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8001. Logged in 40 mins ago. Now I see what the fuss is about. (Q_Q' ) - in General Discussions [original thread]
Dust Project 514 wrote: So I just went on a few match losing streak. To Core Flaylockers, Duvolle Assaulters, and Road Ragers. All stomping the ambush matches. Holy shnap! These things are almost unstoppable. My last match was nothing but...
- by Aeon Amadi - at 2013.07.09 10:41:00
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8002. Vanity suits? - in General Discussions [original thread]
Anyone know what happened to these or when theyre coming back ? Kinda interested in seeing a 'Kindred' Gallente Assault suit
- by Aeon Amadi - at 2013.07.09 10:14:00
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8003. PC matches, lag and Drop Uplinks - in Technical Support/Bugs [original thread]
Ive become convinced that lag/FPS drops occur from the high content of drop uplinks in PC matches. Theyre valuable, ppwerful tools and as such are heavily used. Ive noticed the game runs VERY smooth when there arent many present but as they become...
- by Aeon Amadi - at 2013.07.08 16:17:00
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8004. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: hi, we are actually working on a better system of hit detection. and also, we do notice that it is becoming harder for the shotgun to hit a target, especially under an unstable network condition. It would be great if you c...
- by Aeon Amadi - at 2013.07.08 16:06:00
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8005. CCP- Thoughts & Suggestions [X-Post Suggestions] and Tactics for Dust players - in General Discussions [original thread]
Young-tree wrote: Must be part of the trolling ? ;P Naw, its nothing of the sort, the opposite infact, about rush-tactics and the like. If you don't like what you read its all good- I just think that a forum for discussing tactics etc could o...
- by Aeon Amadi - at 2013.07.08 13:52:00
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8006. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
I got one sentence and addendum to all Flaylock defenders. ITS A ****ING SIDEARM!! That and the fact is dishes out more damage to armor is just silly, why does it do more damage thana Mass Driver? And dont even get me started on it not requirin...
- by Aeon Amadi - at 2013.07.08 13:50:00
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8007. CCP- Thoughts & Suggestions [X-Post Suggestions] and Tactics for Dust players - in General Discussions [original thread]
Young-tree wrote: http://www.reddit.com/r/dust514/comments/1hv2if/ccp_my_thoughtssuggestions_and_tactics_for_dust514/ Its a far too hefty read for forums (and there's two images) - but its a round-up of my battle-tactics and tweaks I'd make to...
- by Aeon Amadi - at 2013.07.08 13:45:00
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8008. MCC idea - in General Discussions [original thread]
Loki Keller wrote: I've been thinking on my lunch break, about mcc snipers and afkers. I've had an idea. Inside the MCC there should be a timer for each player, and when it expires, that player is open to friendly fire. Anybody killed this way...
- by Aeon Amadi - at 2013.07.08 13:43:00
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8009. CCP...When will you open more districts............. - in General Discussions [original thread]
CCP FoxFour wrote: Rogatien Merc wrote: Think smaller 6-man districts would be... fantabulous. This is honestly the only thing that is going to get a significant number of smaller corps involved. This is something we are working towards....
- by Aeon Amadi - at 2013.07.08 10:47:00
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8010. [Feedback] Notable problems in the Laser Rifle design. - in Feedback/Requests [original thread]
Ive actually heard that many Amarrian clone soldiers, particularly loyal templars, are raising class action lawsuits against Viziam for this weapon's faulty design. A.) Damage is underwhelming. What made this weapon powerful in Chromosome were st...
- by Aeon Amadi - at 2013.07.08 09:38:00
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8011. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
Bringing this back up to the front as Ive found some new information regarding overheating. 1.) Overheating a scrambler rifle provides 50 damage to the user across all platforms. 2.) HMGs do not have overheat damage listed in Show Info. 3.) Laser...
- by Aeon Amadi - at 2013.07.08 09:20:00
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8012. Request - Shield Converter Module - in Feedback/Requests [original thread]
Ill take your idea and simplify it. Instead of eating shields, have it repair armor and increase shield delay substantially. Not like armor tankers need it anyway, and it will give some thought to omni tankers without sacrificing EHP, just down t...
- by Aeon Amadi - at 2013.07.08 09:04:00
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8013. [Request/Feedback] Jumping and Stamina cost - in Feedback/Requests [original thread]
I find it odd that even with cardiac stimulants/regulators increasing Stamina by 'x' percent, jumping still eats a third of the stamina bar. I found this out trying to leap over a wall with an LAV in chase as a Scout with two Cardiac Regulators. O...
- by Aeon Amadi - at 2013.07.08 08:42:00
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8014. [Request] Kill Assist for Orbitals - in Feedback/Requests [original thread]
Spycrab Potato wrote: Have your squad repping SL. Problem solved. Pretty sure thats not intended O.o
- by Aeon Amadi - at 2013.07.08 07:26:00
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8015. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
ZDub 303 wrote: CCP Cmdr Wang wrote: [FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in quest...
- by Aeon Amadi - at 2013.07.08 07:25:00
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8016. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
RA Drahcir wrote: how about being able to invest SP into a skill without needing all SP required for it to be unlocked. ex: levels 1,2,3 unlocked with 4 at 30k/174k SP. Is essentially what this idea is =)
- by Aeon Amadi - at 2013.07.08 01:07:00
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8017. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Munin-Frey wrote: No. This is a core element that separates the boys from the men. Put in your time and you will see I have Core Upgrades, electronics and engineering to level 5. In the end game, I still cant fit much differently than befo...
- by Aeon Amadi - at 2013.07.08 01:05:00
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8018. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
Aizen Intiki wrote: Heinrich Jagerblitzen wrote: KaTaLy5t-87 wrote: Something like the Eve system of "training" a skill probably wouldn't be that hard to implement. In Eve you select the skill you wish to train and then your SP simply goe...
- by Aeon Amadi - at 2013.07.07 23:28:00
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8019. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Aeon Amadi wrote: Its this player's opinion that 3,109,200 SP in two skills that are mandatory is a bit excessive. Reducing them from x5 to x3, more in line with other Dropsuit Upgrades skills, would make for eas...
- by Aeon Amadi - at 2013.07.07 23:26:00
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8020. [Request] Kill Assist for Orbitals - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: I think this has merit. One of the huge problems design-wise with orbital bombardments is that they are a snowball bonus effect, they help winning teams win more, and stacking war points only contributes to this. In...
- by Aeon Amadi - at 2013.07.07 23:24:00
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