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2061. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
Lower ads kick proportionally, and you have a deal.
- by Alena Ventrallis - at 2014.06.25 07:34:00
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2062. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. Do so for shield extende...
- by Alena Ventrallis - at 2014.06.25 06:19:00
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2063. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
True Adamance wrote: Bearing in mind the mechanics of the game we are founded upon. Large Turrets do not hit small targets. Larger Missiles do not do much damage to smaller ships. Missiles designed to hit hulls of equal size traditionally...
- by Alena Ventrallis - at 2014.06.25 05:22:00
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2064. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
Amarr are about armor, but that does not inmatar rebels ships, which are more nimble than the Amarrian designs of old. The executioner and interceptors are prime examples. This can be Amarr's exception. A bonus to ferroscale AND reactive plates me...
- by Alena Ventrallis - at 2014.06.25 05:14:00
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2065. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Increase missile magazine to 16. Update damage profile. Decrease reload time.
- by Alena Ventrallis - at 2014.06.25 01:15:00
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2066. Termination on Bleedout screen -- O - in Feedback/Requests [original thread]
Or, you can only be revived if you call for one.
- by Alena Ventrallis - at 2014.06.25 01:10:00
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2067. Efficacy. Efficacy efficacy Efficacy.... - in Feedback/Requests [original thread]
Effic-I-acy
- by Alena Ventrallis - at 2014.06.25 01:10:00
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2068. Shield Tanks vs Armor Tanks and tanks in general - in General Discussions [original thread]
True Adamance wrote: Alena Ventrallis wrote: I think hardeners need to go back to their old values and have a fitting restriction of one per vehicle. Screw that noise, modules I wish would go back to pre 1.6 where variety was possible an...
- by Alena Ventrallis - at 2014.06.24 22:37:00
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2069. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Now that I think about it, a lot of the problem is the design of the ADS. Attack choppers (which is the closest RL analogy) are smaller than transport choppers, which is another part of why they are harder to hit. If ADS were redesigned to be smal...
- by Alena Ventrallis - at 2014.06.24 22:35:00
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2070. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Iron Wolf Saber wrote: Alena Ventrallis wrote: Iron Wolf Saber wrote: Alena Ventrallis wrote: Iron Wolf Saber wrote: Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fra...
- by Alena Ventrallis - at 2014.06.24 22:26:00
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2071. Shield Tanks vs Armor Tanks and tanks in general - in General Discussions [original thread]
I think hardeners need to go back to their old values and have a fitting restriction of one per vehicle.
- by Alena Ventrallis - at 2014.06.24 22:20:00
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2072. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Iron Wolf Saber wrote: Alena Ventrallis wrote: Iron Wolf Saber wrote: Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fragmentation methods used for killing aircraft. Though ...
- by Alena Ventrallis - at 2014.06.24 22:11:00
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2073. Rattati, The Man, how about some sniper love, dude? - in General Discussions [original thread]
Make snipers a one hit kill to the body on all but sentinels. Give them one round per magazine, with 3 reserve, and make them eat up a lot of nanites. Tie scope sway to suit size. Lights have the least sway, heavy suits the most, and mediums in ...
- by Alena Ventrallis - at 2014.06.24 21:58:00
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2074. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Iron Wolf Saber wrote: Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fragmentation methods used for killing aircraft. Though mostly this is used for killing anything that isn't a...
- by Alena Ventrallis - at 2014.06.24 21:41:00
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2075. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
True Adamance wrote: Alena Ventrallis wrote: Delta 749 wrote: Only hes talking in theory and asking what the charge of a javelin would do to an air craft so all your rambling about "it wouldnt go off because" is moot since it doesnt addr...
- by Alena Ventrallis - at 2014.06.24 21:37:00
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2076. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Delta 749 wrote: Only hes talking in theory and asking what the charge of a javelin would do to an air craft so all your rambling about "it wouldnt go off because" is moot since it doesnt address what hes asking IE how much damage, theoretical...
- by Alena Ventrallis - at 2014.06.24 21:08:00
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2077. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Delta 749 wrote: True Adamance wrote: Alena Ventrallis wrote: True Adamance wrote: So if I eyeballed a Javelin and hit and air target.......what would happen? The javelin wouldn't fire. It requires a lock before the missile is relea...
- by Alena Ventrallis - at 2014.06.24 20:43:00
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2078. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
True Adamance wrote: Alena Ventrallis wrote: True Adamance wrote: So if I eyeballed a Javelin and hit and air target.......what would happen? The javelin wouldn't fire. It requires a lock before the missile is released. And aircraft ar...
- by Alena Ventrallis - at 2014.06.24 20:32:00
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2079. Persistent Bugs For Hotfix Charles - in General Discussions [original thread]
Turret proficiencies aren't applying. Can't fit a top turret without a front one.
- by Alena Ventrallis - at 2014.06.24 19:53:00
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2080. [Charlie] Scouts vs Assaults - in Feedback/Requests [original thread]
Scout: a soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements. Scouts should show enemy positions on the tacnet to their squad. They should not be so combat capable ...
- by Alena Ventrallis - at 2014.06.24 08:42:00
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