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61. Counters to AV threats - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Vehicles get an equipment slot for automated defense from a specific AV threat Allowes resistance to ONE threat, but no others. no, people would use LAVs to run people down excessively, AV grenades are an ideal count...
- by Alex Bradshaw - at 2013.03.14 00:56:00
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62. Need a PS3 mic, suggestions? - in Rookie Training Grounds [original thread]
I use the official sony bluetooth mic first generation, been happy with it for a few years.
- by Alex Bradshaw - at 2013.03.14 00:44:00
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63. New Age Empire wants players, 20:00-00:00 GMT time zone - in Corporation Recruitment [original thread]
I regularly play 20:00-0:00 GMT. Our 150 player corporation has a lack of players on line at this specific time, & am am looking to recruit players for a regular squad. You need to be -at least 18 years old -have a MIC -regularly on line at t...
- by Alex Bradshaw - at 2013.03.11 21:06:00
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64. are some corporations eve & dust corporations? - in Rookie Training Grounds [original thread]
some corporations have members in excess of 47000. Are these corporations eve corporations? I would expect so given their high membership numbers
- by Alex Bradshaw - at 2013.03.11 02:21:00
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65. UK player looking for a new corp - in Corporation Recruitment [original thread]
I am looking for a new corp, as my current corp has 135 members, but does not have more than around 8-10 players on during my usual gaming time, often not enough for me to squad up. I am looking for the following in a corp, and would be loyal und...
- by Alex Bradshaw - at 2013.03.10 23:13:00
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66. PSN trophies? - in Feedback/Requests [original thread]
Are there any plans to implement trophies in the final version? It would be good to show other PSN players what I have been doing. A game that has no ending requires some thought for trophies, but you could add new trophies as new features are put...
- by Alex Bradshaw - at 2013.03.08 14:00:00
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67. New Age Empire [DONS} - in Corporation Recruitment [original thread]
Destros Sadowfans wrote: CEO: OMG WTF DIRECTORS: Destros Sadowfans, Ncredible Beast, pokeysmokey We are a ever growing empire that is looking for skilled and well armed players. Mic is needed. We are a powerful force and in need for good player...
- by Alex Bradshaw - at 2013.03.07 01:32:00
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68. set squad objective from the crosshair - in Rookie Training Grounds [original thread]
how do you set squad objectives from the crosshair? I want to avoid using the map, where possible
- by Alex Bradshaw - at 2013.03.04 02:54:00
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69. Will CCP let us reset SP for a fee? - in General Discussions [original thread]
I would personally pay for the ability to reset SP for a limited time. I dont think I would pay more than -ú5/10$, but if you multiply that by 1 million players, that is a lot of money The reason I want the reset is because I have joined a diff...
- by Alex Bradshaw - at 2013.03.04 02:44:00
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70. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: There's a few issues with tanks I'd like to have a chat about. Currently skilled AV can do terrible things to our tanks that will make us corner cry and hide behind the redline or simply die. It takes only 1 mind you, a...
- by Alex Bradshaw - at 2013.02.28 01:09:00
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71. Missile Tank Turrets are too weak - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Give them range, damage, or blast radius, it doesn't matter. But as is, no missile tank can kill a blaster or railgun at any range Give it the same range as the stationary turrets! -1 I dont like the idea of a tank ...
- by Alex Bradshaw - at 2013.02.28 01:02:00
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72. Tanks in ambush. - in General Discussions [original thread]
DJINN leukoplast wrote: Tanks in skirmish I have no issue with as they were designed for that... but tanks in ambush? Are some players really that insecure? So what toothpick rooster players here bring tanks to ambush? And why? dont forg...
- by Alex Bradshaw - at 2013.02.28 00:48:00
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73. put the same SP mechanism on corp matches - in Feedback/Requests [original thread]
On corp matches, the corporation can distribute money, but there are no skill points awarded. On corp matches, the same skill point system as public should be used. At the moment, I dont want money, I want skill points. This is discouraging me fro...
- by Alex Bradshaw - at 2013.02.26 15:36:00
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74. AFK skill farmers - in Feedback/Requests [original thread]
ZiwZih wrote: Okay, I knew for sitting in MCC trick, but yesterday I saw a guy who has been suicide-bombin himself in more than 4-5 Ambush matches I've played. First time I noticed him on final screen. Wife and I felt a bit sorry for how hars...
- by Alex Bradshaw - at 2013.02.26 03:31:00
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75. We need redline sniping fixed. - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: This has gotten ridiculous. Yes, I'm mad lol. I just played a game, with I'd say 7 people doing objectives the rest sniping in the redline. It's recorded too :P Its just extremely annoying atm, Yes I can switch out to a...
- by Alex Bradshaw - at 2013.02.26 03:11:00
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76. [REQ] Remove players who do nothing and make the team lose! - in Feedback/Requests [original thread]
how about a vote system. 6 votes gets a player removed from the team. I often see groups of 4-5 people doing nothing.
- by Alex Bradshaw - at 2013.02.26 03:08:00
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77. Ping rating - in Feedback/Requests [original thread]
if you did see a player lagging, what do you think should happen?
- by Alex Bradshaw - at 2013.02.26 02:55:00
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78. how do red line snipers survive? - in General Discussions [original thread]
I was in a skirmish this evening. I saw a drop ship leave 3 snipers way beyond the red line in some buildings, where my squad spent around 5 minutes fighting them, while they are behind the red line. Is there a bug that allows troops to survive be...
- by Alex Bradshaw - at 2013.02.26 02:53:00
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79. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
I play as scout. There is nothing wrong with heavies, just stay out of close to medium range. If you see one and you do not have any squad mates with you, just run away and attack from medium to long range. It takes some skill to play heavy, becau...
- by Alex Bradshaw - at 2013.02.26 02:48:00
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80. field mechanics / shield control skills apply to modules? - in Rookie Training Grounds [original thread]
do field mechanics / shield control skills apply to modules or just the base suit & vehicle?
- by Alex Bradshaw - at 2013.02.24 21:21:00
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