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21. Problem with the "vehicle modules requiring dropsuit skills" fix - in Technical Support/Bugs [original thread]
The fix did make it so that all vehicle modules require their appropriate vehicle skill prerequisites, but the points I invested into dropsuit skills in order to get to get vehicle modules were not refunded to me. I have a total of 56,570SP in th...
- by Agent Overkill - at 2013.05.12 18:09:00
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22. BUG - Warbarge squad orders - in Technical Support/Bugs [original thread]
It also makes you unable to turn the camera in the warbage since it doesn't go away.
- by Agent Overkill - at 2013.05.10 07:16:00
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23. Memory leaks on 5 point maps - in Technical Support/Bugs [original thread]
This is still an a problem.
- by Agent Overkill - at 2013.05.10 07:12:00
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24. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
Since dropships pilots have less control on staying still with the new DS controls, this is needed.
- by Agent Overkill - at 2013.05.10 04:38:00
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25. Vehicle Shield extenders asking for Dropsuit skills instead of vehicle core skills - in Technical Support/Bugs [original thread]
This is just ridiculous, an absolutely terrible game design decision.
- by Agent Overkill - at 2013.05.07 21:51:00
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26. [BUG] Revive symbol missing. - in Technical Support/Bugs [original thread]
Snail Super wrote: Absolutely Frustrating. Not having the revive symbol hovering over the body of a fallen clone makes it difficult for medics in the battlefield. If I see a downed body, I have no idea if they are friend or foe. This is conditi...
- by Agent Overkill - at 2013.05.07 21:37:00
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27. BUG - Visual artefacts - in Technical Support/Bugs [original thread]
Also have it
- by Agent Overkill - at 2013.05.07 21:32:00
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28. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
I can confirm this also affects Large Missile Turrets.
- by Agent Overkill - at 2013.05.07 21:23:00
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29. Lost vehicle that survived a battle - in Technical Support/Bugs [original thread]
Dust needs to not count such incidences a loss of an asset. People could get disconnected and have their stuff survive the match and still lose it. For it to count it as a loss doesn't make sense.
- by Agent Overkill - at 2013.05.05 16:23:00
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30. Lost vehicle that survived a battle - in Technical Support/Bugs [original thread]
I was in my tank, my frame rate dropped to unplayable levels, let my friend pilot it, and left battle since I was completely useless to my team at that point and there was a chance some1 more useful could take my place. My friend hid somewhere sa...
- by Agent Overkill - at 2013.05.05 05:24:00
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31. [Request] Corps & PC: Incentives for the individual @FoxFour & Nullarbor - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: It would be really nice if shares in EVE/Dust were actually traded on a stock exchange. The current mechanic stinks, but it does have the ability to pay dividends for instance. If shares were actually tradeable (and cla...
- by Agent Overkill - at 2013.04.08 23:02:00
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32. [Request] Corps & PC: Incentives for the individual @FoxFour & Nullarbor - in Feedback/Requests [original thread]
Piercing Serenity wrote: I think you're pushing the idea of balance and equity a big too far. We aren't workers. No one owes us anything. We aren't indentured servants. We owe corporations nothing. If you want to have individual wealth, I say f...
- by Agent Overkill - at 2013.04.08 22:55:00
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33. Having to pay to use mic chat turns all my PSN friends off Dust514 - in Feedback/Requests [original thread]
CCP should have seen this coming and us players have posted about this problem and they have taken no action (so far).
- by Agent Overkill - at 2013.04.08 22:37:00
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34. [Suggestion] Allow us to disable CQ to load faster? - in Feedback/Requests [original thread]
Something minimalist like this would be nice. The Merc Quarters is nice and all but I would like an option to disable it to make things load faster.
- by Agent Overkill - at 2013.04.08 22:23:00
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35. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Tapping in my opinion is the fastest, clutter free way to select what you want. Tap, double, or triple tap to bring up what you want without switching to the other stuff. Hopefully Dust will do this as good or better than MAG. If people hate the ...
- by Agent Overkill - at 2013.04.08 22:04:00
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36. Flux nades Instant Kill [BUG] with video Evidence - in Technical Support/Bugs [original thread]
Nice vid. CCP needs to get this fixed for Uprising.
- by Agent Overkill - at 2013.04.08 04:53:00
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37. [BUG] skill - xxxx logistic dropsuit (before relase) - ultimate tank machine - in Technical Support/Bugs [original thread]
Jack Boost wrote: Logistic suit bonus: + 1 HP to dropsuit armor repair rate per level. The way I see it as Logistic suit bonus = a bonus for logistic dropsuits.
- by Agent Overkill - at 2013.04.07 18:14:00
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38. Calling in a vehicle at the end of a battle results in it being lost - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Yep. That is what happens. It was removed from your inventory when it was being transported. Unless you are In it at the Victory/Defeat screen it is not in your inventory so it will Not be returned. I was In it at...
- by Agent Overkill - at 2013.04.07 18:04:00
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39. Large Accelerated missile Turret AT-201 is labeled incorrectly as Normal AT-201... - in Technical Support/Bugs [original thread]
I see this problem too.
- by Agent Overkill - at 2013.04.07 17:45:00
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40. Getting kicked out of a battle from requesting a vehicles - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: This known glitch can be worked around, in battle, by Duplicating the fitting you want to use then deleting the broken one. All of my fits are supposed to be invalid, its just just for one fit.
- by Agent Overkill - at 2013.04.07 17:23:00
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