Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
3741. The new suit bonuses are going to suck - in General Discussions [original thread]
I imagine the Caldari Commando going going Rail Rifle + Sniper Rifle combo. Imagine that, picking people off from afar and then as soon as someone gets remotely close you pop out the Rail Rifle. Personally I've been using the Amarr Commando with...
- by Aero Yassavi - at 2014.01.08 03:24:00
|
3742. isk payout question... - in General Discussions [original thread]
And if that is not the correct formula, I know for sure it has to be based off your portion of the total team warpoints. This I have gathered by looking at my payouts and asking my squad mates what their payouts were and looking at the individual ...
- by Aero Yassavi - at 2014.01.08 03:17:00
|
3743. isk payout question... - in General Discussions [original thread]
ISK Payout = ((ISK Value of Enemy Gear Destroyed x Secret CCP Coefficient #1) + (Duration of Match x Secret CCP Coefficient #2)) x (Personal Warpoints / Total Team Warpoints) x Secret CCP Win/Loss Coefficient I am so confident this is the correct...
- by Aero Yassavi - at 2014.01.08 03:13:00
|
3744. Are AR's still viable? - in General Discussions [original thread]
Aisha Ctarl wrote: Patrick57 wrote: If you're even half decent at strafing and know how to use cover, then yes, they are viable. Step out of your cover for 2 seconds and you're dead. But the CR is your best bet IMO. The CR just feels li...
- by Aero Yassavi - at 2014.01.08 03:09:00
|
3745. Are AR's still viable? - in General Discussions [original thread]
You just have to know how to properly approach a confrontation with another weapon. For instance, if you come across a rail rifle, start playing peek-a-boo with cover. The RR has to charge up before it starts firing, so if you're constantly poking...
- by Aero Yassavi - at 2014.01.08 03:08:00
|
3746. A Positive Look on the new Class Skill Bonuses - in Feedback/Requests [original thread]
I agree that the all light weapons should benefit from the Assault skill, hence why I stated perhaps keep the bonus and add something for the SCR. Though I do like the fitting idea. So perhaps Assault Class -5% PG/CPU of all light weapons and sid...
- by Aero Yassavi - at 2014.01.08 03:05:00
|
3747. A slight tweak to racial commando bonuses needed - in Feedback/Requests [original thread]
The following is going off the assumption that each race is going to have it's own light AV weapon. For instance, the Caldari have the swarm launcher, Gallente have the plasma launcher, and the Minmatar and Amarr are yet to get their variant. So ...
- by Aero Yassavi - at 2014.01.08 03:01:00
|
3748. Rise of The Wyrikomi Specialist Swarm Launcher - in General Discussions [original thread]
Monkey MAC wrote: Atiim wrote: Monkey MAC wrote: Actually the Commando will be better suited to Swarms. At Proto: +25% Faster Reload +10% Explosives Damage Pair this with the Minnie Commando likely to be almost as fast as an Amarr Assau...
- by Aero Yassavi - at 2014.01.08 02:54:00
|
3749. Rise of The Wyrikomi Specialist Swarm Launcher - in General Discussions [original thread]
Atiim wrote: Monkey MAC wrote: Actually the Commando will be better suited to Swarms. At Proto: +25% Faster Reload +10% Explosives Damage Pair this with the Minnie Commando likely to be almost as fast as an Amarr Assault, dual tanking allo...
- by Aero Yassavi - at 2014.01.08 02:51:00
|
3750. just another speculation thread - in General Discussions [original thread]
I don't see why not. It's a way to access former Dust players who perhaps don't even have their PS3 plugged in anymore since PS4 launched as well as give newcomers to PlayStation (supposedly a lot of 360 players moved onto PS3) a chance to play Du...
- by Aero Yassavi - at 2014.01.08 02:41:00
|
3751. SiSi "leaks" - the CPM's perspective - in General Discussions [original thread]
About to read the whole thing, but seeing as you start out by mentioning the "Crystal Ball" let me put it straight. What people are doing is providing feedback. That is what people should do when given new info. Call it crystal balling if you want...
- by Aero Yassavi - at 2014.01.08 02:32:00
|
3752. Assault Buff + logi nerf - in General Discussions [original thread]
Patrick57 wrote: Marad''er wrote: Not really a logi nerf... They are removing the 5 reps per second AND the Amarr Logi bonus It's a nerf for me But you'll be able to fit better modules with the freed up CPU/PG in addition to having mor...
- by Aero Yassavi - at 2014.01.08 02:30:00
|
3753. A Positive Look on the new Class Skill Bonuses - in Feedback/Requests [original thread]
Meee One wrote: BuTtHuRtPEepZ wrote: I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. Troll post please ignore. But 25% ROF increase is insane,especially for w...
- by Aero Yassavi - at 2014.01.08 02:28:00
|
3754. A Positive Look on the new Class Skill Bonuses - in Feedback/Requests [original thread]
Fizzer94 wrote: BuTtHuRtPEepZ wrote: I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. I think you are confused. If you want a longer TTK, you want it increased...
- by Aero Yassavi - at 2014.01.08 02:24:00
|
3755. Lets look at the bright sides... - in General Discussions [original thread]
Fizzer94 wrote: Aero Yassavi wrote: Fizzer94 wrote: Yeah. Now we'll be UP by a wide margin, and Assaults will be OP. Balanced. Head to head, yes. But that's how it should be. Assaults should have the edge over Logis in combat. But log...
- by Aero Yassavi - at 2014.01.08 02:23:00
|
3756. Lets look at the bright sides... - in General Discussions [original thread]
Fizzer94 wrote: Yeah. Now we'll be UP by a wide margin, and Assaults will be OP. Balanced. Head to head, yes. But that's how it should be. Assaults should have the edge over Logis in combat. But logis won't be UP because they will not only ...
- by Aero Yassavi - at 2014.01.08 02:03:00
|
3757. A Positive Look on the new Class Skill Bonuses - in Feedback/Requests [original thread]
Assaults will be dishing out damage faster than other suits. You may call this unbalanced. I call it common sense. They are assaults, that's what they do. Kill faster. Logis get 25% reduction of equipment costs. You ever try the Gallente Logistic...
- by Aero Yassavi - at 2014.01.08 02:01:00
|
3758. A Rate of Fire bonus will definitely break the game. - in General Discussions [original thread]
Actually, I disagree. Assaults will be dishing out damage faster than other suits. You call this unbalanced. I call it common sense. They are assaults, that's what they do. Logis get 25% reduction of equipment costs. You ever try the Gallente Lo...
- by Aero Yassavi - at 2014.01.08 01:57:00
|
3759. CCP's Solution to the low TTK Problem - in General Discussions [original thread]
If a level 5 Commando has level 5 proficiency in the corresponding weapon and uses a complex light damage modifier, it will be 1.10 x 1.10 x 1.15 = 1.3915 (not stacking penalty since only one damage mod, the rest are just bonuses) So 39.15% extr...
- by Aero Yassavi - at 2014.01.08 01:45:00
|
3760. Racial Scouts? - in General Discussions [original thread]
CCP has been playing with all the racial scouts and racial heavies for awhile, and at EVE Vegas actually said the scouts were further along than the heavies. So I found it a bit odd that the new data we found today only has details on the racial h...
- by Aero Yassavi - at 2014.01.08 01:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |