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81. HAV glitches on road from Northern MCC heading South. - in Manus Peak [original thread]
+1 had a tank with 6k damage instantly destroyed when driving down a hill.
- by Alex Bradshaw - at 2013.02.24 17:53:00
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82. Going HAV a mistake? - in Rookie Training Grounds [original thread]
not sure about tanks at the moment. Invested around 750k SP, but my tanks with around 6k damage are weak. To double that damage to 12k would need another 2.1 million SP. My current tank can be destroyed by non AV troops at medium range in seconds....
- by Alex Bradshaw - at 2013.02.24 16:58:00
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83. HAVs: Blue-dot gunners, Yes/No? - in Rookie Training Grounds [original thread]
I like getting blue dots in tanks. Sometimes though, they lose situational awareness, and do not go for uplinks, they dont get out and shoot swarm launchers, or dont bail out when the tank is about to be destroyed. Dont forget situational awarenes...
- by Alex Bradshaw - at 2013.02.24 16:49:00
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84. how much do your SP increase when not playing? - in Rookie Training Grounds [original thread]
how much do your SP increase when not playing? e.g how much per day? I believe there is a 2* multiplier which you can buy for aurum?
- by Alex Bradshaw - at 2013.02.24 16:11:00
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85. vehicle kills - in Feedback/Requests [original thread]
BloodBrotherBro wrote: I would like to see ccp get rid of vehicles running over people and get the kill for it. I think it is cheating, this is a first person shooter game not grand theft auto. I do not agree with taking away vehicle kills, ...
- by Alex Bradshaw - at 2013.02.23 16:42:00
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86. Tank driver seat lock - in Feedback/Requests [original thread]
+1 Tank driver seat should be locked to the owner(still hackable by the enemy). I find myself spawning tanks away from respawn points to stop people stealing them.
- by Alex Bradshaw - at 2013.02.23 16:38:00
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87. Introduce a team leader role - in Feedback/Requests [original thread]
There needs to be the following roles in the game -squad leader(already there) -team leader(team leader sets objectives for each squad). Having a team leader role ensures there is strategy for the squads. In return for following the team leaders...
- by Alex Bradshaw - at 2013.02.23 15:54:00
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88. Public Squad Removal. Your thoughts? - in General Discussions [original thread]
my observations -new players do not squad up, missing the chance to have orbital strikes. -More experienced players squad up, and get to use orbital strikes, giving them an advantage -People still do not generally communicate or set objectives. ...
- by Alex Bradshaw - at 2013.02.23 15:46:00
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89. How come tanks have unlimited ammo? - in General Discussions [original thread]
tanks are slow to drive. Driving a tank over a nanohive would be very boring Also, from my experience in public matches, if I got out of the tank to throw a nanohive, someone would steal my tank, they are like that on public matches Infinite...
- by Alex Bradshaw - at 2013.02.23 15:10:00
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90. how to leave a squad without restarting - in Rookie Training Grounds [original thread]
just figured it thanks. You can leave squad after the battle from the squad screen, x button
- by Alex Bradshaw - at 2013.02.22 22:54:00
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91. how to leave a squad without restarting - in Rookie Training Grounds [original thread]
with the new awful system of everyone being outside squads, I now manually join squads. How do you leave a squad, because if you don't, you cannot enter another battle, because you are not squad leader. I then have to restart
- by Alex Bradshaw - at 2013.02.22 22:53:00
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92. someone took my tank even though I was stood right next to it on deployment - in Feedback/Requests [original thread]
Tank stealing is now getting absurd. I deployed a tank, stood almost next to it when it was dropped, walked up to the tank, hammered circle, but still could not get in as driver. I then had to watch as some noob drove up to 2 railguns and trashed ...
- by Alex Bradshaw - at 2013.02.22 00:21:00
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93. how do you carry multiple grenades - in Rookie Training Grounds [original thread]
the standard free assult trooper carries 2 locus grenades. When I fit AV grenades, you just get 1, but it says max ammo 3. How do I equip 3?
- by Alex Bradshaw - at 2013.02.21 23:54:00
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94. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: Only cowards hide in tanks to fight infantry. The people on leader boards have to hide in 20,000 plus armour tanks and spam blaster fire and people to get kills. I mean really how is this fair to put tanks against infantry. ...
- by Alex Bradshaw - at 2013.02.21 02:50:00
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95. Public Squad Removal. Your thoughts? - in General Discussions [original thread]
PS removal is awful. If you add yourself in to a squad, and the game ends. the system does not let you join other games, as you are not the leader. Also, as most people dont squad up, there are fewer orbital strikes and no objectives set. On many...
- by Alex Bradshaw - at 2013.02.21 02:12:00
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96. end of dust? - in General Discussions [original thread]
dazlb72 wrote: having just seen the playstation 4 launch announcement and the titles to be released ( killzone4 and destiny) i don't think dust will be around for long. what does Killzone have to do with dust? With destiny, it depends how m...
- by Alex Bradshaw - at 2013.02.21 02:02:00
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97. with ps4 coming question for devs and everyone - in General Discussions [original thread]
iLLMaTiC619 wrote: do you think ccp will drag their feet on developing this game on ps3 just so they can work on the ps4 version? With ps4 on horizon I wonder how much they will put into the ps3 or will they just focuse on coding for ps4.. what...
- by Alex Bradshaw - at 2013.02.20 17:19:00
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98. Why remove default squad allocation!? - in Feedback/Requests [original thread]
the trouble with removing default squad allocation is, you dont get the points for setting objectives. Another issue, is you will not get the points for an orbital strike. I tried adding myself in to a squad. after the game, it would not let me s...
- by Alex Bradshaw - at 2013.02.20 12:34:00
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99. lock vehicles - in Feedback/Requests [original thread]
I personally would like to see the vehicle locked to the driver. The stealing of vehicles costing 200-1.2M ISK is not acceptable. The owner should be able to get out & make repairs, or respawn to get the vehicle back if they are shot during de...
- by Alex Bradshaw - at 2013.02.20 02:09:00
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100. disable friendly fire on vehicles - in Feedback/Requests [original thread]
how does the collision damage cause a fully specced militia tank with around 6K armour and shields to explode? The team member was using weapons on the tank when it exploded., and was running behind the tank at the time. how much damage can collis...
- by Alex Bradshaw - at 2013.02.19 11:45:00
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