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921. What should I think about the Dust 514? - in General Discussions [original thread]
Ground Bat wrote: As the 1,5k SP battle was a full match the ISK reward was ok, but most of the time when I joined battles I ended up joining battles that had already been ran for some time. Nothing is more frustrating than waiting for the da...
- by Aighun - at 2012.10.09 21:21:00
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922. What should I think about the Dust 514? - in General Discussions [original thread]
The OP makes some sense if you make an a priori determination that leveling is the most important feature in game for a solo player. And that the only point of playing is to grind gear and level up skills. And this is really limiting the game to ...
- by Aighun - at 2012.10.09 21:05:00
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923. 9 people on sisi and can't get a game... anyone seeing the same? - in General Discussions [original thread]
Last battle was in was 6 vs. 7. Even 50 on the server seems low as last night I counted just the players in local and there were over 90...
- by Aighun - at 2012.10.09 05:36:00
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924. CCP please put a "FFA" gamemode into DUST - in Feedback/Requests [original thread]
Aeon Amadi wrote: Come up with a reason why it should be in the game besides just wanting it, honestly. Doesn't really make sense with backstory elements currently in play and I'm not sure that it benefits the game as a whole if you're in it so...
- by Aighun - at 2012.10.09 05:31:00
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925. CCP please put a "FFA" gamemode into DUST - in Feedback/Requests [original thread]
I kind of like this idea. Say each player gets 12 total clones and the last one standing wins. Or something. THough that could lead to a lot of camping and hiding. Still, I think it could be done.
- by Aighun - at 2012.10.09 05:11:00
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926. [NDT] What else are you currently playing? - in General Discussions [original thread]
Tomorrow probably Dishonored. Still try my hand at Dark Souls PvP from time to time. Will play that when the Prepare to Die DLC hits console in a few weeks. Have been meaning to play some more Demon's Souls again, as well.
- by Aighun - at 2012.10.09 05:05:00
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927. BETAMAX is the greatest ever. - in General Discussions [original thread]
Is this the New Eden meta gaming thing I have heard so much about?
- by Aighun - at 2012.10.09 05:00:00
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928. [update] movement over terrain somewhat improved, needs more work - in Feedback/Requests [original thread]
Yeah, I've had to dial the positive initial impression down. There are still some bad spots on some maps. It would be great if there were an interactive map in the beta and we could put a mark on where we have gotten stuck, encountered rubber ba...
- by Aighun - at 2012.10.09 04:57:00
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929. I quit. - in General Discussions [original thread]
Obama DAT wrote: Two steps forward, two steps back. No steps sideways... I think it really does make sense to set the beta aside if it is becoming unproductive for you or anyone to spend time with it. I mean, basically you jump into a bet...
- by Aighun - at 2012.10.09 00:49:00
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930. CvC Tournies - in General Discussions [original thread]
Wait, is this a thread for a Corp. v Corp. fight to the death or a Corp. v Corp. COstume party? Isn't it a little early to be organizing the lol matches that will eventually be rampant in High sec?
- by Aighun - at 2012.10.08 20:44:00
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931. just wondering - in General Discussions [original thread]
Arthur Tavares wrote: Ok so in game voice chat is on push to talk is off I have tried with ports forward and dmz and withouth ports forwarded and dmz. My xmb says my mic is working and it works in every other game I play. I have activated voice...
- by Aighun - at 2012.10.08 20:39:00
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932. [Request] Deadzone and acceleration settings for controller. - in Feedback/Requests [original thread]
Auto Aim/ Aim Assist can already be toggled on or off so that is not an issue. I support fine tuning options, if possible. I would also like to see some explanation of what the adjustments do. Now we can adjust X and Y "sensitivity" but there is ...
- by Aighun - at 2012.10.08 20:27:00
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933. Income unfair for squad leaders... - in General Discussions [original thread]
crazy space wrote: But you are saying that you get thrown into a squad every time you join a match? That's stupid, if you join solo, you're solo. What if eve put you in a group of 4 wtf? Just now realized that, huh? Mayhap you had better sl...
- by Aighun - at 2012.10.08 06:03:00
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934. Low ISK Rewards? - in General Discussions [original thread]
crazy space wrote: Shiro Mokuzan wrote: They found a bug last build, so they artificially boosted the payout by about 100k. Now it's operating like it should have been the first place. That's why it seems lower. Don't you think it's too lo...
- by Aighun - at 2012.10.08 05:54:00
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935. Request: ability to crawl slowly while in "bleedout" state - in Feedback/Requests [original thread]
Would like to be able to move, even if in a drag self across the ground sort of way while in bleedout state. Would add some atmosphere and grit to the game, and allow me to get closer to cover for a revive from team mate with nanite injector.
- by Aighun - at 2012.10.08 05:33:00
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936. Take K/D Off the Scoreboard. - in Feedback/Requests [original thread]
Ieukoplast wrote: I wouldn't mind if they removed deaths (but kept kills) and made WP the deciding factor for leaderboard position. WP is the deciding factor on the end of match leader board. Already. Players can go 0/2 KDR and top the end...
- by Aighun - at 2012.10.08 05:28:00
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937. [update] movement over terrain somewhat improved, needs more work - in Feedback/Requests [original thread]
Governor Odius wrote: I bet it would be... Ha, yeah, well, if it still there maybe I have just built up a tolerance, kind of thing. It used to be much worse.
- by Aighun - at 2012.10.08 05:15:00
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938. A better weekly skill point cap system. - in Feedback/Requests [original thread]
Yes. If the current system is global and arbitrary it doesn't make sense. Could also have the diminishing returns clock start on a per character basis. and have it automatically re-set if you at least a few days off.
- by Aighun - at 2012.10.08 05:12:00
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939. Snipers Alone Could Kill This Game - in General Discussions [original thread]
Ieukoplast wrote: If snipers had a reduced range, and we could easily see where they are shooting at us from, they wouldn't be so bad. But, what? If assault rifles only sort of tickled they wouldn't be so bad either. And dropships wouldn'...
- by Aighun - at 2012.10.08 04:48:00
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940. [update] movement over terrain somewhat improved, needs more work - in Feedback/Requests [original thread]
Well done. Great to play matches without rubber banding and judder from moving over terrain, bumping into the ground or objects on map. Update: though some of the notoriously bad spots around objective B on what I'll call the E3 map are still pre...
- by Aighun - at 2012.10.08 04:40:00
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