the word.
- by Amuf Oratok - at 2015.06.21 16:00:00
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9. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
I've noticed minmatar light frame (no role) has a low speed when it comes to strafing and I wonder why. I've browsed protofits and these are the exact values: Minmatar Light: 3.955 m/s Minmatar Scout: 5.085 m/s Minmatar Medium: 4.77 m/s Minmatar ...
- by Amuf Oratok - at 2015.06.21 12:53:00
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10. Idea: change ADV Minmatar scout slot layout from 3/2 to 2/3 - in Feedback/Requests [original thread]
Minmatar scout suffers from a huge dependance on low potency modules: kinetic catalyzers, profile dampeners and codebreakers are natural augmentations for the dropsuit. Lots of time it was suggested to transfer codebreakers from low slot to high s...
- by Amuf Oratok - at 2015.03.01 20:11:00
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11. Amarr flashbang - in Feedback/Requests [original thread]
B1G Boss wrote: New drop suit grenadier has 3 grenade slots. one sidearm. no mods.Heavy frame Mid health and one equipment slot I'd prefer medium suit, physical stats as logi, 2 grenades 1 sidearm Grenade capacity +1 per level and racial bon...
- by Amuf Oratok - at 2015.02.02 16:36:00
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12. Installation revamp - in Feedback/Requests [original thread]
Installations as isk sink could be good: -Turrets 20 million isks; -CRUs and supply depots 50 million isks.
- by Amuf Oratok - at 2015.02.01 17:46:00
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13. Minmatar Scout changes - in Feedback/Requests [original thread]
Maken Tosch wrote: I don't want to see the Minscout have an extra low-slot. I'm afraid I disagree. I envy Gallente slot configuration because all the important modules are low potency. Codebreakers? Low. Kinetic Catalyzers? Low. Profile Damp...
- by Amuf Oratok - at 2015.01.27 17:56:00
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14. Nova Sword - in Feedback/Requests [original thread]
Pokey Dravon wrote: I dont see why anyone would give up a primary weapon to get an extra meter or two of melee range, especially if it has to be charged. I'd do it.
- by Amuf Oratok - at 2015.01.25 22:25:00
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15. Simulation mode - in Feedback/Requests [original thread]
As an alternative version of public matches, Simulation is good for newbies fresh out of the Academy, people who want to try unusuall fittings or new tactics without risks. In Simulation mode fittings are entirely made of Simulation BPOs or SB...
- by Amuf Oratok - at 2015.01.10 16:45:00
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16. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Varoth Drac wrote: sometimes they are the only way to beat the logi heavy pair (with difficulty) Knife the logi, then knife the heavy. Problem solved.
- by Amuf Oratok - at 2014.11.28 22:00:00
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17. Jump height and plates - in Feedback/Requests [original thread]
CCP Rattati wrote: maybe myofibs should increase jump speed height Myofibrils increase muscle impulse, so maybe it should increase both melee damage and jump height.
- by Amuf Oratok - at 2014.11.09 12:56:00
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18. Nades HUD - in Feedback/Requests [original thread]
Breakin Stuff wrote: Please don't. I use AV nades to make enemies jump where I want them to go when I have no locus. He meant he wants an icon next to the number of nades you currently have, or something like that.
- by Amuf Oratok - at 2014.10.18 15:14:00
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19. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Adipem Nothi wrote: Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome! Sadface: Change in movement mechani...
- by Amuf Oratok - at 2014.06.27 19:10:00
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20. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Ever thought about a quick slash while running? I'm referring to a single, not charged attack without stopping running. Also, what about a running leap attack? A variation of the actual jump and charge technique: if you run and jump while holding ...
- by Amuf Oratok - at 2014.06.27 18:53:00
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