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1. Rebuilding Dust 514 For The Future - in General Discussions [original thread]
There should be a codex of categorized information that should always be kept up-to-date somewhere.
For example: there should be a damage profile topic that shows how the types of weapons perform against shield and armor, and under that a but...
- by Agent Overkill - at 2015.08.14 07:29:00
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2. Awful experiences only on this account since matchmaking improvement... - in Feedback/Requests [original thread]
Ever since the matchmaking improvements, playing on my vehicle account Agent Overkill, resulted in a majority of awful matches. A big chunk of the enemies teams use a lot of proto, I'm usually in a CRU tank or dropship, and my teams generally lose...
- by Agent Overkill - at 2015.04.11 21:17:00
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3. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Vehicle hardeners cooldown to fast and I think that if they were lower, it would be a step in the right direction for making vehicles more balanced.
- by Agent Overkill - at 2013.12.27 03:18:00
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4. Tanks-shield boosters not working - in Technical Support/Bugs [original thread]
Had this happen to my python once.
- by Agent Overkill - at 2013.12.18 04:22:00
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5. [Request] More stuff - in Feedback/Requests [original thread]
What we need are kajigers.
- by Agent Overkill - at 2013.12.18 03:25:00
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6. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I don't know. Maybe I just expect Proto AV, but looking at the Assault Forge Gun (ie, the only worthwhile FG): Ishukone AFG does 1500 damage. Against a Gunnlogi with 3 Hardeners, you're looking at only 2650 shields which...
- by Agent Overkill - at 2013.12.18 01:34:00
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7. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I am a dropship pilot (Python) but I have tried my hand with some higher end fits using some of the available HAV hulls. As far as face-tanking is concerned, the dropship is not capable of simply standing still and expect...
- by Agent Overkill - at 2013.12.17 22:53:00
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8. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: TLDR 30 seconds+is plenty of time to get killed, you must be hit by MLT swarms Nope, I get get hit by forgeguns and ADV/Proto swarms. If you run a fit that haves you vulnerable for 30 seconds, when you get to the poi...
- by Agent Overkill - at 2013.12.17 21:31:00
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9. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Vehicles have waves of opportunity with active modules that need to cool-down and leave vehicles vulnerable. The problem is that vehicles aren't vulnerable for that long and when their HP drops a little, they can retreat easily out of the reach of...
- by Agent Overkill - at 2013.12.17 21:09:00
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10. Mobile CRU not working - in Technical Support/Bugs [original thread]
I had a mobile CRU on my gorgon and no1 in my squad could spawn on it. They couldn't see a spawn point circle on their spawn screen for my dropship. I was the only person in the DS and was the only DS pilot. This has been happening more often sin...
- by Agent Overkill - at 2013.06.12 00:01:00
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11. Salvaging vehicles and vehicle modules - in General Discussions [original thread]
Does it work or is it bugged?
- by Agent Overkill - at 2013.06.05 16:43:00
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12. [Request] Make remote repair modules more usuable - in Feedback/Requests [original thread]
Remote repair modules are really tricky to use is dropships and not easy to use in LAVs. Having a lock-on radius around the vehicle in addition to the box would help with the issue. Something needs to be done to make it it more usable.
- by Agent Overkill - at 2013.06.05 15:44:00
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13. [Request] Allow us time to reconnect to PSN after disconnect before kicking us - in Feedback/Requests [original thread]
It's really frustrating getting disconnected from PSN (only happens once every 3-4 months) and losing the asset I was using because, Dust insists/forces you to reset dust for you to continue playing. It would be great that if I could continue pla...
- by Agent Overkill - at 2013.06.04 23:44:00
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14. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Agent Overkill - at 2013.05.25 14:16:00
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15. Basic Minmatar medium frame have a builting passive 1hp/s - in Technical Support/Bugs [original thread]
Void Echo wrote: why would you report this? For obvious reasons.
- by Agent Overkill - at 2013.05.25 00:30:00
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16. Basic Minmatar medium frame have a builting passive 1hp/s - in Technical Support/Bugs [original thread]
The Minmatar medium frame basic dropsuits have a passive 1hp/s armor repair repair rate when all basic medium frames should have 0hp/s. Here's a picture of it.
- by Agent Overkill - at 2013.05.25 00:04:00
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17. Minmatar Light frame walking speed UI bug - in Technical Support/Bugs [original thread]
The Minmatar light frame suits have a 5.7m/s movement speed. I have biotic upgrades to Lv3 so I should have a 3% increase to my movement speed, but instead the fitting menu displays a 5.65m/s movement speed instead of 5.87m/s. Here's a picture ...
- by Agent Overkill - at 2013.05.24 23:43:00
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18. Anti-Vehicle grenade question // 5-6 AV grenade at once = instant kill certain t... - in General Discussions [original thread]
jin foxdale wrote: MONKEY CHEEKS wrote: Krightun wrote: I never used the AV grenades I Don't know how effective they are. My question is: If 4-5+ people were to throw an AV grenade (whatever tier) at a TANK spiking damage at one instan...
- by Agent Overkill - at 2013.05.23 10:47:00
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19. [BUG/Tech Support] Unusable Militia BPO module in market. - in Technical Support/Bugs [original thread]
This needs to be properly resolved ASAP.
- by Agent Overkill - at 2013.05.21 01:20:00
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20. Lost vehicle that survived a battle - in Technical Support/Bugs [original thread]
Ignore this post
- by Agent Overkill - at 2013.05.19 18:29:00
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