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41. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Ever hear of a Javelin? You lock on the target, fire, the missile flys up in the air, and then comes down and destroys the target in one hit. Completely fire and forget, one hit kill every time. The changes you propose are ...
- by Alex Bradshaw - at 2013.02.19 01:01:00
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42. Super Slim ps3 - in Feedback/Requests [original thread]
LoveNewlooy wrote: dear CCP, can you guys fixs lag for players who using super slim ps3, because super slim ps3 are more flame rate lag then fat ps3. most of players who keep complain about unplayable becasue they are using super slim ps3. ar...
- by Alex Bradshaw - at 2013.02.19 00:48:00
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43. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Heimdallr69 wrote: Alex Bradshaw wrote: Panther Alpha wrote: I have to agree with this guy. Is far to easy to lock into a tank, find cover in a save place ( like behind a rock ), and shoot your Swarm missiles around the rock . Just anot...
- by Alex Bradshaw - at 2013.02.19 00:42:00
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44. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
I say leave swarms as they are. I engaged a tank and a LAV this evening with a swarm. Took me 4 hits to take down the tank, and 1 for the LAV. I then had to go and re-arm. I found it challenging to avoid being shot by infantry and vehicles while d...
- by Alex Bradshaw - at 2013.02.19 00:20:00
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45. stop team mates stealing tanks - in Feedback/Requests [original thread]
Interesting idea about selective lock, but if you get shot while the tank is being dropped in , there is the problem of noobs taking your tank and losing it.
- by Alex Bradshaw - at 2013.02.19 00:06:00
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46. stop team mates stealing tanks - in Feedback/Requests [original thread]
make it so a tank or other vehicle can only be driven by the requestor, unless hacked by the enemy. I got shot during a tank request, respawned, and had to get in my tank as a turret operator, because the other player took it. He was a complete n...
- by Alex Bradshaw - at 2013.02.18 23:18:00
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47. Run and Reloading VOTE - in Feedback/Requests [original thread]
No, run and reload would look silly
- by Alex Bradshaw - at 2013.02.17 23:45:00
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48. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Panther Alpha wrote: I have to agree with this guy. Is far to easy to lock into a tank, find cover in a save place ( like behind a rock ), and shoot your Swarm missiles around the rock . Just another Over Powering thing in Dust 514....... it ...
- by Alex Bradshaw - at 2013.02.17 23:41:00
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49. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Swarm launchers force tank drivers to work with a team of infantry, thus preventing tanks from dominating. If the enemy is using a lot of swarm launchers, they will be vulnerable to your infantry, the balance is right. I often use swarm launchers...
- by Alex Bradshaw - at 2013.02.15 01:14:00
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50. Show Distance to downed mercenary - in Feedback/Requests [original thread]
Arbor Viridanus wrote: Being able to see exactly how far away a downed team mate is would help encourage people to actually use their injectors. +1 +1
- by Alex Bradshaw - at 2013.02.15 01:01:00
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51. sniper insta killed me in a turret, is this intended? - in Feedback/Requests [original thread]
I was in a turret, which I think had full armour and shields. I was shooting at enemy troops, when a sniper insta-killed me in the turret. Is this intended or is it a bug? I personally think this makes snipers over powered, if they can insta-kill ...
- by Alex Bradshaw - at 2013.02.12 01:10:00
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52. corporations not showing up for battles - in Feedback/Requests [original thread]
had 3 battles in a row now where the rival corporation did not show up. This was boring because: -7.5 minute wait in the lobby -battle started, around 10 minutes with no action in a skirmish. I would suggest the following improvements -5 minute c...
- by Alex Bradshaw - at 2013.02.10 23:45:00
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