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401. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least should). This would open the door to class variation (Type 1 Type 2) as...
- by Aero Yassavi - at 2015.05.17 23:26:00
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402. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
NextDark Knight wrote: Question being does this help inventory system or the actual game engine while playing? Because aren't we just going to reuse all the same models we already have in the game. Most of them are just reskins right? Probl...
- by Aero Yassavi - at 2015.05.17 19:57:00
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403. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
To add onto that, this is based of the revelation that CCP revealed to us that each sit counts as a unique object even if it's the same frame, taking up a lot of memory. However modules do not take up much memory, so we transition the suit progres...
- by Aero Yassavi - at 2015.05.17 19:46:00
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404. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Hey Avallo, remember half jokingly discussing getting Officer suits named after us for this? How about officer power cores instead? Seems more fitting (no pun intended) Yassavi's AER-0 Modified Scout ak.0 Power Core Same slot layout since it's an...
- by Aero Yassavi - at 2015.05.17 17:38:00
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405. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
^but given how many suits were removing, it's OK to have a handful of office suits still and we could also perhaps add more unique slot layouts in like a type 1 and type 2 logi.
- by Aero Yassavi - at 2015.05.17 17:22:00
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406. Who else thinks... - in General Discussions [original thread]
Nocturnal Soul wrote: Aero Yassavi wrote: Nocturnal Soul wrote: People still using cloaks is a better question honestly. You say this but I can go into FW on the Caldari Orbital Artillery socket and hack A while cloaked up against one s...
- by Aero Yassavi - at 2015.05.17 17:19:00
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407. using the phrase "ewar" when talking about this game is la... - in General Discussions [original thread]
Similarly, how about capacitor drains that deplete cloaks and deactivate active scanner recharge and active module recharge? Something else to drain whatever it is that does the kinetics in our suits essentially slowing them down.
- by Aero Yassavi - at 2015.05.17 17:12:00
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408. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Fair enough. But then how do you explain current BPOs and how all our inventory travels with us so rapidly across the cluster? I like to imagine when we deploy to battle we transfer our consciences to a clone already at the destination planet, and...
- by Aero Yassavi - at 2015.05.17 16:41:00
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409. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: Aero Yassavi wrote: Nocturnal Soul wrote: It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag i...
- by Aero Yassavi - at 2015.05.17 16:30:00
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410. Who else thinks... - in General Discussions [original thread]
Nocturnal Soul wrote: People still using cloaks is a better question honestly. You say this but I can go into FW on the Caldari Orbital Artillery socket and hack A while cloaked up against one side and get the hack off despite a heavily conte...
- by Aero Yassavi - at 2015.05.17 16:26:00
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411. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Kain Spero wrote: The New Eden elements of loss and destruction are preserved by offloading the ISK cost to the power core. Why people would want to force bad design like doubling the restocking work of a power core and a suit is beyond me. If...
- by Aero Yassavi - at 2015.05.17 16:21:00
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412. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: It honestly just comes down to how much eve can we fit into DUST.. Don't get me wrong your power core idea is awesome and I want it but making dropsuits bpo's is a red flag its kinda like buying a engine without the actual...
- by Aero Yassavi - at 2015.05.17 16:19:00
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413. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Avallo Kantor wrote: IAmDuncanIdaho II wrote: Aero Yassavi wrote: So I'll comment on two reoccurring points: Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating...
- by Aero Yassavi - at 2015.05.17 16:15:00
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414. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: Aero Yassavi wrote: So I'll comment on two reoccurring points: Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to ...
- by Aero Yassavi - at 2015.05.17 16:11:00
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415. Give caldari some love. - in General Discussions [original thread]
I'd argue range is more benificial because most opponents aren't scouts (usually) and non scout suits don't need crazy good precision to scan. So you can see most the opponents from furthest away. Haven't actually put much time into cal scout th...
- by Aero Yassavi - at 2015.05.17 13:50:00
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416. If you could name a officer weapon, what would it be? - in General Discussions [original thread]
During the event I played every minute of Friday and Saturday and my sources told me I was neck and neck with Viktor for the laser rifle, but alas I was burnt out on Sunday, I don't know how anyone can play so intensely for three days. Had I won, ...
- by Aero Yassavi - at 2015.05.17 13:42:00
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417. Match loading fittings, modules and Memory strain - in General Discussions [original thread]
Not sure if there's any performance boost with this, but I always wanted a pay as you go method that didn't take as long as restocking one fit using the current method every time I spawn.
- by Aero Yassavi - at 2015.05.17 13:32:00
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418. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
So I'll comment on two reoccurring points: Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simple and turns two transa...
- by Aero Yassavi - at 2015.05.17 13:29:00
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419. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Robert Conway wrote: Aero Yassavi wrote: Diablo Gamekeeper wrote: so, will i have to respec into new skills? I see no reason why your Dropsuit skills can't convert to power core skills. And I don't think they'll be called power cores, I...
- by Aero Yassavi - at 2015.05.16 17:06:00
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420. Favorite game visual. - in General Discussions [original thread]
Scrambler Rifle charge up animation
- by Aero Yassavi - at 2015.05.16 16:52:00
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