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3341. isk payout question... - in General Discussions [original thread]
And if that is not the correct formula, I know for sure it has to be based off your portion of the total team warpoints. This I have gathered by looking at my payouts and asking my squad mates what their payouts were and looking at the individual ...
- by Aero Yassavi - at 2014.01.08 03:17:00
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3342. isk payout question... - in General Discussions [original thread]
ISK Payout = ((ISK Value of Enemy Gear Destroyed x Secret CCP Coefficient #1) + (Duration of Match x Secret CCP Coefficient #2)) x (Personal Warpoints / Total Team Warpoints) x Secret CCP Win/Loss Coefficient I am so confident this is the correct...
- by Aero Yassavi - at 2014.01.08 03:13:00
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3343. Are AR's still viable? - in General Discussions [original thread]
Aisha Ctarl wrote: Patrick57 wrote: If you're even half decent at strafing and know how to use cover, then yes, they are viable. Step out of your cover for 2 seconds and you're dead. But the CR is your best bet IMO. The CR just feels li...
- by Aero Yassavi - at 2014.01.08 03:09:00
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3344. Are AR's still viable? - in General Discussions [original thread]
You just have to know how to properly approach a confrontation with another weapon. For instance, if you come across a rail rifle, start playing peek-a-boo with cover. The RR has to charge up before it starts firing, so if you're constantly poking...
- by Aero Yassavi - at 2014.01.08 03:08:00
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3345. Rise of The Wyrikomi Specialist Swarm Launcher - in General Discussions [original thread]
Monkey MAC wrote: Atiim wrote: Monkey MAC wrote: Actually the Commando will be better suited to Swarms. At Proto: +25% Faster Reload +10% Explosives Damage Pair this with the Minnie Commando likely to be almost as fast as an Amarr Assau...
- by Aero Yassavi - at 2014.01.08 02:54:00
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3346. Rise of The Wyrikomi Specialist Swarm Launcher - in General Discussions [original thread]
Atiim wrote: Monkey MAC wrote: Actually the Commando will be better suited to Swarms. At Proto: +25% Faster Reload +10% Explosives Damage Pair this with the Minnie Commando likely to be almost as fast as an Amarr Assault, dual tanking allo...
- by Aero Yassavi - at 2014.01.08 02:51:00
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3347. just another speculation thread - in General Discussions [original thread]
I don't see why not. It's a way to access former Dust players who perhaps don't even have their PS3 plugged in anymore since PS4 launched as well as give newcomers to PlayStation (supposedly a lot of 360 players moved onto PS3) a chance to play Du...
- by Aero Yassavi - at 2014.01.08 02:41:00
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3348. SiSi "leaks" - the CPM's perspective - in General Discussions [original thread]
About to read the whole thing, but seeing as you start out by mentioning the "Crystal Ball" let me put it straight. What people are doing is providing feedback. That is what people should do when given new info. Call it crystal balling if you want...
- by Aero Yassavi - at 2014.01.08 02:32:00
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3349. Assault Buff + logi nerf - in General Discussions [original thread]
Patrick57 wrote: Marad''er wrote: Not really a logi nerf... They are removing the 5 reps per second AND the Amarr Logi bonus It's a nerf for me But you'll be able to fit better modules with the freed up CPU/PG in addition to having mor...
- by Aero Yassavi - at 2014.01.08 02:30:00
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3350. Lets look at the bright sides... - in General Discussions [original thread]
Fizzer94 wrote: Aero Yassavi wrote: Fizzer94 wrote: Yeah. Now we'll be UP by a wide margin, and Assaults will be OP. Balanced. Head to head, yes. But that's how it should be. Assaults should have the edge over Logis in combat. But log...
- by Aero Yassavi - at 2014.01.08 02:23:00
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3351. Lets look at the bright sides... - in General Discussions [original thread]
Fizzer94 wrote: Yeah. Now we'll be UP by a wide margin, and Assaults will be OP. Balanced. Head to head, yes. But that's how it should be. Assaults should have the edge over Logis in combat. But logis won't be UP because they will not only ...
- by Aero Yassavi - at 2014.01.08 02:03:00
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3352. A Rate of Fire bonus will definitely break the game. - in General Discussions [original thread]
Actually, I disagree. Assaults will be dishing out damage faster than other suits. You call this unbalanced. I call it common sense. They are assaults, that's what they do. Logis get 25% reduction of equipment costs. You ever try the Gallente Lo...
- by Aero Yassavi - at 2014.01.08 01:57:00
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3353. CCP's Solution to the low TTK Problem - in General Discussions [original thread]
If a level 5 Commando has level 5 proficiency in the corresponding weapon and uses a complex light damage modifier, it will be 1.10 x 1.10 x 1.15 = 1.3915 (not stacking penalty since only one damage mod, the rest are just bonuses) So 39.15% extr...
- by Aero Yassavi - at 2014.01.08 01:45:00
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3354. Racial Scouts? - in General Discussions [original thread]
CCP has been playing with all the racial scouts and racial heavies for awhile, and at EVE Vegas actually said the scouts were further along than the heavies. So I found it a bit odd that the new data we found today only has details on the racial h...
- by Aero Yassavi - at 2014.01.08 01:39:00
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3355. Scout improvements? - in General Discussions [original thread]
Scouts are probably taking a little longer because they are rebuilding them around the cloaking devise which is, for some reason, taking them forever to develop.
- by Aero Yassavi - at 2014.01.08 01:37:00
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3356. CCP, let's fulfill your promise of transparency. Show us new HP/PG/CPU numbers - in General Discussions [original thread]
Am I the only one who wants to provide feedback on this? I mean, I'm upset that the Amarr Assault bonus is armor repair module efficacy, but that's because I'm using the current Amarr Assault as example. If they changed the base armor HP or low sl...
- by Aero Yassavi - at 2014.01.08 01:31:00
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3357. CCP, if the new assault bonuses are your twisted idea of a joke - in General Discussions [original thread]
Fizzer94 wrote: Aero Yassavi wrote: I think the joke is that CCP was never planning on telling us these changes until a few days before Uprising 1.8. Instead, someone had to stumble upon them and share them for us. So much for "transparency....
- by Aero Yassavi - at 2014.01.08 00:21:00
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3358. CCP, let's fulfill your promise of transparency. Show us new HP/PG/CPU numbers - in General Discussions [original thread]
Awhile ago CCP made a promise to us that moving forward they would be more transparent and show us stuff before it was finalized as to have enough time to respond to customer feedback. They started out by giving us the full scoop on planned change...
- by Aero Yassavi - at 2014.01.08 00:18:00
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3359. Saga vswhats the differ saga 2 - in General Discussions [original thread]
Auris Lionesse wrote: What's the difference between the saga and saga 2? The info screen stats are identical yet the saga 2 requires level 3, why bother getting the saga 2 when it's more expensive sp and isk wise. One of them, I believe the S...
- by Aero Yassavi - at 2014.01.08 00:08:00
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3360. CCP, if the new assault bonuses are your twisted idea of a joke - in General Discussions [original thread]
I think the joke is that CCP was never planning on telling us these changes until a few days before Uprising 1.8. Instead, someone had to stumble upon them and share them for us. So much for "transparency." CCP Shanghai continues to work in a blac...
- by Aero Yassavi - at 2014.01.08 00:07:00
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